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lightspeed_aust

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About lightspeed_aust

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    Sergeant Major

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    Brissie, 'Straya

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  1. lightspeed_aust

    Prarie Fire discussion

    Spent a few hours scoping out the map for mission locations tonight and tested a couple of ideas - reckon I've got about 6-7 missions, probably 8 in the end (if I get to them all).
  2. lightspeed_aust

    JBOY Napalm FX

    Thanks bud, yeh a lot of work particularly in those huge tunnel structures. Will have a think about a work around, perhaps teleporting the AI along the tunnel as you move along, maybe attach one to yourself so it simulates following, just to retain the immersion.
  3. lightspeed_aust

    Prarie Fire discussion

    Happy to report that I have already brought in my mission template to the map and already begun the process of creating new sp/coop missions for Vietnam. Having had a look at the SOG Campaign, it should be easy enough to recreate similar types of missions so you get the mod experience but making sure it caters for SP needs. You'll command a 6-man squad and will have to complete multiple objectives. You'll have a Medic to provide some limited revives to downed units. I'll keep you posted as I progress.
  4. lightspeed_aust

    SOG Prairie Fire Tunnels are all the same! Why?

    Agreed, might as well have just made 1 or 2, not 6 generic versions
  5. lightspeed_aust

    JBOY Napalm FX

    love your work Johnnyboy, I feel like you might be the guy who can figure out how to get blufor to move in a tunnel..or is that a bridge too far. either way, I feel like a number of your scripts including that beautiful, men moving through rice paddys, will make their way into my missions.
  6. lightspeed_aust

    Prarie Fire discussion

    Whatever the mod makers planned re MP only, that's fine by me, I'm planning to make several SP missions with all of the content. It's a lovely mod, very inspiring to create missions on. Damn shame that you can't move AI through the tunnels though, but maybe, there's a mission or two in there where AI support the lead until you get to the tunnel, then you enter the tunnel on your own and pray you survive to get back out again.
  7. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    Shit, I just realised I never posted up Ghost Town - will get on to that - the mission is ready!
  8. Hiya It's been a long time since I've player A3 and made missions in my GR style - but just starting to pick it up again. I'd like to know the interest level for me to start making some GR style missions for the new Vietnam download. This is really where the whole idea of Ghosts started way back in Vietnam, so it feels like something that I should do. But only gonna invest time if there are a lot of players interested. Thanks Lighty.
  9. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    FYI GR fans - starting to make some updates to my missions for replayability and smoothness for SP.
  10. lightspeed_aust

    Original Ghost Recon Campaign - Released!!

    FYI GR fans - starting to make some updates to my missions for replayability and smoothness for SP.
  11. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    FYI GR fans - starting to make some updates to my missions for replayability and smoothness for SP.
  12. lightspeed_aust

    [IceBreakr/IBIS] Fapovo Island

    Wow, late as hell to this but I reckon this might be your best terrain yet! Bloody incredible!
  13. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    just an fyi, trying to get one more DS mission out there for you to play - a remake of Ghost Town.
  14. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    FYI, just doing a refresh of all the missions, maybe adding or removing a little difficulty.
  15. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    Happy New Year to all the Ghosts! See you in 2020!
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