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theopolus

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About theopolus

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    Staff Sergeant

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    Playing the game since 2001
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    +JamieClysdale
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    https://www.youtube.com/channel/UCSW0jnWXevCEmwhYDjvbQ1Q

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  1. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Stray Dogs This mission immediately follows "Road Work" and finds the team behind enemy lines, using scavenged gear and fighting to stay alive while enemy artillery and infantry assault their position. Enjoy our Content? Don't forget to Subscribe!
  2. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Responders Mission #6 in the N'Ziwasogo Campaign. In this mission, Team WRENCH is tasked with locating and destroying a downed friendly attack helicopter as well as rescuing the surviving pilot. Enjoy our Content? Don't forget to Subscribe!
  3. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Frostline Mission #2 in a new campaign in 2021. Weapons Team DELTA is tasked with deploying a TOW launcher in the enemy AO - locating and destroying AA assets - and attacking an enemy HQ. Enjoy our Content? Don't forget to Subscribe!
  4. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Lumber Baron Mission #1 in a new campaign in 2021. Team WRENCH are operating in central Bystrica and are tasked with locating and rescuing a downing helicopter pilot being held by militia forces. Enjoy our Content? Don't forget to Subscribe!
  5. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Reinforcements Mission #5 in JESTER's N'Ziwasogo campaign. Mission revolves around Armour Group HAMMER as they make a landing on western N'Ziwasogo and are tasked with locating and destroying enemy armour in the AO. Enjoy our Content? Don't forget to Subscribe!
  6. Dear Devs, I like all of ACE 3 - my group like almost all of ACE 3 - somewhere in the middle we meet and play this 8 year old game every week and enjoy the hell out of it. Thanks for all your hard work.
  7. ACE Fatigue and Stamina System Remover Our group developed a simple enough addon that simply removes the ACE fatigue system while in play and resets weapon sway and recoil rates to something closer to ArmA 2 values. I am assuming that there are numerous other options that do do the same but for the sake of ease, i have pasted a link here for you download and use; Battleboys Stamina Remover at MediaFire The end result of using this addon is that you don' t have to alter your build for ACE. Theopolus
  8. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Interceptors Mission #4 in JESTER's N'ziwasogo campaign begins right at the end of the previous mission and capture video - "Couriers". The Team is tasked with assembling their new toys from the Submarine and making good use of it to destroy a pair of CSAT helicopters en route to supply the enemy air base. Enjoy our Content? Don't forget to Subscribe!
  9. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Couriers Mission #3 of JESTER's N'ziwasogo campaign. In this mission WRENCH is tasked with picking up critical supplies from the Proteus under cover of night amid enemy patrol boats. Once secured they are to deliver those supplies to one of the central N'ziwasogo islands. Enjoy our Content? Don't forget to Subscribe!
  10. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Aggravators In mission #2 of JESTER's N'ziwasogo Campaign, Fireteam WRENCH is tasked with locating and destroying a downed, friendly UAV. Following that, they are tasked with assaulting a command HQ and eliminating the regional commander. Enjoy our Content? Don't forget to Subscribe!
  11. theopolus

    Arma3 Videos

    Battleboys ArmA 3 – Stage Hand Fireteam ECHO are deployed deep into enemy territory to disrupt enemy communications and destroy AA assets. Enjoy our Content? Don't forget to Subscribe!
  12. Hope it works for you and glad to do it. Post back with your progress just so folks know what it might have been or just that it works reliably. Good luck.
  13. Heya, i have today off so tinkering is fun. Example mission is below; Example | VLS via Trigger Mission is vanilla, on stratis and is left unbinarized so you can tear it apart and use what you like. Btw, while I was testing it out i had the same initial error that you reported - Bool error. Then i realised that i had forgot to name the targets (ie. i hadn't gone in and named them "t1" and "t2" in the variable name field). Not sure if that was your issue but this example mission works flawlessly. Note: you will want your view distance up as the ships are about 2.5 km out.
  14. my own test mission has this working. The condition on the trigger is set to Radio Alpha - in my activation field i have; west reportRemoteTarget [t1, 3000]; t1 confirmSensorTarget [west, true]; g1 fireAtTarget [t1, "weapon_vls_01"]; i have an opfor unit (the target) named "t1" and i have a blufor MK41 VLS cruise missile turret manned with a blufor rifleman to act as gunner - the Mk41 is named "g1". when i select Radio Alpha, a missile launches, flies to target and destroys it. i don't know if any of that will help you but it at least confirms that it is working on my end. side matters - ie. if your target is opfor (east) then the above setup and code would work. if your target is blufor (west) you can put an opfor unit in the Mk41 turrent and you would have the change the side in the trigger code to be east - ie. east reportRemoteTarget [t1,3000]; t1 confirmSensorTarget [east,true]; g1 fireAtTarget [t1,"weapon_vls_01"]; that will allow the Mk41 to launch a cruise missile at a blufor target. Hope some of this helps to troubleshoot.
  15. holy crip! that's both weird and fantastic! thanks for the help. When i copy straight from the forum as you mentioned the image below is what showed up in the "code" field when i pasted it in; https://ibb.co/jvRhYK0 Removed all the red dots, copied that and pasted it into my mission and all is good! Thanks
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