Jump to content

kromka

Member
  • Content count

    298
  • Joined

  • Last visited

  • Medals

Community Reputation

30 Excellent

About kromka

  • Rank
    Staff Sergeant

Profile Information

  • Gender
    Not Telling
  • Location
    Everon
  1. 1. OK. I missed this info. Is it some kind of limitation with the compas? This is quiet weird it can be turned off. 2. I don't know is it a bug or is it intentional. As I've written earilier I would expect OK and CANCEL button in detailed settings in "misison settings" after press will return to main MCC, but it close whole MCC. 3. I see. All misisons I've created placed this marker in direct vicinity of the target. 4. What do you mean when you write "usually". I am just curious, because somebody can ask me why AO was in different place that real AO. And of course I can answer "because" but I would prefere to avoid such answer. 5. Because man who creates a mission can accidentaly see those markers and can make some conclusions based on them. It just can spoil the mission. But maybe those markers are irrelevant. 6. I can live with this. If this is hard limitation, then there is no point to discuss. 7. Me. Best regards.
  2. @shay_gman Recently I've made a frame mission with a Zeus and MCC operator. Simply speaking my group started test it extensively because MCC give us hope for easy missions. Yesterdays mission gave us some strong experience with your mod and personally I give it green light (now you should hear fanfares from the heavens - no? common... :) ) Anyway I have some remarks. Key statement is that our group is relism fans (you know, all those commands, tactic, sitting hours in the bushes). 1. Missions Settings->UI settings seems to not work properly. Whatever I will set there, after next opening everything is checked. All the time. Especially something wrong is with the GUI compass which appears (unintentionally) and it is impossible to hide (restart of the mission helps). 2. Some CANCEL/OK buttons close MCC completely (eg. detailed settings in "misison settings"). It would be expected all CANCEL/OK would return to the main screen of MCC. 3. In the mission generator there is a possibility that marker should point the target precisely or approximatelly. But for more experienced groups it would be awesome if there was no marker but area of operation indicator. 4. Some red circle is also visible in the map even if it not correspond with a mission area. 5. MCC operator, when he creates a mission, despite if he will press "players" on the main screen of MCC, he see some additional markers on the map. This is not good. 6. When I press player's name in the main screen window I always center on he. It is quiet annoying because often I set the map position eg. for teleportation before selection of the player. It would be splendid if eg one click would select the player and two clicks center on he. 7. All parachute jumps starts with a demo. It is completely not necessary. Best regards.
  3. Bored:/

    @JohnKalo You have to realize why level 320 attacks you. There is one reason - resources. I suppose you may have 500 VP. If somebody have 320 level, for him fuel is useless if he attack somebody with such amount of VP. Simply speaking - you don't understand what is best for life :)
  4. @major_shepard I think there is a problem with "Huge pages" setting. It is lost when profiles are changed. I didn't noticed any pattern but this case is often reproducible: just check in each profile "huge pages" and change profile. Sooner or later this setting should be reseted.
  5. Suggestion

    I have two feature request: 1. Button to collect all resources (eg. above the button of unit production). 2. New building: resources converter (supply to fuel / fuel to supply) Why: I have plenty of fuel and I have nothing to do with it. I have all tech tree, attacks cover unit rebuilding cost and so one. Anyway I have full storages. But I am still short with supplies. It would be splendid it there were be a possibility to have some way to convert one resource to another (fuel can be more useful than supplies in the first stages of the game). Eg. each upgrade level increases conversion efficiency of this building to the max 2:1 (two resources in input, one resource in output).
  6. Tanks DLC Feedback

    Does somebody know how to map analogue steering to the tracked vehicle? Steering wheel doesn't work at all with anologue left/right but maybe there is a way to map a pedals to achieved some kind od left/right track analogue throttle? BTW there is ridiculous issue when six wheeled, couple of tons vehicle can be stopped from 100 km/h to 0 km/h by a road works sign or other small objects this kind. Also armoured wheeled vehicle can explode (!) when you will try to go forward when you are locked by a small stone you can't pass.
  7. Couple of problems.

    Recently I've met strange game behaviour. I started the battle. At some moment I destroyed the enemy HQ and at this moment the "star achievement" started his animation of fly to the right upper corner. But just before it landed at its position I quit the battle and... I lost. No stars have been shown on summary of the battle. Please check if win condition is evaluated based on end of the animation or real occur time.
  8. @major_shepard I would like to ask about funcionality. Currently when I sync repo, some additional address of game server may be added to Online tab. I can also change this name by editing it (and I usually do this). Problem is when I will change the title of such entry, during next repo sync original server is added to the server list despite server with the same IP and port already exists on this list. Is it possible a3s do some verification during repo sync and omit existing servers even if title is different than the original one?
  9. @terox You are right. Indeed server creates in profiles path own directory (in windows it has name of system account). And *.profile file should be placed there not in -profiles=main_dir. BTW, do you know how to set fadeDistanceStart fadeDistanceSpan in difficulty preset of serwer? I tried many ways, but serwer seems to ignore those positions and either I see other players nicks or not. No matter what distance is between us.
  10. I have dedicated server which works properly. What I dont know is why I can't configure some specific properties of a gameplay. In this case it is especially: fadeDistanceStart fadeDistanceSpan Server seems to completely ignore those settings and uses some build-in ones. I am sure server.arma3profile is loaded during start, because I can edit some 'custom' settings and they responds as expected. (sorry if this topic doubles some other - i've looked quiet lot, but I didn't found somethig specific) Best Regards
  11. On the very beginning of this tutorial I see in profile location there should be directory called MPMissions (if doesn't exist it should be created automatically). But in my case there is no such directory in profiles. Because of this I don't see any missions on dedicated. Moreover when I will create this directory by myself and put there any mission, this mission is also not visible. To run the server I use BAT file (under windows 7) from completely diffirenet location than A3 server exe. What may be wrong?
  12. Update 1.78 and BattlEye problem

    It was my mistake. Instead of: set BASIC=-cfg="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" Should be: set BASIC="-cfg=d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" And similar in other lines. This is small error, but very significant.
  13. Update 1.78 and BattlEye problem

    Then why I see in server window: 17:18:52 Dedicated host created. 17:19:01 BattlEye server updated to version: 217 17:19:01 BattlEye Server: Initialized (v1.217) 17:19:01 Host identity created. 17:19:01 Game Port: 2302, Steam Query Port: 2303 ? In rpt of the server I see: ===================================================================== == d:\steam\steamapps\common\Arma 3\arma3server_x64.exe == "d:\steam\steamapps\common\Arma 3\arma3server_x64.exe" -port=2302 -cfg="d:\Users\r\Documents\Arma 3 - Other Profiles\server\basic.cfg" -config="d:\Users\r\Documents\Arma 3 - Other Profiles\server\server.cfg" -profiles="d:\Users\r\Documents\Arma 3 - Other Profiles\server" -world=empty -enableHT Original output filename: Arma3Retail_Server_x64 Exe timestamp: 2017/11/29 14:27:53 Current time: 2017/12/06 17:18:19 Type: Public Build: Stable Version: 1.78.143717 Allocator: d:\steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 16 GiB, VirtMem : 8192 GiB, AvailPhys : 13 GiB, AvailVirt : 8192 GiB, AvailPage : 29 GiB =====================================================================
  14. Update 1.78 and BattlEye problem

    This is not the same problem (if it is problem at all) however it concerns both of listed products. I have such bat file to run server under windows (for better maintenance): @echo off ::set SERVER_EXE="d:\games\steam\steamapps\common\Arma 3\arma3server_x64.exe" set SERVER_EXE=arma3server_x64.exe set PORT=-port=2302 set BASIC=-cfg="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" set CONFIG=-config="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\server.cfg" set PROFILES=-profiles="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server" set MODS=-mod="D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@task_force_radio;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@CBA_A3;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@rhsafrf;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@rhsusaf" set OTHERS=-world=empty -enableHT @echo on start "" %SERVER_EXE% %PORT% %BASIC% %CONFIG% %PROFILES% %MODS% %OTHERS% exit in my CONFIG file I have BattlEye = 0; But during start of the server I see BattlEye server initialization messages. Is that mean BE started and will be used or it starts everytime - no matter what but may be or not to be used?
  15. [MP CO15 Campaign] Wolfpack Vol. 1

    @whiztler After very long time me and my mate finished Day 06. We did it in two persons (squad leader and marksman). Once again I have to admit threre is very good scalability. It took us 4 hour to finish this mission but with carefull planing and big amount of risk in action it is possible. Hovewer we met one problem: we blown EVERYTHING (cars, crates, AA emplacements, main towers, baracks in vicinity) in Istanbul and despite this goal "clear Istanbul" wasn't completed. I have also ask. You've mentioned this is real campaign, hovewer limitation of locked doors and cars is little bit too restrictive. If somebody plays it without ACE and has no lockpick there is no chance to pick a car and this is sometimes just tiresome to go many kilometers by foot (BTW boats are not locked - it saved us about hour of wandering). This also have side effects - player can't even close hatches on guard towers. My proposition: consider to add option (slot panel->parameters) ability to pass it. My proposition 2: consider to do randomization of locked object (eg. hardcoded 75% or even give a possibility to change this in slot panel->parameters) this is easy to do. Anyway Day 06 is a good mission. ------------- Edit: I figured out how to unlock everything, so this problem is solved ;)
×