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About kromka

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  1. Suggestion

    I have two feature request: 1. Button to collect all resources (eg. above the button of unit production). 2. New building: resources converter (supply to fuel / fuel to supply) Why: I have plenty of fuel and I have nothing to do with it. I have all tech tree, attacks cover unit rebuilding cost and so one. Anyway I have full storages. But I am still short with supplies. It would be splendid it there were be a possibility to have some way to convert one resource to another (fuel can be more useful than supplies in the first stages of the game). Eg. each upgrade level increases conversion efficiency of this building to the max 2:1 (two resources in input, one resource in output).
  2. Tanks DLC Feedback

    Does somebody know how to map analogue steering to the tracked vehicle? Steering wheel doesn't work at all with anologue left/right but maybe there is a way to map a pedals to achieved some kind od left/right track analogue throttle? BTW there is ridiculous issue when six wheeled, couple of tons vehicle can be stopped from 100 km/h to 0 km/h by a road works sign or other small objects this kind. Also armoured wheeled vehicle can explode (!) when you will try to go forward when you are locked by a small stone you can't pass.
  3. Couple of problems.

    Recently I've met strange game behaviour. I started the battle. At some moment I destroyed the enemy HQ and at this moment the "star achievement" started his animation of fly to the right upper corner. But just before it landed at its position I quit the battle and... I lost. No stars have been shown on summary of the battle. Please check if win condition is evaluated based on end of the animation or real occur time.
  4. @major_shepard I would like to ask about funcionality. Currently when I sync repo, some additional address of game server may be added to Online tab. I can also change this name by editing it (and I usually do this). Problem is when I will change the title of such entry, during next repo sync original server is added to the server list despite server with the same IP and port already exists on this list. Is it possible a3s do some verification during repo sync and omit existing servers even if title is different than the original one?
  5. @terox You are right. Indeed server creates in profiles path own directory (in windows it has name of system account). And *.profile file should be placed there not in -profiles=main_dir. BTW, do you know how to set fadeDistanceStart fadeDistanceSpan in difficulty preset of serwer? I tried many ways, but serwer seems to ignore those positions and either I see other players nicks or not. No matter what distance is between us.
  6. I have dedicated server which works properly. What I dont know is why I can't configure some specific properties of a gameplay. In this case it is especially: fadeDistanceStart fadeDistanceSpan Server seems to completely ignore those settings and uses some build-in ones. I am sure server.arma3profile is loaded during start, because I can edit some 'custom' settings and they responds as expected. (sorry if this topic doubles some other - i've looked quiet lot, but I didn't found somethig specific) Best Regards
  7. On the very beginning of this tutorial I see in profile location there should be directory called MPMissions (if doesn't exist it should be created automatically). But in my case there is no such directory in profiles. Because of this I don't see any missions on dedicated. Moreover when I will create this directory by myself and put there any mission, this mission is also not visible. To run the server I use BAT file (under windows 7) from completely diffirenet location than A3 server exe. What may be wrong?
  8. Update 1.78 and BattlEye problem

    It was my mistake. Instead of: set BASIC=-cfg="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" Should be: set BASIC="-cfg=d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" And similar in other lines. This is small error, but very significant.
  9. Update 1.78 and BattlEye problem

    Then why I see in server window: 17:18:52 Dedicated host created. 17:19:01 BattlEye server updated to version: 217 17:19:01 BattlEye Server: Initialized (v1.217) 17:19:01 Host identity created. 17:19:01 Game Port: 2302, Steam Query Port: 2303 ? In rpt of the server I see: ===================================================================== == d:\steam\steamapps\common\Arma 3\arma3server_x64.exe == "d:\steam\steamapps\common\Arma 3\arma3server_x64.exe" -port=2302 -cfg="d:\Users\r\Documents\Arma 3 - Other Profiles\server\basic.cfg" -config="d:\Users\r\Documents\Arma 3 - Other Profiles\server\server.cfg" -profiles="d:\Users\r\Documents\Arma 3 - Other Profiles\server" -world=empty -enableHT Original output filename: Arma3Retail_Server_x64 Exe timestamp: 2017/11/29 14:27:53 Current time: 2017/12/06 17:18:19 Type: Public Build: Stable Version: 1.78.143717 Allocator: d:\steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 16 GiB, VirtMem : 8192 GiB, AvailPhys : 13 GiB, AvailVirt : 8192 GiB, AvailPage : 29 GiB =====================================================================
  10. Update 1.78 and BattlEye problem

    This is not the same problem (if it is problem at all) however it concerns both of listed products. I have such bat file to run server under windows (for better maintenance): @echo off ::set SERVER_EXE="d:\games\steam\steamapps\common\Arma 3\arma3server_x64.exe" set SERVER_EXE=arma3server_x64.exe set PORT=-port=2302 set BASIC=-cfg="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" set CONFIG=-config="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\server.cfg" set PROFILES=-profiles="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server" set MODS=-mod="D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@task_force_radio;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@CBA_A3;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@rhsafrf;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@rhsusaf" set OTHERS=-world=empty -enableHT @echo on start "" %SERVER_EXE% %PORT% %BASIC% %CONFIG% %PROFILES% %MODS% %OTHERS% exit in my CONFIG file I have BattlEye = 0; But during start of the server I see BattlEye server initialization messages. Is that mean BE started and will be used or it starts everytime - no matter what but may be or not to be used?
  11. [MP CO15 Campaign] Wolfpack Vol. 1

    @whiztler After very long time me and my mate finished Day 06. We did it in two persons (squad leader and marksman). Once again I have to admit threre is very good scalability. It took us 4 hour to finish this mission but with carefull planing and big amount of risk in action it is possible. Hovewer we met one problem: we blown EVERYTHING (cars, crates, AA emplacements, main towers, baracks in vicinity) in Istanbul and despite this goal "clear Istanbul" wasn't completed. I have also ask. You've mentioned this is real campaign, hovewer limitation of locked doors and cars is little bit too restrictive. If somebody plays it without ACE and has no lockpick there is no chance to pick a car and this is sometimes just tiresome to go many kilometers by foot (BTW boats are not locked - it saved us about hour of wandering). This also have side effects - player can't even close hatches on guard towers. My proposition: consider to add option (slot panel->parameters) ability to pass it. My proposition 2: consider to do randomization of locked object (eg. hardcoded 75% or even give a possibility to change this in slot panel->parameters) this is easy to do. Anyway Day 06 is a good mission. ------------- Edit: I figured out how to unlock everything, so this problem is solved ;)
  12. Hello. I try to figure out how to put data from a range card to th AtragMX->Gun section. I tried to use screen from chapter 3.2: https://ace3mod.com/wiki/feature/atragmx.html but it takes very bad results. I also compared this with data putted automatically when I choose proper ammunition from AtragMX->Gun List section. Also there are differences. How to complete properly AtragMX with range card data?
  13. I suppose you've misunderstood me. When I wrote about running a server with such parameters I thought directly about server, not about running server using TADST which uses some input parameters. If you have fully customized cfg file I suppose only parameter you need is -config=server.cfg Then you need command similar to this: path_to_your_server\server_file.exe -config=server.cfg Sorry for generalizations, in this moment I don't have PC with A3.
  14. Printable maps in PDF

    I would like to propose BI to offer printable maps in PDF form in their shop. Why: Because those maps are much more transparent than built-in and I would use them to plan the missions, make a mission briefings and so on. It would be usefull to print only part of the map for mission purpose. Also process of drawing to printing in PDF is much more convenient (for examle with use of FoxitReader). From a buissness point of wiev I don't need a paper map, because I don't need a poster. Then I will not buy it. But I need a planning tool, then PDF is something for me. Why not: Only reason I see is piracy. Of course it is much easier to put PDF on torrent and so on... But to be honest somebody who want make a illegal copy can also make a hi-res scan. I didn't see any true hi-res. Regards.
  15. I am not sure if it should be in MP section. I've decided to put it here. First of all I've played with 3 another people this mission. It is suprisingly good. I thing this is good direction in MP "official" random missions. Hovewer we noticed some lacks. First of all there is no ability to disable revives and set no respawns. I know we don't need to use them, but it would be good if such configuration feature would be available. Another thing is there is no clear information what does it mean (how many) Low/Standard/Advanced in case of Garnizon and Reinforcement. Also I didn't see info about what type of enemy we will face. And of course only three main objectives. Propositions of additional objectives: - it would be good if there will be more diversed object to destroy instead of trucks (chopper, building, armoured). - steal the documents/data/something else (maybe car :) ) - "kill them all" - release captives - escape from the teritory (you have to escape from the middle of area to some point) Anyway, good idea, good base, need more developement to be even better. Regards