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kromka

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Everything posted by kromka

  1. How DLC tab should work? Is it some automatic detection of monetized DLC?
  2. kromka

    [MP CO15 Campaign] Wolfpack Vol. 2

    Hello Whiztler. After some time we tried in two person missions Day_07 U12 Approaching was smooth despite we made wrong some route calculations. Enemy presence in farther foregrounds was in my opinion too low. We met no one during approaching. I don't know if it was intended. But base is definitelly to heavy guarded for two persons. Especially with ifrits. My mate, who was an AT specialist, couldn't locked any of them because obviously they had engines turned off and we had some very modern AT launcher at our disposal. Then our AT launcher in fact was useless which was extremely big weakness. Anyway we started attack from the south. I was supporting sniper located about 500 meters from base. My position was difficult. After some short time my teammate was killed by ifrit which has totally no reasons to fire in his direction. It was our second approach to this mission. It had more heroic character. In first trial we decided to retreat because overwhelming forces in U12 and our team then had four persons. Then from my current experience this mission is unplayable for small team (because it leads to confrontation with guards) or I don't see some obvious solution. Of course except sniping way but then we risk target will be killed or moved. Day_09 Dragon Fly We didn't passed this mission. My teammate was killed during routing between depot and airfiled. Anyway I hade some remarks. This mission has good potential but because tasks are signed during playing too late it makes it confusing. To the very end we didn't knew what will we do in the depot and because of this how to approach it. I mean, we were ready to action and had a plan more earlier we entered into "reveal zone", but we couldn't proceed because we didn't know what will be main direction of action. Eg. one proposition was to enter through the port and swipe the city in CQC but it would be totally unnecesary because main task was observation (as i understood from radio comm). Another plan was swipe edge patrols on our side and close to the town under cover of long range weapon and observe - this plan was more suitable for whole opeartion but we didn't know about it when we planned it. I think first target should be revealed much earlier or there should be pointed in briefing it will be initially close observation with option of destroy/something else of depot. Best Regards.
  3. @major_shepard I have another small request. Is it possible in "launcher options" tab add separate TextField with CheckBox to launch editor with a specific mission? Currently I have to add to "Additional Parameters" whole path, but often I don't want to launch editor with this mission and then I need to remove whole path and then paste it again and so on. It would be much more convenient if there would be separate TextField with CheckBox and this TextField box would be taken into consideration depending of CheckBox state (such solution is present in Bohemia standard launcher). BTW. Do you plan some release with fix of Huge Pages problem (this setting is not remebered properly) in near future? Best Regards.
  4. I'm sorry for delay - vacations. First of all, each point is just a request. I don't demand anything and I really appreciate your work. I just want to preserve clear and short style of description. Under this link you have depictured problem 5 and 2 (respectively). https://imgur.com/a/j41r75A Civilian units (also markers - on the screen markers are just not present) are visible no matter which view mode is selected. CANCEL/OK button is just a detail but in my opinion it would be better if they would lead to previous page or main MCC window. Also I discovered that I cant "disable" option "Disable respawn" if I will enable it. But maybe this is intentional. Also I discovered in Arsenal many rarely used stuff like (MCC) can, (MCC) metal scraps, (MCC) screwdrivers. Is it possible to remove such items at all from Arsenal? In the mission generator, when I will choose "destroy AA" mission type, those AA vehicles provide continuous fire. This seems to be little bit artificial because it suggest presence of some aerial units. Best regards.
  5. 1. OK. I missed this info. Is it some kind of limitation with the compas? This is quiet weird it can be turned off. 2. I don't know is it a bug or is it intentional. As I've written earilier I would expect OK and CANCEL button in detailed settings in "misison settings" after press will return to main MCC, but it close whole MCC. 3. I see. All misisons I've created placed this marker in direct vicinity of the target. 4. What do you mean when you write "usually". I am just curious, because somebody can ask me why AO was in different place that real AO. And of course I can answer "because" but I would prefere to avoid such answer. 5. Because man who creates a mission can accidentaly see those markers and can make some conclusions based on them. It just can spoil the mission. But maybe those markers are irrelevant. 6. I can live with this. If this is hard limitation, then there is no point to discuss. 7. Me. Best regards.
  6. @shay_gman Recently I've made a frame mission with a Zeus and MCC operator. Simply speaking my group started test it extensively because MCC give us hope for easy missions. Yesterdays mission gave us some strong experience with your mod and personally I give it green light (now you should hear fanfares from the heavens - no? common... :) ) Anyway I have some remarks. Key statement is that our group is relism fans (you know, all those commands, tactic, sitting hours in the bushes). 1. Missions Settings->UI settings seems to not work properly. Whatever I will set there, after next opening everything is checked. All the time. Especially something wrong is with the GUI compass which appears (unintentionally) and it is impossible to hide (restart of the mission helps). 2. Some CANCEL/OK buttons close MCC completely (eg. detailed settings in "misison settings"). It would be expected all CANCEL/OK would return to the main screen of MCC. 3. In the mission generator there is a possibility that marker should point the target precisely or approximatelly. But for more experienced groups it would be awesome if there was no marker but area of operation indicator. 4. Some red circle is also visible in the map even if it not correspond with a mission area. 5. MCC operator, when he creates a mission, despite if he will press "players" on the main screen of MCC, he see some additional markers on the map. This is not good. 6. When I press player's name in the main screen window I always center on he. It is quiet annoying because often I set the map position eg. for teleportation before selection of the player. It would be splendid if eg one click would select the player and two clicks center on he. 7. All parachute jumps starts with a demo. It is completely not necessary. Best regards.
  7. kromka

    Bored:/

    @JohnKalo You have to realize why level 320 attacks you. There is one reason - resources. I suppose you may have 500 VP. If somebody have 320 level, for him fuel is useless if he attack somebody with such amount of VP. Simply speaking - you don't understand what is best for life :)
  8. @major_shepard I think there is a problem with "Huge pages" setting. It is lost when profiles are changed. I didn't noticed any pattern but this case is often reproducible: just check in each profile "huge pages" and change profile. Sooner or later this setting should be reseted.
  9. kromka

    Suggestion

    I have two feature request: 1. Button to collect all resources (eg. above the button of unit production). 2. New building: resources converter (supply to fuel / fuel to supply) Why: I have plenty of fuel and I have nothing to do with it. I have all tech tree, attacks cover unit rebuilding cost and so one. Anyway I have full storages. But I am still short with supplies. It would be splendid it there were be a possibility to have some way to convert one resource to another (fuel can be more useful than supplies in the first stages of the game). Eg. each upgrade level increases conversion efficiency of this building to the max 2:1 (two resources in input, one resource in output).
  10. kromka

    Tanks DLC Feedback

    Does somebody know how to map analogue steering to the tracked vehicle? Steering wheel doesn't work at all with anologue left/right but maybe there is a way to map a pedals to achieved some kind od left/right track analogue throttle? BTW there is ridiculous issue when six wheeled, couple of tons vehicle can be stopped from 100 km/h to 0 km/h by a road works sign or other small objects this kind. Also armoured wheeled vehicle can explode (!) when you will try to go forward when you are locked by a small stone you can't pass.
  11. 1. Curently game works that way: I hold the finger above something, "move mode" is turned on and I can move something. Problem is when I want to move something small (especially piece of wall) I don't see where I place it because my finger covers my view. Similar thing happens when I move turrets, mortars or something relative small. Solution: when "move mode" is turned on, automatically pull out moving object couple pixels out of the finger and then move this object parallely to the finger. 2. It would be good to add an option "gather all" to factories. I really don't want to press "gather" on every factory. 3. Why there is so few national flags? There is no Czech, Polish and so on... 4. There is no warning just before removing someone from the clan.
  12. kromka

    Couple of problems.

    Recently I've met strange game behaviour. I started the battle. At some moment I destroyed the enemy HQ and at this moment the "star achievement" started his animation of fly to the right upper corner. But just before it landed at its position I quit the battle and... I lost. No stars have been shown on summary of the battle. Please check if win condition is evaluated based on end of the animation or real occur time.
  13. @major_shepard I would like to ask about funcionality. Currently when I sync repo, some additional address of game server may be added to Online tab. I can also change this name by editing it (and I usually do this). Problem is when I will change the title of such entry, during next repo sync original server is added to the server list despite server with the same IP and port already exists on this list. Is it possible a3s do some verification during repo sync and omit existing servers even if title is different than the original one?
  14. @terox You are right. Indeed server creates in profiles path own directory (in windows it has name of system account). And *.profile file should be placed there not in -profiles=main_dir. BTW, do you know how to set fadeDistanceStart fadeDistanceSpan in difficulty preset of serwer? I tried many ways, but serwer seems to ignore those positions and either I see other players nicks or not. No matter what distance is between us.
  15. I have dedicated server which works properly. What I dont know is why I can't configure some specific properties of a gameplay. In this case it is especially: fadeDistanceStart fadeDistanceSpan Server seems to completely ignore those settings and uses some build-in ones. I am sure server.arma3profile is loaded during start, because I can edit some 'custom' settings and they responds as expected. (sorry if this topic doubles some other - i've looked quiet lot, but I didn't found somethig specific) Best Regards
  16. On the very beginning of this tutorial I see in profile location there should be directory called MPMissions (if doesn't exist it should be created automatically). But in my case there is no such directory in profiles. Because of this I don't see any missions on dedicated. Moreover when I will create this directory by myself and put there any mission, this mission is also not visible. To run the server I use BAT file (under windows 7) from completely diffirenet location than A3 server exe. What may be wrong?
  17. kromka

    Update 1.78 and BattlEye problem

    It was my mistake. Instead of: set BASIC=-cfg="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" Should be: set BASIC="-cfg=d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" And similar in other lines. This is small error, but very significant.
  18. kromka

    Update 1.78 and BattlEye problem

    Then why I see in server window: 17:18:52 Dedicated host created. 17:19:01 BattlEye server updated to version: 217 17:19:01 BattlEye Server: Initialized (v1.217) 17:19:01 Host identity created. 17:19:01 Game Port: 2302, Steam Query Port: 2303 ? In rpt of the server I see: ===================================================================== == d:\steam\steamapps\common\Arma 3\arma3server_x64.exe == "d:\steam\steamapps\common\Arma 3\arma3server_x64.exe" -port=2302 -cfg="d:\Users\r\Documents\Arma 3 - Other Profiles\server\basic.cfg" -config="d:\Users\r\Documents\Arma 3 - Other Profiles\server\server.cfg" -profiles="d:\Users\r\Documents\Arma 3 - Other Profiles\server" -world=empty -enableHT Original output filename: Arma3Retail_Server_x64 Exe timestamp: 2017/11/29 14:27:53 Current time: 2017/12/06 17:18:19 Type: Public Build: Stable Version: 1.78.143717 Allocator: d:\steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 16 GiB, VirtMem : 8192 GiB, AvailPhys : 13 GiB, AvailVirt : 8192 GiB, AvailPage : 29 GiB =====================================================================
  19. kromka

    Update 1.78 and BattlEye problem

    This is not the same problem (if it is problem at all) however it concerns both of listed products. I have such bat file to run server under windows (for better maintenance): @echo off ::set SERVER_EXE="d:\games\steam\steamapps\common\Arma 3\arma3server_x64.exe" set SERVER_EXE=arma3server_x64.exe set PORT=-port=2302 set BASIC=-cfg="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\basic.cfg" set CONFIG=-config="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server\server.cfg" set PROFILES=-profiles="d:\Users\a\Documents\Arma 3 - Other Profiles\SOME_server" set MODS=-mod="D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@task_force_radio;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@CBA_A3;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@rhsafrf;D:\games\steam\steamapps\common\Arma 3\@my_addons\shared\@rhsusaf" set OTHERS=-world=empty -enableHT @echo on start "" %SERVER_EXE% %PORT% %BASIC% %CONFIG% %PROFILES% %MODS% %OTHERS% exit in my CONFIG file I have BattlEye = 0; But during start of the server I see BattlEye server initialization messages. Is that mean BE started and will be used or it starts everytime - no matter what but may be or not to be used?
  20. kromka

    [MP CO15 Campaign] Wolfpack Vol. 1

    @whiztler After very long time me and my mate finished Day 06. We did it in two persons (squad leader and marksman). Once again I have to admit threre is very good scalability. It took us 4 hour to finish this mission but with carefull planing and big amount of risk in action it is possible. Hovewer we met one problem: we blown EVERYTHING (cars, crates, AA emplacements, main towers, baracks in vicinity) in Istanbul and despite this goal "clear Istanbul" wasn't completed. I have also ask. You've mentioned this is real campaign, hovewer limitation of locked doors and cars is little bit too restrictive. If somebody plays it without ACE and has no lockpick there is no chance to pick a car and this is sometimes just tiresome to go many kilometers by foot (BTW boats are not locked - it saved us about hour of wandering). This also have side effects - player can't even close hatches on guard towers. My proposition: consider to add option (slot panel->parameters) ability to pass it. My proposition 2: consider to do randomization of locked object (eg. hardcoded 75% or even give a possibility to change this in slot panel->parameters) this is easy to do. Anyway Day 06 is a good mission. ------------- Edit: I figured out how to unlock everything, so this problem is solved ;)
  21. Hello. I try to figure out how to put data from a range card to th AtragMX->Gun section. I tried to use screen from chapter 3.2: https://ace3mod.com/wiki/feature/atragmx.html but it takes very bad results. I also compared this with data putted automatically when I choose proper ammunition from AtragMX->Gun List section. Also there are differences. How to complete properly AtragMX with range card data?
  22. I suppose you've misunderstood me. When I wrote about running a server with such parameters I thought directly about server, not about running server using TADST which uses some input parameters. If you have fully customized cfg file I suppose only parameter you need is -config=server.cfg Then you need command similar to this: path_to_your_server\server_file.exe -config=server.cfg Sorry for generalizations, in this moment I don't have PC with A3.
  23. kromka

    Printable maps in PDF

    I would like to propose BI to offer printable maps in PDF form in their shop. Why: Because those maps are much more transparent than built-in and I would use them to plan the missions, make a mission briefings and so on. It would be usefull to print only part of the map for mission purpose. Also process of drawing to printing in PDF is much more convenient (for examle with use of FoxitReader). From a buissness point of wiev I don't need a paper map, because I don't need a poster. Then I will not buy it. But I need a planning tool, then PDF is something for me. Why not: Only reason I see is piracy. Of course it is much easier to put PDF on torrent and so on... But to be honest somebody who want make a illegal copy can also make a hi-res scan. I didn't see any true hi-res. Regards.
  24. I am not sure if it should be in MP section. I've decided to put it here. First of all I've played with 3 another people this mission. It is suprisingly good. I thing this is good direction in MP "official" random missions. Hovewer we noticed some lacks. First of all there is no ability to disable revives and set no respawns. I know we don't need to use them, but it would be good if such configuration feature would be available. Another thing is there is no clear information what does it mean (how many) Low/Standard/Advanced in case of Garnizon and Reinforcement. Also I didn't see info about what type of enemy we will face. And of course only three main objectives. Propositions of additional objectives: - it would be good if there will be more diversed object to destroy instead of trucks (chopper, building, armoured). - steal the documents/data/something else (maybe car :) ) - "kill them all" - release captives - escape from the teritory (you have to escape from the middle of area to some point) Anyway, good idea, good base, need more developement to be even better. Regards
  25. @Maj.Boggie I've also experienced your problem with x32. Maybe enough is to give browser some time to collect your server (I suppose there is some cache). Try to wait continuously 5-10 minutes (it ususally worked in my case). Also check filters of browser.
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