SAS_Raptor 30 Posted May 31, 2015 I use the following script (usually in a gamelogic) to close doors on all islands: http://forums.bistudio.com/showthread.php?101935-OA-Closing-all-The-doors-within-radius Share this post Link to post Share on other sites
dreadpirate 173 Posted May 31, 2015 All the doors in Takistan start wide open - the module in Arma 3 editor to shut doors has no effect. All the doors in Takistan start wide open in Operation Arrowhead. The A3 editor module uses the door classnames for Altis & Stratis buildings. ie it's not a problem with AiA TP. Try this: //mr_book.PXS.Pvt Door Closing script. //Closes all doors within a certain radius //Place a Game Logic in the centre of the desired area. //On Activation: nul = [this,1000] execVM "closeAllDoors.sqf"; //1st parameter is a Game Logic at the location where you want to close the doors //2nd parameter is the radius. Don't recommend using radius over 1000. private ["_y","_houses","_zeroes","_ones"]; if (!isServer) exitWith {}; _houses = position (_this select 0) nearObjects ["house", (_this select 1)]; _zeroes = ["dvere","dvere1l","dvere1r","dvere2l","dvere2r","dvere_spodni_r","dvere_spodni_l","dvere_vrchni","vrata1","vrata2","vratal1","vratar1","vratal2","vratar2","vratal3","vratar3"]; _ones = ["door","door_1_1","door_1_2","door_2_1","door_2_2","dvere1","dvere2","dvere3","dvere4","dvere5","dvere6","dvere7","dvere8","dvere9","dvere10","dvere11","dvere12","dvere13","dvere14","doorl","doorr","door_01","door01_a","door_02","door02_a","door_03","door_04","door_05","door_06","door_1a","door_1","door_2"]; { _y = _x; {_y animate [format ["%1", _x], 0]} foreach _zeroes; if ((worldname=="Utes") or (worldname=="Chernarus")) then { {_y animate [format ["%1", _x], 0]} foreach _ones; } else { {_y animate [format ["%1", _x], 1]} foreach _ones; }; sleep 0.0001; } foreach _houses; Share this post Link to post Share on other sites
stephsen 79 Posted May 31, 2015 All the doors in Takistan start wide open - the module in Arma 3 editor to shut doors has no effect. same problem on Zargabad Share this post Link to post Share on other sites
froggyluv 2136 Posted June 1, 2015 Got it fellas -thanks Dread & Raptor :) Share this post Link to post Share on other sites
maquez 141 Posted June 8, 2015 copyright infringement! don't think he asked author for permission to upload this to steam http://steamcommunity.com/sharedfiles/filedetails/?id=455375976 question is there any thread where we can report copyright infringements? Share this post Link to post Share on other sites
tinter 186 Posted June 8, 2015 Reuploading is not a copyright infringement under a Share-alike license. However he didn't credit kju. ---------- Post added at 12:37 ---------- Previous post was at 12:34 ---------- Although it does require that it stays licensed under the same license, which I believe Valve changes when you upload something to Steam workshop. Share this post Link to post Share on other sites
cyruz 103 Posted June 8, 2015 Uploaded without the hotfix included so it'll crash anyway. Share this post Link to post Share on other sites
maquez 141 Posted June 8, 2015 Reuploading is not a copyright infringement under a Share-alike license. However he didn't credit kju.---------- Post added at 12:37 ---------- Previous post was at 12:34 ---------- Although it does require that it stays licensed under the same license, which I believe Valve changes when you upload something to Steam workshop. read the first page! ;2755266']IMPORTANT: Upload to Steam workshop is not allowed! Only CUP will be in the future when ready. you still say it's not a copyright infringement? Share this post Link to post Share on other sites
audiocustoms 375 Posted June 8, 2015 Well then, it is copyright infringement IMO Share this post Link to post Share on other sites
John Kozak 14 Posted June 8, 2015 read the first page!you still say it's not a copyright infringement? It's a question whether such remarks are allowed under APL-SA. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material. The consensus on this forum seems to be that they are allowed, however, that doesn't necessarily mean they actually are. [offtopic off] Share this post Link to post Share on other sites
heavygunner 179 Posted June 8, 2015 There is a big sign that say you shouldn't upload it to the workshop so it shouldn't be there. Share this post Link to post Share on other sites
John Kozak 14 Posted June 9, 2015 There is a big sign that say you shouldn't upload it to the workshop so it shouldn't be there. Authors of the source material said "you cannot put such signs" Share this post Link to post Share on other sites
audiocustoms 375 Posted June 9, 2015 Authors of the source material said "you cannot put such signs" You can, when the mod is no longer supported and may cause problems on your machine in the near future ;) It is like publishing a copy of WIN3.1 with the quote "newest version, up to date"... Share this post Link to post Share on other sites
tachi 10 Posted June 19, 2015 Can someone upload a server key? This link is not working: ########### Server keys # ########## Available at: https://dev.withsix.com/projects/all-in-arma/files Share this post Link to post Share on other sites
ramius86 13 Posted June 19, 2015 Can someone upload a server key?This link is not working: retry, is all working Share this post Link to post Share on other sites
eran100 13 Posted July 1, 2015 For some reason Chernarus keeps crashing even though I have the hotfix. Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 2, 2015 (edited) my game crashes on every map used by AiA any ideas? this is the issue ticket.. http://feedback.arma3.com/view.php?id=24651 Edited July 2, 2015 by tyl3r99 Share this post Link to post Share on other sites
XOSPECTRE 40 Posted July 2, 2015 Anychance to get at least one proper working link? Share this post Link to post Share on other sites
evromalarkey 150 Posted July 3, 2015 MEGA or GOOGLE DRIVE Share this post Link to post Share on other sites
kklownboy 43 Posted July 3, 2015 (edited) my game crashes on every map used by AiA any ideas?this is the issue ticket.. http://feedback.arma3.com/view.php?id=24651 No crash in editor. Everymap in the pack and clafghan,Orshanets,fallujah1_2, Also used Iron front. Worked good/great. This Vanilla. But ASMODS on some no issues.Ok read your RPT. your modset is large, and all dumped in one folder? @walker? Also you crashed on isladuala_a3. You know the drill start with out mods, add one at at a time. But many of the mods you have have issues... Edited July 3, 2015 by kklownboy Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 3, 2015 yep its the australia map and im using PWS mate Share this post Link to post Share on other sites
XOSPECTRE 40 Posted July 4, 2015 MEGAor GOOGLE DRIVE Thank u g drive win Share this post Link to post Share on other sites
ragarnoy 10 Posted July 7, 2015 Hey, I'm extracting some of the maps from I44 (for private use), and want to run them with AIA TP, however I have a bug that prevents me from placing Zeus (No entry 'bin\config.bin/CfgPatches.aia_buildings_data), and also I have a water line in the middle of the screen. I think it's mostly due to the error I'm getting at the start of the game "Addon 'AiA_Buildings2_Config' requires addon 'AiA_Buildings2_Data'". However I can't find the file in AIA SA that would fix this. I'd like to add that when using AIA SA it works flawlessly, so i'm most likely missing one .pbo file somewhere. Share this post Link to post Share on other sites
serpus 10 Posted August 3, 2015 If all I want is the Takistan map and terrain (does that include buildings also), what files do I need from the pack? Share this post Link to post Share on other sites
pulstar 55 Posted August 7, 2015 Chuffin' hell, I was wandering about Staroye (Chernarus) in night time and entered the barn, all of a sudden those eerie moaning sounds started playing, some animal-like and others clearly zombies. I'm not running epoch or Daisy or other survival addons. Wtf did they come from?! Share this post Link to post Share on other sites