

tachi
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OCAP - Op Capture And Playback (AAR/Replay)
tachi replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will it work on Linux servers or only on Windows? -
End Game - Scenario Guideline
tachi replied to neokika's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why equipment that I assign to units is being replaced with vanilla one after respawn? Is it fixable? -
RHS Escalation (AFRF and USAF)
tachi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, at least you could include them in your own updater, that runs throw bat file.- 16539 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tachi replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone upload a server key? This link is not working: -
RHS Escalation (AFRF and USAF)
tachi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks- 16539 replies
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RHS Escalation (AFRF and USAF)
tachi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Were can I get server keys for the mod?- 16539 replies
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My trip to Bohemia HQ in Mnisek (28. April 2015 - 1. May 2015) Audio Q&A inside!
tachi replied to megagoth1702's topic in ARMA 3 - GENERAL
Nice ;) -
RHS Escalation (AFRF and USAF)
tachi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, i don't even. Well i guess it's because russian gear is unique and adds magical aura that protects soldiers, by making them 40% more resistant towards any damage. #неимеетаналогов- 16539 replies
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arma3.swec.se is up and gathering statistics
tachi replied to zyklone's topic in ARMA 3 - MULTIPLAYER
How it was made? What is the logic of the back-end? -
RHS Escalation (AFRF and USAF)
tachi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can anyone explain me why hitpoints on russian and us soldiers differ in favor of ru soldiers? Hitpoints inside russian soldiers: class HitPoints: HitPoints { class HitHead: HitHead { armor=1; }; class HitBody: HitBody { armor=2; }; class HitHands: HitHands { [u][b]armor=1;[/b][/u] }; class HitLegs: HitLegs { armor=2; }; }; armor=2; [u][b]armorStructural=7;[/b][/u] US soldiers hitpoints class HitPoints: HitPoints { class HitHead: HitHead { armor=1; }; class HitBody: HitBody { armor=2; }; class HitHands: HitHands { [u][b]armor=2;[/b][/u] }; class HitLegs: HitLegs { armor=2; }; }; armor=2; [u][b]armorStructural=5;[/b][/u]- 16539 replies
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What are the reasons for the doubts? Duplex is a realistic feature that is present in most of the radios, and it would add nice gameplay aspect to the addon. Or maybe you are doubting about technical realization of duplex? Or if you want, you can't make it configurable via config file, so it can be controlled by the server
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Hello, nkey. Do you have any planned features for TFAR? Something like duplex, or advanced 3d positioning(z-coords)?
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What files have been changed? Only pbos or ts3 plugin as well?
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CBA - Community Base Addons - ARMA 3
tachi replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yep. we get the same error -
Well the plugin for ts3 can't even recognize that arma is running...