Search the Community
Showing results for tags 'guideline'.
Found 3 results
how to start How to start (first steps) [SOLVED]
Piloto_Spyke posted a question in Arma Reforger - Questions & Answerstorials I made while helping people in Arma Discord First Steps Video: Generic 1. Actions and Hints -https://discord.com/channels/105462288051380224/976155351999201390/980360446110494761 2. How to Kill object -https://discord.com/channels/105462288051380224/976155351999201390/995759928838996099 3. Delete Vehicle - https://discord.com/channels/105462288051380224/976155351999201390/995762975006785607 4. Get entities from world in area - https://discord.com/channels/105462288051380224/976155351999201390/1068605228653498398 5. Make a custom config -https://discord.com/channels/105462288051380224/976155351999201390/1069333335672885299 6. Hide item - https://discord.com/channels/105462288051380224/976155351999201390/1076409862101155850 7. Check if third person IsActive - https://discord.com/channels/105462288051380224/976155351999201390/1076470136632004618 Edition 1. Change default loadout loaded when spawning on world editor (useful for test purposes). Change it on the Loadout Manager prefab that should be present on the world map. Workbench 1. Connecting Script Editor Debuger to PeerTool Client - https://discord.com/channels/105462288051380224/105465701543723008/998630810913607760 GUI 1. First steps - Button and Hint - https://discord.com/channels/105462288051380224/976159778965438494/980534472372019250 2. Lists - https://discord.com/channels/105462288051380224/976159778965438494/986701077846061066 GUI - Game master 1. Populating dropdown list getting the variables from a component placed in the edited entity (in his case the vehicle) - https://discord.com/channels/105462288051380224/976159778965438494/1030925491080802314 2. Add new waypoint to GM - https://discord.com/channels/105462288051380224/976159778965438494/1038538873283805325
End Game - Scenario Guideline
neokika posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHi all, In the link bellow you will find documentation and general guidelines so you can make your own custom End Game scenarios. End Game Scenario Guideline Have fun and we hope to be playing a few custom, user generated End Game missions soon. As always, if you have any questions or problems, feel free to post them here.
TOH vehicles in Arma 3
ruPal posted a topic in ARMA 3 - QUESTIONS & ANSWERSI saw the news that BI published TOH Data Pack http://forums.bistudio.com/showthread.php?169554-Sample-Models-and-Licensed-Data-Packs&p=2925206&viewfull=1#post2925206 Is it possible to activate it in arma 3? Will it work out of the box or this contect must be changed to work with arma 3?