Elreah 10 Posted January 21, 2015 @ramius86 i habe the same problem :-/ even with verifysignature off O_o Share this post Link to post Share on other sites
serjames 357 Posted January 21, 2015 We use signatures and AIA_TP all working fine on the dedicated ? Share this post Link to post Share on other sites
exevankeko 10 Posted January 21, 2015 With the last Update Arma 3 1.38 RC this mod dont work!!! =( Share this post Link to post Share on other sites
audiocustoms 375 Posted January 21, 2015 With the last Update Arma 3 1.38 RC this mod dont work!!! =( No porobs on my side. Just played 2h Invade and Annex on Takistan... Share this post Link to post Share on other sites
gwiddik 27 Posted January 22, 2015 Same here... Bystrica is working fine. Share this post Link to post Share on other sites
exevankeko 10 Posted January 22, 2015 No porobs on my side. Just played 2h Invade and Annex on Takistan... This mod AIA TP works?? I have All in arma SA and dont work with the last update Share this post Link to post Share on other sites
axelius 10 Posted January 22, 2015 TP still works, as it is pretty much only static objects that don't do much ingame, so it hasn't broken yet at least. Share this post Link to post Share on other sites
vindaboner 10 Posted January 24, 2015 Hey guys, Can anyone confirm a crash when close to Chernogosk in Chernarus? Happening everytime. Using just CBA to test. Last few lines of rpt: 15:45:12 SimulWeather - Cloud Renderer - noise texture file is not specified! 15:45:14 SimulWeather - Cloud Renderer - noise texture file is not specified! 15:45:28 Strange convex component07 in ca\buildings\misc\lampa_sidl_2.p3d:geometry 15:45:43 Starting mission: 15:45:43 Mission file: 15:45:43 Mission world: Chernarus 15:45:43 Mission directory: 15:45:44 Attempt to override final function - bis_functions_list 15:45:44 Attempt to override final function - bis_functions_listpreinit 15:45:44 Attempt to override final function - bis_functions_listpostinit 15:45:44 Attempt to override final function - bis_functions_listrecompile 15:45:45 Attempt to override final function - bis_fnc_missiontaskslocal 15:45:45 Attempt to override final function - bis_fnc_missionconversationslocal 15:45:45 Attempt to override final function - bis_fnc_missionflow 15:45:58 Land_Ind_Mlyn_02: light_1 - unknown animation source Light_1_source 15:45:58 Land_Ind_Mlyn_02: light_2 - unknown animation source Light_2_source Thanks Share this post Link to post Share on other sites
Defunkt 431 Posted January 24, 2015 Hey guys,Can anyone confirm a crash when close to Chernogosk in Chernarus? Happening everytime. Map location? Share this post Link to post Share on other sites
vindaboner 10 Posted January 24, 2015 Well, within ~1km of Chernogosk city. Either approaching or flying around for ~30secs Share this post Link to post Share on other sites
Defunkt 431 Posted January 24, 2015 Nope, not for me. Share this post Link to post Share on other sites
haleks 8212 Posted January 24, 2015 Hey guys,Can anyone confirm a crash when close to Chernogosk in Chernarus? Happening everytime. I don't know about Chernarus, but for me Fallujah is crashing - and it used to work fine before 1.36. :( Damn I loved that map... Share this post Link to post Share on other sites
seba1976 98 Posted January 24, 2015 I don't know about Chernarus, but for me Fallujah is crashing - and it used to work fine before 1.36. :(Damn I loved that map... Can you try with the previous version of the TP? The current one introduced some problem I believe, just before .kju left it "as is". Share this post Link to post Share on other sites
haleks 8212 Posted January 24, 2015 Can you try with the previous version of the TP? The current one introduced some problem I believe, just before .kju left it "as is". I believe I do have the older version on another hard drive, will try that this week-end. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 24, 2015 Hey guys,Can anyone confirm a crash when close to Chernogosk in Chernarus? Happening everytime. Using just CBA to test. Last few lines of rpt: 15:45:12 SimulWeather - Cloud Renderer - noise texture file is not specified! 15:45:14 SimulWeather - Cloud Renderer - noise texture file is not specified! 15:45:28 Strange convex component07 in ca\buildings\misc\lampa_sidl_2.p3d:geometry 15:45:43 Starting mission: 15:45:43 Mission file: 15:45:43 Mission world: Chernarus 15:45:43 Mission directory: 15:45:44 Attempt to override final function - bis_functions_list 15:45:44 Attempt to override final function - bis_functions_listpreinit 15:45:44 Attempt to override final function - bis_functions_listpostinit 15:45:44 Attempt to override final function - bis_functions_listrecompile 15:45:45 Attempt to override final function - bis_fnc_missiontaskslocal 15:45:45 Attempt to override final function - bis_fnc_missionconversationslocal 15:45:45 Attempt to override final function - bis_fnc_missionflow 15:45:58 Land_Ind_Mlyn_02: light_1 - unknown animation source Light_1_source 15:45:58 Land_Ind_Mlyn_02: light_2 - unknown animation source Light_2_source Thanks Thats the issue with the file "buildings_cementworks2" (or something like that) i think. You can replace this file with the cementworks2.pbo of an older release from AiA Tp Share this post Link to post Share on other sites
phronk 898 Posted January 24, 2015 One issue I'd like to see resolved/improved is the lack of building/house positions for AI units to move to. Most, if not all, of the SMD Sahrani buildings only have 1 or less positions for units to move to. This is mainly an issue when trying to spawn units in buildings, and instead, it's spawning them on the roof or at the front door, if at all. Share this post Link to post Share on other sites
haleks 8212 Posted January 24, 2015 Can you try with the previous version of the TP? The current one introduced some problem I believe, just before .kju left it "as is". Good call Seba, I reverted to the previous version and was able to fool around in Fallujah without crashes. Seems, IME, that both Fallujah & Caribou crashes with the latest update - makes me believe there's an issue with Arma1 buildings as both those maps use quite a few... Man, I really hope AiA TP will live on - what a shame it would be to loose all those terrains. Share this post Link to post Share on other sites
evromalarkey 150 Posted January 24, 2015 01.01.2014 version and the hotfix should fix any CTD issues Share this post Link to post Share on other sites
haleks 8212 Posted January 24, 2015 Hi Evro! Thanks for the input; I thought I had the hotfix installed, I just applied it and gave Fallujah a try, no issues to report! ;) Share this post Link to post Share on other sites
vindaboner 10 Posted January 25, 2015 Many thanks for the reply! This is exactly what the issue was (referring to 'buildings2_ind_cementworks.pbo' in AIA TP 1/1/15 causing a crash) I just slid in the Arma 2 version and the problem is no longer apparent. Cheers, Share this post Link to post Share on other sites
JerryKan 10 Posted January 25, 2015 Is AiA Terrain Pack working for 1.38 Dedicated? Share this post Link to post Share on other sites
MrSanchez 243 Posted January 25, 2015 Is AiA Terrain Pack working for 1.38 Dedicated? My group played on Chernarus Summer version today, AI intensive mission, 1.38 dedicated server version, worked just fine. Kind regards, Sanchez Share this post Link to post Share on other sites
Pvt_Burza 10 Posted January 25, 2015 Hey guys, I've seen that somebody was already asking about the very similar problem, but I haven't found the solution. So I'm gonna bother you with it once again. :) I have tried a Rashmaan Prov. addon. Editor did let me in with a note that there is something missing (or just some issue). I wasn't taking care of it very much until it didn't let me into the Preview (probably due to the same issue). It tells me: No entry 'bin/config.bin/CfgWorlds/reshmaan.Sounds' In advance thank you for your response. Share this post Link to post Share on other sites
serjames 357 Posted January 25, 2015 No entry 'bin/config.bin/CfgWorlds/reshmaan.Sounds' Are you running @mad_build Share this post Link to post Share on other sites
GDent 10 Posted January 26, 2015 01.01.2014 version and the hotfix should fix any CTD issues Do you know if this hotfix was applied to the version in Play withSIX? also, I'm guessing you mean 01.01.2015, right? Share this post Link to post Share on other sites