Jump to content
reyhard

RDS A2 Civilian Pack

Recommended Posts

using one of the RDS vehicles makes me reach to the volume knob every time.

 Yes, same here.

The sounds are way to loud.

Share this post


Link to post
Share on other sites

I tried to make it working with both 1.54 & 1.56 but it seems I missed one command. hopefully RC will be out soon
 
@ruPal - haha, okay, fixed it too
 
@Grumpy Old Man - well, I already lowered interior sounds a lot. I will take a look at golf 4 & octavia II but rest of vehicles are so loud by design. I will take a look at it anyway because it seems that 1.56 RC (or maybe it was even in 1.54?) has broken frequency param in sounds cfg & changed attenuation effects values so some more adjustments might be necessary.

 

anyway, I'm quite pleased that this is still leaves some enjoyment for all of you folks ;)

  • Like 2

Share this post


Link to post
Share on other sites

I have found some Bugs in the latest release.

Testet with dev build in the eden editor.

 

- The siren sound is still playing when the vehicle is destructed 

- At night the light of the siren reflects in the windshield and you cant see the road 

https://www.dropbox.com/s/q3je2gjx0mz4xsb/arma3%202016-02-15%2016-00-50.jpg?dl=0

- Sometimes there are to much tires in the GAZ 

https://www.dropbox.com/s/1aw6w09dsqezuh3/arma3%202016-02-15%2016-25-20.jpg?dl=0

Share this post


Link to post
Share on other sites

Great work, man, love to see this much content in a tight package! By any chance, you're collaborating with CUP on this, right? 

 

And yeah - the sounds may be too loud, but I'm sure Reyhard will come around to fix this pretty fast pretty soon ;)

Share this post


Link to post
Share on other sites

New mod v1.15 available at withSIX. Download now by clicking:

banner-420x120.png

Hey Reyhard , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

Share this post


Link to post
Share on other sites

Great work! Had a lot of fun driving a bus through the fiery battlefield.

 

10/10 would drive again.

Share this post


Link to post
Share on other sites

@altair70 - [nameOfVehicle,1] spawn rds_fnc_syrena
second param controls siren state: 1 - turn on, 0 - turn off
 
small maintenance update
RDS Civ Pack 1.21
*Fixed S1203 Ambulance visibility through windshield with siren turned on
*Fixed Volga trunk items visibility
*Tweaked trunk items handling (spare wheels)
*Fixed FPP pistol aiming problems
*Fixed Siren audible even after destruction
*Added TO11 & First Aid Kit as placable items through editor/zeus
*Tweaked sounds here and there
*Some other small tweaks


MEGA
Steam Workshop

  • Like 2

Share this post


Link to post
Share on other sites

can you  maket it so i work with with alive

Share this post


Link to post
Share on other sites

Hello, Reyhard!

 

Thank you for your great mod! And i have one question.

Do you plan to make Lada Niva or maybe port it from DayZ Standalone? It looks pretty good there.

Thank you for your respond!

 

Best Regards!

Share this post


Link to post
Share on other sites

This is a great addon thanks -  can you update your first post to the current version  thanks

Share this post


Link to post
Share on other sites

Skoda S1203 has this strange problem. You can't get out of the second row right seat properly. When you get out you get stuck in the air.

Share this post


Link to post
Share on other sites

Skoda S1203 also has another serious problem. It becomes invisible at a distance of 150-200m. Problem with LODs may be?

Share this post


Link to post
Share on other sites

Any chance for a 1.62 fix in relation to .iteminfo error?

 

to save you some time, the problem is with all headgear such as below example

class rds_Woodlander_cap1: rds_worker_cap1{displayName = "Ushanka";author = "RDS (BIS Port)";picture = "\rds_a2port_cman\data\ui\ushanka1.paa";model = "\rds_a2port_cman\Woodlander\Woodlander_ushanka";hiddenSelectionsTextures[] = {"rds_a2port_cman\Woodlander\Data\Woodlander_co.paa"};class ItemInfo: Iteminfo{mass = 5;uniformModel = "\rds_a2port_cman\Woodlander\Woodlander_ushanka";allowedSlots[] = {801,901,701,605};modelSides[] = {6};armor = 0;passThrough = 1;};};
 
 
1 - remove external class reference of item info
2 - add external class ref for headgear item
3 - change the lines as below
class ItemInfo: Iteminfo must be class ItemInfo: headgearitem

Share this post


Link to post
Share on other sites

 

Any chance for a 1.62 fix in relation to .iteminfo error?

 

to save you some time, the problem is with all headgear such as below example

class rds_Woodlander_cap1: rds_worker_cap1{displayName = "Ushanka";author = "RDS (BIS Port)";picture = "\rds_a2port_cman\data\ui\ushanka1.paa";model = "\rds_a2port_cman\Woodlander\Woodlander_ushanka";hiddenSelectionsTextures[] = {"rds_a2port_cman\Woodlander\Data\Woodlander_co.paa"};class ItemInfo: Iteminfo{mass = 5;uniformModel = "\rds_a2port_cman\Woodlander\Woodlander_ushanka";allowedSlots[] = {801,901,701,605};modelSides[] = {6};armor = 0;passThrough = 1;};};
 
 
1 - remove external class reference of item info
2 - add external class ref for headgear item
3 - change the lines as below
class ItemInfo: Iteminfo must be class ItemInfo: headgearitem

 

Partly right but your example is a bad one. rds_Woodlander_cap1 is perfectly fine with 'class ItemInfo: ItemInfo' inheritance so long as the parent class ('rds_worker_cap1' or IT'S parent) correctly inherits ItemInfo from HeadgearItem.

  • Like 1

Share this post


Link to post
Share on other sites

Don't worry, I have this fixed for about month - need to find some time to tackle some minor features & then it will be good to go ;)

afair problem was only with rds_pistol_holster

  • Like 2

Share this post


Link to post
Share on other sites
Reyhard: after some troubleshooting, I found that this mod was triggering the following error message:

No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'.

I hope that this helps you find the cause of the error.

FYI this was found on the main branch (not Dev).

Share this post


Link to post
Share on other sites

Reyhard: after some troubleshooting, I found that this mod was triggering the following error message:

No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'.

I hope that this helps you find the cause of the error.

FYI this was found on the main branch (not Dev).

Don't worry, I have this fixed for about month - need to find some time to tackle some minor features & then it will be good to go ;)

afair problem was only with rds_pistol_holster

He said it is already fixed ;)

Share this post


Link to post
Share on other sites

This is really cool and would be nice if it was part of CUP.

Share this post


Link to post
Share on other sites

Does this work with Alive?

It doesn't

Share this post


Link to post
Share on other sites

Is there a scripting command I can use in order to turn on blinkers or hazards before the mission start? Would be nice to add some ambiance.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×