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About Meiestrix

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  1. Hi, I need a little help with the config of a retextured vehicle i made for my community. To clear up the inventory of the vehicle i want to add a backpack filled with all the ace medic materials. So i made a "new" backpack which is prefilled with all the stuff, like this: The backpack works fine when you spawn it in the Editor. It does not work in the Arsenal (it is empty there) but that is another problem. My retextured vehicle also works fine, but i cant add the prefilled backpack into the inventory of the car. Normally you can add items to the car inventory with the TransportItems class like this: But this does not work for my prefilled backpack. Ammo etc. works fine. Does someone know how I can add my prefilled backpack to the inventory of a vehicle? Thanks
  2. Has someone meanwhile found a fix for this? This is still a problem when you transfer units from Zeus to the server, or a Headless Client.
  3. Audio Tweaking (dev branch)

    Isn't this the same sound you use for the Carl Gustav in you launcher mod?
  4. Sure, but that would also mean, that you cant leave your vehicle without the loose of the radar. And i think the radar can do its job even without a human in front of the screen starring at it. :D
  5. I think i found the problem. It looks like the Nyx Recon cant be empty. If you disembark the crew the radar signal vanishes after some seconds. Is this behavior on purpose? In my opinion it would be better when the radar stays on. Then you would have the opportunity to park a Nyx Reacon in your FOB and go an a patrol without the need of a additional radar vehicle.
  6. Hi has someone else the problem, that the Nyx Recon (with radar) does not send the radar targets to the Nyx AA? Data Link is enabled on both vehicles. I am not sure if this is a bug, or if i am doing something wrong.
  7. I have solved this problem long time ago but i havent used it for month. I am not sure if it still works. My solution was to play the music with say3D from a speaker object and execute it globaly with CBA_fnc_globalExecute. At the end of each music file i am deleting the object and spawn a new one. You cant see this process but the sound file stops when you are using say3D and delete the object. So after each track the music is back in sync for all clients on a server. The problem with this method is, that you need an array with the exact length of each sound file, to track when the sound file is at the end.
  8. You are not alone with this problem.
  9. ZEUS Issues Post Laws of War Update

    Just some topics under this one:
  10. F-15 Eagle Series Standalone

    Hi, does someone know if there is a compatibility issue with Firewills F15 and John_Spartans / TeTeTes F/A-18 Super Hornet (http://forums.bistudio.com/showthread.php?164308-F-A-18-Super-Hornet-for-ARMA-3)? Today i added the F-15 to my mods and now i will always get a error message when i place the F-18. This does not happen without the F-15. I am not sure if this a problem of the F-15 or the F-18. Here is ta picture of the error popup: https://www.dropbox.com/s/qfkmo4se40o2k27/20170731130137_1.jpg And the part of the RPT Logfile: 13:01:35 Warning Message: No entry 'bin\config.bin/CfgVehicles/Plane_Base_F/HitPoints/HitHull.name'. 13:01:35 Warning Message: '/' is not a value 13:01:35 Warning Message: No entry 'bin\config.bin/CfgVehicles/Plane_Base_F/HitPoints/HitHull.armor'. 13:01:35 Warning Message: '/' is not a value 13:01:35 Warning Message: No entry 'bin\config.bin/CfgVehicles/Plane_Base_F/HitPoints/HitHull.passThrough'. 13:01:35 Warning Message: '/' is not a value
  11. Does someone know how to use the new vehicle quick mount function? I have tried to change the key to different keys on my keyboard but nothing happens when i look at a vehicle and press the quick mount key. EDIT: Oops, just realized that there is a module for quick mounting.
  12. (SMA) Specialist Military Arms

    Hi, does someone know if there is a compatibility patch for SMA and RHS? It would be very nice if you could use the RHS ammo in the SMA weapons. At the moment you cant use the ammo wich is already stored in the RHS vehicles when you spawn them.
  13. 3 FPS Bug and Random Crashes

    Same problem here in the my community. Since the release of Tanoa the 3 FPS bug startet and got worse every update. At the moment Arma 3 is unplayable for us because every couple minutes someone has a disconnect because of the 3 FPS bug or Arma 3 crash. In this situation i cant understand why BI does not try to fix this as fast as possible. There are many people with this problem, but it seems like no one cares at BI.
  14. CH View Distance Addon

    Thanks for the fast response. I will test the new version when I am back home. EDIT: New version works fine.
  15. CH View Distance Addon

    For me the latest version does not work on a dedicated server. I can open the interface and change the values in the interface but they are not saved. When i move the slider the value does not change.