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About Meiestrix

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  1. Thanks for your answer. Only the Microsoft security functions where active. I have disabled them for another test, but unfortunately the results were the same.
  2. Hi guys, I have a strange problem with Arma3Sync and cant fix it. Every time i download files, the download finishes without errors but then Arma3Sync checks the downloaded files and wants to download them again. When you redownload the same files a couple times, sometimes the files are ok. But most of the time Arma3Sync just wants to download them again... What i have tried so far is: - Check for Java updates - Reinstall Arma 3 Sync - Verified that the repository files are ok. (Works fine for other community members) - Tried to save the files on another hard drive - Tried to reduce the parallel downloads to 1 I even download the repository with FileZilla FTP and double checked that the files are really downloaded without errors. Then i have checked the files with Arma3Sync with the same result that they are not correct and need to update. At this moment I don't know what to do. Has anyone experienced a similar problem and has a solution for it? Thanks
  3. Hi guys, has someone else the problem that some players become invisible, to some other players, after they wake up from unconsciousness? We sometimes have this problem on our dedicated server since we switched from ACE 3.12.6 to ACE 3.13.3. What I have noticed is that it looks like a synchronization / update bug after unconsciousness. For the player who cant see the woken up player, the body of the injured player is still at the position where it was before waking up again. Also TFAR does not get updated and the voice is still located at the unconscious position. When the bug occurs this does not happen to all players. Most of the time the unit is invisible for just one or two random other players. I am not really sure if it is a problem from ACE itself, or if is an incompatibility to one of our mods, or something else. Just asking is someone else has the same problem. Unfortunately I dont have RPTs at the moment.
  4. You can get it from the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1913961235
  5. Meiestrix

    Magazine Deletion When Reloading

    You cant really say that the number of mods is the problem. Sure, there is a chance that one of the mods causes this behaviour, but without a working way to reproduce the issue, you cant tell. And this is the biggest problem it just randomly happens and i haven't found a way to reproduce it yet.
  6. Meiestrix

    Magazine Deletion When Reloading

    Would be possible, but i don't know how useful the log file is with over 80 active mods.
  7. Meiestrix

    Magazine Deletion When Reloading

    I just found this thread after a quick google search for this problem. I can confirm this bug, but i don't know what triggers this problem. I have exactly the same behavior like in your video at 0:25. You have 8 mags, reload not empty mag, when done, for a short time 8 mags and then 7 mags. It doesn't happen all the time, but is very annoying when you reload a machine gun and half of your ammo box is lost. Example video:
  8. Is is correct to map both ways of one axis (+) and (-) for Analog Thrust. But make sure you control this axis only with one device. There is also a tooltip that pops up when you hover your mouse over the option which says to do this. Scee Screenshot: https://www.dropbox.com/s/iv95w6n4ymucjrs/20190920124045_1.jpg?dl=0
  9. Meiestrix

    Analogue braking

    I have exactly the same problem. The analog gas pedal works fine, but the brake does not. Only full brake or nothing. This is really annoying when you want to drive backwards.
  10. Meiestrix

    RHS Escalation (AFRF and USAF)

    Hi, has someone else the problem, that the original BI mags are now invisible when you use them in the RHS US weapons? For example the "30Rnd_556x45_Stanag_Tracer_Green". It would be nice if the default mags would be working again, because we use them as default resupply mags, for the reason that they work in nearly any mod.
  11. I am pretty sure this worked some version ago. That was the way i added my optional sound mods etc. Just duplicated our normal synchronized community repository and dragged in some additional sound mods from the left. If there were any changes (with new, or removed folders) you would have to do this again.
  12. Hi, has someone else the problem that you cant copy your "Addon Groups" in the "Addons" tab annymore? The duplicate function is grayed out. I have tested the development version, but i have the some problem with this version. https://www.dropbox.com/s/agxf8zj0lfmd2n5/A3sync.png?dl=0
  13. There is a new dev version every couple days. So, No it is not true.
  14. If someone else has this problem, the solution is that you have to use "class TransportBackpacks" in your car, instead off "class TransportItems".
  15. Hi, I need a little help with the config of a retextured vehicle i made for my community. To clear up the inventory of the vehicle i want to add a backpack filled with all the ace medic materials. So i made a "new" backpack which is prefilled with all the stuff, like this: The backpack works fine when you spawn it in the Editor. It does not work in the Arsenal (it is empty there) but that is another problem. My retextured vehicle also works fine, but i cant add the prefilled backpack into the inventory of the car. Normally you can add items to the car inventory with the TransportItems class like this: But this does not work for my prefilled backpack. Ammo etc. works fine. Does someone know how I can add my prefilled backpack to the inventory of a vehicle? Thanks