ruPal 143 Posted January 31, 2016 Thank you for an update. I didn't post issues here because thought that mod is closed. Sorry for that. There is an issue with all village uniforms (just wear any + take any weapon). The sights of weapons are broken in first person view. They are misaligned: http://i.imgur.com/zzR9waH.png Share this post Link to post Share on other sites
Belbo 462 Posted January 31, 2016 I don't get it, why not join CUP project, you guys are doing the same job twice... cup_units+cup_weapons = 1.4 Gb RDS A2 Civ Pack = 348 Mb It's big for a civilians only pack, but it's great to have some options for those who don't want to use cup. 1 Share this post Link to post Share on other sites
sargken 286 Posted January 31, 2016 I think it would be great if he would donate to cup to speed along the process of bring A2 assets into A3. At same time keep this mod as a standalone so if you just want the civilian assets here you can use them. 3 Share this post Link to post Share on other sites
BroBeans. 279 Posted February 1, 2016 Any chance of seeing the SUV's ported over? Would love to use them for PMC units Share this post Link to post Share on other sites
reyhard 2082 Posted February 1, 2016 @ruPal - thanks, fixed. worker was also affected by that bug. @sargken & - MLODS are available & I think CUP is already using some of my work (tanks, ports of a2 vehicles for rhs, etc). They have a little bit different view on mechanics (like damage system for example) & I don't have that much time to work on 2 different systems so current mlod providing is not that bad, don't you think? @delta_actual - not my theme I think. I'm planning in undetermined future to include V3S, old a2 sedan, bike & motorbike only for now. 4 Share this post Link to post Share on other sites
keeway 287 Posted February 1, 2016 Congrats on release, but I hope you will also find some time to work on other projects :lol: also could you configure icons in arsenal via dlc="rds";? Share this post Link to post Share on other sites
Jackal326 1182 Posted February 2, 2016 You may or may not already be aware of this, but the PWS Mirror of the update is broken and downloads a ~365MB file called null.null and doesn't process it into a usable state (i.e. there is no addons folder or content, its just the .syncinfo and the null.null files - thats it).. I realise this is out of your hands, but hopefully one of their minions will notice this and address it :) Share this post Link to post Share on other sites
Mack. 59 Posted February 3, 2016 Thanks for the update! Arma 3 needs more civilians and their vehicles! Share this post Link to post Share on other sites
Spoor 23 Posted February 3, 2016 Thanks Reyhard :cheers: ...... :bounce12: Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted February 4, 2016 You may or may not already be aware of this, but the PWS Mirror of the update is broken and downloads a ~365MB file called null.null and doesn't process it into a usable state (i.e. there is no addons folder or content, its just the .syncinfo and the null.null files - thats it).. I realise this is out of your hands, but hopefully one of their minions will notice this and address it :) Yeah confirmed... PWS version is not working. Share this post Link to post Share on other sites
loopdk 92 Posted February 4, 2016 CAn enybody provide a alive classname list? Share this post Link to post Share on other sites
reyhard 2082 Posted February 11, 2016 Changelog 1.20 *Added siren for police car & ambulance (shortcut available - C (deploy CM), toggle siren sound binded to B [binocular]) *Added blinkers (q/e - left right, r - warning lights) *Added car first aid kit item *Added warning triangle TO-11 *Added spare wheel script *Added dlc icon *Added police holster as vest item with visible holstered pistol inside *Added new, VG like, pictures for all vehicles *Added trunk anim for Scoda Octavia II *Added some eden integration (random wheel & ikarus doors control) *Accessing inventory from outside automaticly opens trunk if such anim is available *Fixed ikarus, octavia & s1203 sounds *Fixed S1203 FFV get in/out anims *Fixed worker & villager weapon aiming errors *Fixed police car interior errors *Improved suspension behaviour for all vehicles *Improved light effects *Improved physx *Ikarus doors stays open if you use "open door" action Download: https://mega.nz/#!VltkjB6R!0owNVu-5xY9KpsOWn-4Ly3ll8PzGZqc_7wwVGoXSrB4 or http://steamcommunity.com/sharedfiles/filedetails/?id=612930542 11 Share this post Link to post Share on other sites
Belbo 462 Posted February 11, 2016 That looks promising. Is it still compatible with 1.54 though? Share this post Link to post Share on other sites
ruPal 143 Posted February 11, 2016 Thank you for a release! Trunk stuff looks sexy. But *Fixed worker & villager weapon aiming errors There are still some of them :( The problem with pistols (misaligned sight). Share this post Link to post Share on other sites
Jackal326 1182 Posted February 11, 2016 *snip* Nice, hopefully PWS wont fuck mess up the upload like they did for the previous update. Share this post Link to post Share on other sites
Guest Posted February 11, 2016 Updated release frontpaged on the Armaholic homepage. RDS A2 Civilian Pack v1.20 ** Armaholic now supports authors with donation button/links. When you have any donation/support links please contact me! Share this post Link to post Share on other sites
Meiestrix 25 Posted February 12, 2016 There is a RPT Error, directly after starting arma, with the latest release: Error in expression <_t = time +15; private _c = true; if(_d getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error position: <getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error missing ) 1:21:51 File rds_a2port_civ\scripts\spareWheel.sqf, line 43 1:21:51 Error in expression <_t = time +15; private _c = true; if(_d getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error position: <getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error missing ) 1:21:51 File rds_a2port_civ\scripts\spareWheel.sqf, line 43 Share this post Link to post Share on other sites
sargken 286 Posted February 12, 2016 reyhard that is some great work there, thanks for keeping this mod updated. That Police car with the light looks great. Share this post Link to post Share on other sites
keeway 287 Posted February 12, 2016 Great to see you are supporting your old project with such great updates, btw could you share with us any info about progress with women models or at least with bicycles :)? Share this post Link to post Share on other sites
MrSanchez 243 Posted February 12, 2016 There is a RPT Error, directly after starting arma, with the latest release: Error in expression <_t = time +15; private _c = true; if(_d getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error position: <getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error missing ) 1:21:51 File rds_a2port_civ\scripts\spareWheel.sqf, line 43 1:21:51 Error in expression <_t = time +15; private _c = true; if(_d getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error position: <getRelDir _v > 180)then{_d setDir (getDi> 1:21:51 Error missing ) 1:21:51 File rds_a2port_civ\scripts\spareWheel.sqf, line 43 https://community.bistudio.com/wiki/getRelDiris 1.56 - With 1.54 you'll be receiving errors >.< Share this post Link to post Share on other sites
Meiestrix 25 Posted February 12, 2016 Oh, yeah it makes sense. The problem will fix itself with the next arma update. There are no informations on the front page that this release is for dev brench / next arma version, but now i know. :) Share this post Link to post Share on other sites
phatpuke 16 Posted February 12, 2016 Indicators dont seem to work correctly in stable, nothing in rpt. Share this post Link to post Share on other sites
supergruntsb78 67 Posted February 13, 2016 nice job on the update ...:) to bad it still hasn't have the female characters in it :( 1 Share this post Link to post Share on other sites
icebreakr 3159 Posted February 13, 2016 Great work man! Share this post Link to post Share on other sites
Grumpy Old Man 3550 Posted February 14, 2016 Like the new changes, also made a loudness comparison between vanilla vehicles and RDS vehicles which still seems to be an issue. It's very clear that the RDS vehicles are way too loud. Did you by any chance process the sounds somehow? They sound distorted and compressed way too much. Testing with vanilla A3 sounds, effects volume setting at 100%, windows sound volume at 100%. Test recording with waveform. Order of sounds: BI Offroad BI Hatchback BI Truck RDS Ikarus RDS Golf IV 1.9 TDI RDS GAZ-24 Black Tested it on 5.1 speakers, stereo speakers, 3 types of headphones, always giving the same results. It's a bit of a bummer since you can easily turn up the volume using vanilla sounds or JSRS to get an authentic dynamic range, using one of the RDS vehicles makes me reach to the volume knob every time. Hope you take a look into this since the vehicles are pretty nice. Cheers Share this post Link to post Share on other sites