EddiePrice 16 Posted October 30, 2014 Not sure if this has been reported yet either. Found a bug that for me has occurred since one of the recent updates - it seems AGM_Core.pbo disables the ingame radio menu (0,0,1 etc). Can anyone else confirm this issue, I've tested for mod conflictions and can confirm it is just AGM_Core. Thanks! Share this post Link to post Share on other sites
nomisum 129 Posted October 30, 2014 Is it possible AGM still breaks the killed eventhandler in ~50% of the cases? Problem: killer gives back unit instead of killer. unit: Object - Object the event handler is assigned to killer: Object - Object that killed the unit Or could this be something totally unrelated to AGM? Happens to me only when AGM is activated :S Run sample mission once with AGM activated and once without: http://www.gruppe-adler.de/wp-content/uploads/test_killed_eh.Stratis.zip ps: my old issue ticket: https://github.com/KoffeinFlummi/AGM/issues/1247 Share this post Link to post Share on other sites
undecieved07 10 Posted October 30, 2014 Dear devolopers, First of all, I want to congratulate you for this awesome mod. and want to ask you. I play offline mainely, A mission called whole lotta altis. I have disable the medical system since the AI can't use it but whenever I get hurt blurr starts to give me headach and it's not gone after I heal. please tell me how to get rid of it. BR Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 30, 2014 (edited) ... Did you try to restart the mission instead of loading a save game? ---------- Post added at 10:28 ---------- Previous post was at 10:27 ---------- Not sure if this has been reported yet either. Found a bug that for me has occurred since one of the recent updates - it seems AGM_Core.pbo disables the ingame radio menu (0,0,1 etc). Can anyone else confirm this issue, I've tested for mod conflictions and can confirm it is just AGM_Core.Thanks! Uncheck "Disable Command Menu" in your AGM Options menu. Edited October 30, 2014 by [PzGrenBrig37]commy2 Share this post Link to post Share on other sites
Aeriyn 10 Posted October 30, 2014 Is it ok to use AGM AI alongside another AI mod? Such as b_combat for example? commy2;2807036']Yes.__ What can we expect the AI to be like if we run the mod without any other AI mods? Will it work with zeus-spawned units on a dedicated server? A lot of other mods have issues with the locality. Share this post Link to post Share on other sites
devilspawn 24 Posted October 30, 2014 hi all :) anyone else having issues with the range been stuck @ 200 with scopes/rangefinder? without agm works fine. Share this post Link to post Share on other sites
Rectorol 10 Posted October 30, 2014 hi all :)anyone else having issues with the range been stuck @ 200 with scopes/rangefinder? without agm works fine. Latest AGM added in a new key so you have to manually check it each time. Should be default "tab". It's on the first page of the AGM options i believe. Share this post Link to post Share on other sites
devilspawn 24 Posted October 30, 2014 Latest AGM added in a new key so you have to manually check it each time. Should be default "tab". It's on the first page of the AGM options i believe. Thanks mate :) much rather have it auto like before Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 30, 2014 Oops. Meant to edit. Share this post Link to post Share on other sites
EddiePrice 16 Posted October 30, 2014 commy2;2807075']Uncheck "Disable Command Menu" in your AGM Options menu. Thanks very much! Share this post Link to post Share on other sites
JShano 10 Posted October 30, 2014 Is there any way to turn off the G-effects when in aircraft? Share this post Link to post Share on other sites
ChuWie 11 Posted October 30, 2014 Yes, simply delete "agm_gforces.pbo" and "agm_gforces.pbo.agm.bisign" within the AGM addons folder. Share this post Link to post Share on other sites
Belbo 462 Posted October 30, 2014 Or you use UNIT setVariable ["AGM_GForceCoef", 0]; Share this post Link to post Share on other sites
JShano 10 Posted October 30, 2014 Fantastic, thanks guys :) Share this post Link to post Share on other sites
cloudsta 10 Posted October 30, 2014 (edited) I'm having an issue the menu will not show up but the option menu is there and i believe the mod is working it shows in launching game also i am using playwithsix for mod manager just seems that the menu wont open even in agm option I change the key to something else still didn't open what am I doing wrong? I got it seems my like it doesnt like the defualt keys change it to right ctrl only and it works, great mod btw love it! Edited October 30, 2014 by cloudsta Share this post Link to post Share on other sites
DizzyCat 10 Posted October 30, 2014 I like all the functionality you have incorporated into the Vector IV. You could practically teach its operation using the Arma 3 platform. One major flaw in the Vector IV model is the optics magnification, which should line up with the reticle scale ranging from -50 mils to +50 mils. The Are there any plans to fix this? Share this post Link to post Share on other sites
The_Event_Horizon 10 Posted October 31, 2014 Really, really fantastic work you guys, this is easily the best "enhancement" mod i've used for Arma and even one of the best i've used period. Now i primarily play SP scenarios with AI in Arma, and this has lead me to my only 2 gripes with this mod...my ai squadmates no longer talk at all , the silence is a little awkward and down right immersion breaking at times, and the other issue i have may not be as easy a fix: now my ai medics are completely useless, i basically become honorary medic for the squad and since i can't choose classes in the scenario i primarily play i can't even perform all the necessary actions. Is there any way to enable a simplified version of medical system solely for ai so they can at least self-heal/medics be useful again. Besides those two problems this mod is flawless! easily 10/10! :D Share this post Link to post Share on other sites
nerdwing 13 Posted October 31, 2014 Really, really fantastic work you guys, this is easily the best "enhancement" mod i've used for Arma and even one of the best i've used period.Now i primarily play SP scenarios with AI in Arma, and this has lead me to my only 2 gripes with this mod...my ai squadmates no longer talk at all , the silence is a little awkward and down right immersion breaking at times, and the other issue i have may not be as easy a fix: now my ai medics are completely useless, i basically become honorary medic for the squad and since i can't choose classes in the scenario i primarily play i can't even perform all the necessary actions. Is there any way to enable a simplified version of medical system solely for ai so they can at least self-heal/medics be useful again. Besides those two problems this mod is flawless! easily 10/10! :D I think you can remove the AGM_Noradio.pbo to fix the silent problem. For the second part, you can remove AGM_Medical.pbo. I think that should fix things. I've made these two changes as well in a personal mod :P Share this post Link to post Share on other sites
pvt. partz 248 Posted October 31, 2014 I hope I'm not thought of as being lazy but looking through 100+ pages takes more time than I can muster. After all I've got games to play! I just started using the mod and have a couple of thoughts I'd like to pass along When I hit an AI with say, the Katiba in this instance, the enemy shows a blood spatter and he either 1) just lays there and lets me finish him off or 2) he trots along after I've hit him 2 or 3 times then falls dead but just before he died he was able to run at a fairly good clip. That brings me to my final thought, It feels like I have more stamina. Has the Arma fatigue system been altered in AGM? If so, certainly no complaints on that one. Waiting for my buddy this weekend to test out the band aid and morphine. Share this post Link to post Share on other sites
The_Event_Horizon 10 Posted October 31, 2014 Just as the title implies, i got killed inside an APC by small arms fire, even the HMGs puncture in 1 shot, i know the armor being impervious to penetration by a .50 is crazy, but so is having said .50 cal ripping through the armor in one shot as opposed to several. Can you tweak that in the config individually or will i have to wait for an update? Thanks for all the hard work so far! Share this post Link to post Share on other sites
TWRoach 15 Posted October 31, 2014 How do I make other players can't be killed only wound for faint ? Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 31, 2014 I like all the functionality you have incorporated into the Vector IV. You could practically teach its operation using the Arma 3 platform. One major flaw in the Vector IV model is the optics magnification, which should line up with the reticle scale ranging from -50 mils to +50 mils. The Are there any plans to fix this? No. ---------- Post added at 09:05 ---------- Previous post was at 09:02 ---------- Has the Arma fatigue system been altered in AGM? If so, certainly no complaints on that one. Yes. Slightly. ---------- Post added at 09:08 ---------- Previous post was at 09:05 ---------- Just as the title implies, i got killed inside an APC by small arms fire, even the HMGs puncture in 1 shot, i know the armor being impervious to penetration by a .50 is crazy, but so is having said .50 cal ripping through the armor in one shot as opposed to several. Can you tweak that in the config individually or will i have to wait for an update? We don't change anything in that regard. You can't even change this using configs, because the armor thickness is defined in the models. The models are binarized so we can't change this at all. Also, there isn't even an APC in the base game, only IFVs. What APC? Share this post Link to post Share on other sites
Daantjeeuh 10 Posted October 31, 2014 I'm missing this info on the wiki, so I'm just gonna ask here: what is the difference between the different types of clackers you guys have available? How do they work? And does the UAV battery currently serve any purpose? Thanks :) Share this post Link to post Share on other sites
karmalauja 2 Posted October 31, 2014 hello is there a way to reactivate the "enablesentences" ? i feel alone with my squad no one talk ... thank you Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 31, 2014 Delete/disable AGM_noradio module and the AI will get back to cheap chatting =) Share this post Link to post Share on other sites