Jump to content

nerdwing

Member
  • Content Count

    115
  • Joined

  • Last visited

  • Medals

Community Reputation

13 Good

About nerdwing

  • Rank
    Sergeant
  1. nerdwing

    RHS Escalation (AFRF and USAF)

    Good point guys! Better include those rounds that nobody knows the performance of because... ... Hmm...
  2. nerdwing

    [SP/CO8] A 3 - Antistasi Altis.

    Agreed on both points. This is an amazing mod, but my PC isnt super hot. We have a blast on our hosted server, but something a bit lighter for the weaker PC's would be appreciated. And any chance of the requirements for unlocks being definable or able to be set at mission start? Something like "1/4 normal, 1/2, normal, 1 and 1/2" etc?
  3. nerdwing

    Apex Vehicles Feedback

    I agree totally. IMO, it should be very small-arms resistant. But HMG fire and greater should be a very serious threat still. 300 rounds is far too much.
  4. nerdwing

    Apex Vehicles Feedback

    The MQ-12 Falcon could benefit from a larger "window" or "windshield" so to speak to emulate an array of synchronized sensors. Hell even better, the ability to look around while in the UAV to look to different sides would be the best of all. It also really does need some sort of HUD internally, or at least an altimeter with appropriate flight instruments to show flight conditions.
  5. nerdwing

    RHS Escalation (AFRF and USAF)

    Its probably to help with the issue you've posted about :) If the vertical dispersion is a bit higher, then rather than hit the same point over and over and failing to kill a tank it will hit other areas and get a confirmed kill. It should help the AI I mean. Regardng the T-14, I doubt there's enough solid data on it to merit its inclusion given what the RHS folks have modeled so far. Practically nothing is known about its armor levels for instance.
  6. nerdwing

    RHS Escalation (AFRF and USAF)

    Is the Javelin missile meant to be "spoofable" via chaff/flares from helicopters? I assume given its guidance method it'd ignore them even if it did somehow trigger a launch warning.
  7. nerdwing

    RHS Escalation (AFRF and USAF)

    Funny little bug I'm going to post about on the tracker :P A Hind with ATGM's sitting 90 degrees off (like aiming west, while Im sitting North) in a vehicle is capable of locking onto me, and the missile soars out, loops around, and comes back on the right. Pretty funny to see!
  8. nerdwing

    RHS Escalation (AFRF and USAF)

    Hey, love the update! :) I was wondering if the Longbow Hellfires are working as intended though? I fired 14 of em frontally into a T-80UM and it survived. 14 Hellfires. T-90A (2012) took 4. Is this a shared issue with how the AI aims, so the "Lock on" was actually hitting one of the tank's strong points? Or just the tank not cooking off, but being out of action?
  9. nerdwing

    RHS Escalation (AFRF and USAF)

    Is anyone else experiencing improper FCS LRF returns when firing at a vehicle from a different elevation? Abrams firing at a T90 from 2.2km on the dry lake bed's Southern edge, at the elevated portion, will constantly get shots landing short and requiring repeated manual adjustment.
  10. nerdwing

    RHS Escalation (AFRF and USAF)

    Does dumping lead with the G key on the Abrams FCS also drop the range to target, or does it maintain that until manually reset or an invalid entry is given to the LRF? Given how vehicles in ArmA move and can stop/turn extremely sharply, I've yet to come across a single situation in which the auto-lead has been useful so I just try and drop it out of habit.
  11. nerdwing

    RHS Escalation (AFRF and USAF)

    The Kornet isnt even ingame, why are the pics relevant?
  12. Seconded! This is a fantastic mod, and I'd love to have a replacer as well if possible. Brilliant work :)
  13. Love the mod, and grabbing the update now :) Would you be up to changing the counter-measures sensitivity of the SA-7 in the future? Its currently the same as the Titan, Stinger etc, when in truth its a super old missile with no countermeasures rejection implemented. For refernece, RHS gave the Stinger 0.96 immunity and the Igla 0.95. These are both updated, modern variants of the missile. The SA-7 was a first-generation, Vietnam era system. It should be something you see Guerillas spamming and flying all over due to CM interference I imagine, with Iglas and Stingers being much more efficient versus flares and all. I'd suggest going as low as CMimmunity = 0.3 or so, if you think this is an acceptable change. I know it'd make flying over Rebel units less suicidal, but no less hair-raising! :)
  14. nerdwing

    RHS Escalation (AFRF and USAF)

    Of course :) I just wanted to make sure the bug was confirmed, since its such a fantastic mod.
×