-PzGrenBrig37-commy2 10 Posted October 22, 2014 Weird. Did you bind the interaction menu and the self action menu to the same key by any chance? Share this post Link to post Share on other sites
agarestretiak 10 Posted October 22, 2014 Nope. Made sure they were different combos. Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 22, 2014 Did you try it in an empty mission in the editor? Share this post Link to post Share on other sites
agarestretiak 10 Posted October 22, 2014 Not yet. Err. How would I even do that? Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 22, 2014 Main Menu -> Editor -> Virtual Reality -> Place your avatar anywhere on the map by double clicking, accept with "OK" -> click preview And then try to open the self interaction menu. Share this post Link to post Share on other sites
agarestretiak 10 Posted October 22, 2014 Ok, so in a blank scenario set in the VR room, when I rebind, it will work. But in the actual campaign and the scenario's I've tried, it doesn't yet. Share this post Link to post Share on other sites
Alexander James 10 Posted October 22, 2014 How does one remove the medical system? Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 22, 2014 Well. The issue is that the mission has to be started using @AGM, otherwise the initialization wont work. It should be all compatible with the campaign, however you have to start a new mission for that. ---------- Post added at 16:27 ---------- Previous post was at 16:26 ---------- How does one remove the medical system? Every client and the server has to delete the file agm_medical.pbo. Share this post Link to post Share on other sites
agarestretiak 10 Posted October 22, 2014 Ok, seems to be working now. The only issue I have run into is that I don't know how to use supports or the other commands previously linked the 1-0 keys beneath the function keys. Share this post Link to post Share on other sites
jonpas 293 Posted October 22, 2014 Disable "Enable Quick Select" on last page of AGM Options menu. Share this post Link to post Share on other sites
jcae2798 132 Posted October 22, 2014 Does anyone else have any issues where the scrolling skips? For example...i'm first playing the missing and all is fine. I then havent exactly pinpointed it yet but switching team members and playing with both Arma and AGM menus and then all a sudden my scroll wheel causes it to jump icons....like it scrolls 3 items at a time in stead of one by one. I checked my mouse settings and its not that. Like i said at the beginning of the mission it works just fine. If i restart same thing... Share this post Link to post Share on other sites
Raytesh 10 Posted October 22, 2014 One more question does the AGM no_radio still conflict with ALiVE? Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 22, 2014 ... Known issue. It's a bug in Arma, but I found a work-around. https://github.com/KoffeinFlummi/AGM/issues/1336 ---------- Post added at 18:15 ---------- Previous post was at 18:14 ---------- One more question does the AGM no_radio still conflict with ALiVE? It should show radio messages now. I haven't played with alive though. ---------- Post added at 18:16 ---------- Previous post was at 18:15 ---------- Disable "Enable Quick Select" on last page of AGM Options menu. Actually it was renamed to "Disable Command Menu" and has to be unchecked to command the AI. Share this post Link to post Share on other sites
chondo999 1 Posted October 22, 2014 (edited) I cannot get the name tags to show regardless of which key bind I use. Secondly, I can no longer throw my grenades. Please help. P.S. I have no other mods running other than CBA and AGM. Edited October 22, 2014 by chondo999 Share this post Link to post Share on other sites
jcae2798 132 Posted October 22, 2014 Ah interesting. I also got around it via turning off flow menu in options. Thanks! Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 22, 2014 Question not in connection with the recent update (changelog sounds wonderful btw):Is there a way to get back the elapsed time when an interaction is aborted? I want to make an interaction which pauses when you abort so you could go on later. My workaround approach would be to count the time outside of AGM_Core_fnc_progressBar a second time, but thats kind of hacky. No, but thats an interesting idea. Share this post Link to post Share on other sites
bagpiperguy 74 Posted October 22, 2014 Sorry I do not know much about AGM but it seams that all of my range finders are locked at 200m. I can add battery and still same affect. Can anyone tell me how to use them in junction with sniper scopes. Like how to zero it properly. I notice that now there is new zeroing on the rifle scopes. Up down, left and right. It is safe to say I have never operated a real gun before so I personally do not know how to zero it right in game :P Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 22, 2014 Sorry I do not know much about AGM but it seams that all of my range finders are locked at 200m. Press Tab, "Lase Target". Share this post Link to post Share on other sites
AntonioAJC 10 Posted October 23, 2014 (edited) I'm having a problem. I got the new version but it seems I'm missing something called a3data. Any ideas to what this is? Can't play either. This didn't happen before I got the new version of AGM EDIT: Yeah this is what I get when I try to play: No entry 'bin\config.bin/CfgPatches.a3data'. EDIT2: NVM, had to update ArmA 3. Everything works great now. Edited October 23, 2014 by AntonioAJC Share this post Link to post Share on other sites
357Colt 10 Posted October 23, 2014 .94 fatigue system still not working Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted October 23, 2014 .94 fatigue system still not working https://github.com/KoffeinFlummi/AGM/issues/1348 Share this post Link to post Share on other sites
Subscyed 10 Posted October 23, 2014 commy2;2800981']No' date=' but thats an interesting idea.[/quote']I'd imagine that would only work with non-medical activities since bandaging doesn't gradually increase the unit's "hp" but rather, add some when the animation (and progress bar) finish, right? Unless you implement something like a healing progression in the medical rewrite... food for though. Share this post Link to post Share on other sites
chal00 12 Posted October 23, 2014 (edited) Hi everybody ;) This addon is just the best i never activate for Arma 3. I like everything in ! In Arma II, i was a sniper specialist with ACE mod... then it's because i love this one in Arma III. But i have a problem with long range rifle scope !! We can adjust everything : yes (up/down/left/right)! But we need a range table like ACE on A2 !?! In real life, nobody (sniper) adjust his scope without table !! Now they have ballistic computer (http://cheytac.com/shop/accessories/advanced-ballistic-computer/) to hit from the first shot as possible. Example of use : -> in english , go to 21'25" : http://www.youtube.com/watch?v=7cJws5yHdXo -> in french, go to 39'05" : This is the sniper goal : "one shot" ! If you need to shot everything before be able to adjust, just stay at home... it's better for your health ! Then, i would like to know, is there a range table i didn't see in items ? And if no, do you think it is possible to add one in this mod ?? Thanks for your answer :) I'm waiting for it ;) Edited October 23, 2014 by chal00 Share this post Link to post Share on other sites
bux578 65 Posted October 23, 2014 Just as an idea: You could do your own range table. As a sniper specialist with ACE mod this should be fairly easy for you. The Virtual Reality Map is a good starting point. Place some falling plate targets every 100m and set the wind to 0 and write down the MOA adjustments. Then change the crosswind to 4m/s and redo the adjustments. Share this post Link to post Share on other sites
chal00 12 Posted October 23, 2014 (edited) Just as an idea: You could do your own range table. As a sniper specialist with ACE mod this should be fairly easy for you.The Virtual Reality Map is a good starting point. Place some falling plate targets every 100m and set the wind to 0 and write down the MOA adjustments. Then change the crosswind to 4m/s and redo the adjustments. I would like to do it if i knew how to do it! Yes i can take a pencile, a paper, and do my own table :butbut: But, it won't be in the mod. If you install agm, you won't have my table !?! It's because i asked for implemente it in the mod ! The problem is to implement it in the mod ! I asked, because perhaps they're working on since a moment !?! i don't know ! Edited October 23, 2014 by chal00 Share this post Link to post Share on other sites