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chal00

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About chal00

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    Sergeant
  1. Up !!! Anyone for this problem ?? I'd would like to find a solution, to be able to zoom with the mousewheel !! Help :(
  2. Hi pokertour ;) Thanks for your great job ;) But, how can we re-enable " automatically open Parachute at 150m" ? :huh:
  3. Yes ! i'm sure ! i didn't do nothing ! Just exported the scripts files to my folder, to verify the issue ! I'm making a new mission by scripts... and after the update, i had an error, then i shearched in my scripts, but after, i just tested the COS script to be sure... and "Bawww"... it was broken ! I think they have changed something in the config file map... or did an obvious mistake !?! 2:23:08 Starting mission: 22:23:08 Mission file: test_COS 22:23:08 Mission world: Stratis 22:23:08 Mission directory: C:\Users\####\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\ 22:23:09 Attempt to override final function - bis_functions_list 22:23:09 Attempt to override final function - bis_functions_listpreinit 22:23:09 Attempt to override final function - bis_functions_listpostinit 22:23:09 Attempt to override final function - bis_functions_listrecompile 22:23:09 Attempt to override final function - bis_fnc_missiontaskslocal 22:23:09 Attempt to override final function - bis_fnc_missionconversationslocal 22:23:09 Attempt to override final function - bis_fnc_missionflow 22:23:12 Mission id: ################################ 22:23:13 No speaker given for Zaim Okoye 22:23:14 No speaker given for Zaim Osmani 22:23:14 Error in expression < %1, expected %2, on index %3, in %4", [_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error position: <_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error Variable indéfinie dans une expression: _par 22:23:14 File A3\functions_f\Debug\fn_errorParamsType.sqf, line 146 22:23:14 Error in expression <tedTo select 0; _direction = [_tempPos, _connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error position: <_connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error Variable indéfinie dans une expression: _connectedroad 22:23:14 File C:\Users\g\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\cos\cosCore.sqf, line 131 22:23:14 Error in expression <veh, [], 0, "CAN_COLLIDE"]; _veh setdir _direction; _unit assignAsDriver _veh; > 22:23:14 Error position: <_direction; _unit assignAsDriver _veh; > 22:23:14 Error Variable indéfinie dans une expression: _direction 22:23:14 File C:\Users\g\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\cos\cosCore.sqf, line 143 22:23:14 Error in expression < %1, expected %2, on index %3, in %4", [_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error position: <_par] call _fnc_getTypeName, [_x] call _> 22:23:14 Error Variable indéfinie dans une expression: _par 22:23:14 File A3\functions_f\Debug\fn_errorParamsType.sqf, line 146 22:23:14 Error in expression <tedTo select 0; _direction = [_tempPos, _connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error position: <_connectedRoad] call BIS_fnc_DirTo; if > 22:23:14 Error Variable indéfinie dans une expression: _connectedroad 22:23:14 File C:\Users\g\Documents\Arma 3 - Other Profiles\chal00[FR]\missions\test_COS.Stratis\cos\cosCore.sqf, line 131 22:23:21 Weather was forced to change Mission test : http://www.sendbox.fr/fa482fa0471f62f3/test_COS.Stratis.zip Tested only with previsualisation !!
  4. Hi BangaBob ;) Just to tell you it seems that the script is broken with Stratis Airport !!... since Today (after game update).... Everything is fine, until you go on the Stratis Airport ! Civilian stay freezed on the airport, and the script doesn't continue after that, even if you leave the area and enter in another one ! See you soon ;)
  5. Thanks a lot :)Then i just have to wait that will be fixed as soon as possible ;)
  6. Oh great ! Thanks a lot ;) And about the task problem... have you got a solution ? :)
  7. Yes you're right ! I can do it like this for the moment ! But it should be good if there's a way to disable the option with a little init synthax , like you can see it for some features in ace , or otber mods ;)
  8. For this task i have cleared the area and checked with admin tools if there was other ennemies => nobody ! But the task stays on "assigned" ! For destroy ennemi camp , i have put many many explosives charges... same thing => assigned :( I'm a little sad :( Another thing , i would like to know how to disable "arrest" option for a specific unit ? I put a medic (civilian) in my base , and i don't want were're able to arrest him because he must stay at it position... how to do it ?
  9. Same here ! Is it fixed anyway ?? I can't succeed or fail all (auto-generated) tasks without manual settings ! Is it only me ?
  10. Hi everybody ;) I created an ammobox for my team (http://imgur.com/a/l46rA#0) , and i wanted to add it ace actions like drag, or carry, and others... I put in the config file what it is written in the wiki (http://ace3mod.com/wiki/framework/carry-drag.html), but this do nothing ! Then i tried just to be sure with other mod in game, and only cup ammobox are compatible with ace action menu. The custom or vanilla model based RHS box do nothing too ! Then i'd like to know, what i missed ? Is there something to add in the p3d model ? Thx a lot ;) EDIT : found it ! done ;)
  11. I come back :) I follow this thread with attention ! I know that i promised you to give you pics about the "ghost face" , but i took hollidays in modelling because of not enought time and motivation !! I will do what i promised later ! During this time , i show you what i did whith your tool :) It is in this model that i had the little ghost face problem (in the mask logo ) : http://www.imgur.com/a/l46rA#0 See you soon :)
  12. chal00

    Warlords

    In the warlords init module i put "IND_G_F"... and there's no garrison !?! :(
  13. chal00

    Warlords

    I don't understand what you want to do :(
  14. chal00

    Warlords

    OK OK ! It seems that i found the problem origin ! It is only when i launch the mission, being admin logged ! If i disconnect from server, and i come back again = everything is OK ! If someone can test it just to be sure !?!
  15. chal00

    Warlords

    Is it only me with this issue ? :eek:
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