x3kj 1247 Posted April 9, 2015 These issues have been resolved a long time ago, but not marked resolved http://feedback.arma3.com/view.php?id=19044 http://feedback.arma3.com/view.php?id=19163 http://feedback.arma3.com/view.php?id=18758 http://feedback.arma3.com/view.php?id=18672 Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 9, 2015 These issues have been resolved a long time ago, but not marked resolvedhttp://feedback.arma3.com/view.php?id=19044 http://feedback.arma3.com/view.php?id=19163 http://feedback.arma3.com/view.php?id=18758 http://feedback.arma3.com/view.php?id=18672 Now they are. :) Share this post Link to post Share on other sites
stormhawkv 19 Posted April 9, 2015 Problem solved, can be closed: http://feedback.arma3.com/view.php?id=19870 But this is still an issue: http://feedback.arma3.com/view.php?id=19947 Share this post Link to post Share on other sites
R3vo 2654 Posted April 9, 2015 can be marked as resolved http://feedback.arma3.com/view.php?id=23446 Share this post Link to post Share on other sites
heruon 1 Posted April 10, 2015 (edited) I think this one can be marked as resolved. Probably accidentally fixed by the overhaul of weaponhandling :) http://feedback.arma3.com/view.php?id=6916 Edited April 10, 2015 by Heruon Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 10, 2015 Can mark this one as resolved: http://feedback.arma3.com/view.php?id=22766 Share this post Link to post Share on other sites
rübe 127 Posted April 10, 2015 Looks like noone had a look at this ticket yet: http://feedback.arma3.com/view.php?id=23562 ...not too sure how critical a broken/unreliable finishMissionInit is though. Share this post Link to post Share on other sites
killzone_kid 1332 Posted April 11, 2015 drawIcon3d -> BROOOOOOOOOOOOOOOOOOOOKEN http://feedback.arma3.com/view.php?id=23700 Share this post Link to post Share on other sites
stormhawkv 19 Posted April 20, 2015 http://feedback.arma3.com/view.php?id=21399 Either give it red tracers or remove them. Recently, I saw a lot of friendly fire incidents because of this. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 23, 2015 http://feedback.arma3.com/view.php?id=16671 Needs a fix, hasn't been resolved since the new Audio Update. Bombs don't make beeping sounds when you place them. The only reason something would sound like this, is when it's used in a Hollywood Action movie. Please get rid of the beeping from explosives being set. Share this post Link to post Share on other sites
stormhawkv 19 Posted April 24, 2015 These two can be marked as resolved: http://feedback.arma3.com/view.php?id=23062 http://feedback.arma3.com/view.php?id=23110 Share this post Link to post Share on other sites
stormhawkv 19 Posted April 27, 2015 Underbarrel grenade launchers still have no recoil (dev and stable): http://feedback.arma3.com/view.php?id=22796 The 6 o'clock rail of the Rahim has a handguard and bipod at the same time: http://feedback.arma3.com/view.php?id=23132 This issue is now fixed on dev-branch: http://feedback.arma3.com/view.php?id=19947 Share this post Link to post Share on other sites
enex 11 Posted May 4, 2015 Can be closed http://feedback.arma3.com/view.php?id=14778 (healing animation of other human being) Share this post Link to post Share on other sites
enex 11 Posted May 5, 2015 (edited) Tested on dev branch and it works. Can be resolved/closed http://feedback.arma3.com/view.php?id=22796 (recoil for underbarrel launchers) -------------------------------------- http://feedback.arma3.com/view.php?id=23964#bugnotes Tested ticket regarding binos. (added comment below with reproduce steps) Edited May 5, 2015 by enex Share this post Link to post Share on other sites
drebin052 324 Posted May 8, 2015 http://feedback.arma3.com/view.php?id=20380 (Wetsuit [CSAT] uses only the M_White_01 face) Been up for 9 months and the solution is adding one config line to the O_Soldier_diver_base_F class (selectionPersonality = "personality"). Share this post Link to post Share on other sites
somesangheili 111 Posted May 19, 2015 http://feedback.arma3.com/view.php?id=23294, http://feedback.arma3.com/view.php?id=23799 and http://feedback.arma3.com/view.php?id=22561 can be marked as fixed http://feedback.arma3.com/view.php?id=23902, http://feedback.arma3.com/view.php?id=23961 and http://feedback.arma3.com/view.php?id=22662 are just simple clipping issues that I think can be solved very easily Share this post Link to post Share on other sites
cruoriss 12 Posted May 19, 2015 This ticket can be marked as resolved : http://feedback.arma3.com/view.php?id=20079 Share this post Link to post Share on other sites
John Kozak 14 Posted May 23, 2015 http://feedback.arma3.com/view.php?id=23955 - Can this be rechecked, please? I've updated the (initially insufficient) repro notes. Share this post Link to post Share on other sites
x3kj 1247 Posted May 27, 2015 (edited) Could somebody review/assign/aknowledge this ticket please? http://feedback.arma3.com/view.php?id=20078 It's a substantial handling bug that also produces bad sound effects. Edited May 28, 2015 by Fennek Share this post Link to post Share on other sites
R3vo 2654 Posted June 6, 2015 (edited) http://feedback.arma3.com/view.php?id=22119 http://feedback.arma3.com/view.php?id=16352 These can be closed. Both have been fixed quite a while ago. Thanks Edited June 6, 2015 by R3vo Share this post Link to post Share on other sites
teilx 4 Posted June 9, 2015 http://feedback.arma3.com/view.php?id=19125 in MP a big exploit Cmon Share this post Link to post Share on other sites
R3vo 2654 Posted June 10, 2015 (edited) http://feedback.arma3.com/view.php?id=23386 This was solved in 1.46. http://feedback.arma3.com/view.php?id=23444 This was solved with the Marksmen DLC release Edited June 10, 2015 by R3vo Share this post Link to post Share on other sites
DancZer 65 Posted June 11, 2015 http://feedback.arma3.com/view.php?id=19487 related to http://feedback.arma3.com/view.php?id=18947 and can be closed too. Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 12, 2015 (edited) Is this normal? http://feedback.arma3.com/view.php?id=24438 Edited June 12, 2015 by Killzone_Kid nevermind, the other issue is not a bug Share this post Link to post Share on other sites
somesangheili 111 Posted June 13, 2015 This ticket is like a 2 minute fix. http://feedback.arma3.com/view.php?id=23465 On the dev branch changelog a while ago it said that it had been fixed, but it really hasn't. Please fix! Share this post Link to post Share on other sites