hoobie7 11 Posted June 10, 2014 To steer us slightly back on topic how about the issue with programming more than 16 joystick buttons? 0000737: Can't properly map Controller/Joystick Hopefully an easy fix?:) Share this post Link to post Share on other sites
.kju 3245 Posted June 10, 2014 This was done because some of the atachments contain sensitive data which should not be accessible for everyone (ie. registry keys) This is only relevant to crash logs as far as I can tell. So it is by no means about turning "every" report into a private one. Share this post Link to post Share on other sites
SilentSpike 84 Posted June 10, 2014 http://feedback.arma3.com/view.php?id=19100 Can be closed unless the dev didn't expect specified behavior (mentioned in the comments) Share this post Link to post Share on other sites
petek 62 Posted June 11, 2014 http://feedback.arma3.com/view.php?id=10747 Not sure if this is appropriate as it's a feature request (or rather a request to bring back an old feature) Please delete if off topic cheers Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 11, 2014 Why keep them secret, often the ticket is only understandable through its attachments. Also when debating tickets here, it is normal to ask people to test some attached mission or watch a ticket video to clarify if what you are seeing is the same. That is a point, thank you. The attachments are available for all users again. For future, I'll try to think of some better solution (possibly add exceptions for archives and crashdump files so these cannot be downloaded by everyone). Share this post Link to post Share on other sites
old_painless 183 Posted June 11, 2014 That would be a good approach. Perhaps use file extension as classification should take care of the dump (.dmp) files at least Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 12, 2014 Can someone un-mark this ticked as Solved. This ticket is critical and is not solved at the moment. http://feedback.arma3.com/view.php?id=12106 Share this post Link to post Share on other sites
the_demongod 31 Posted June 12, 2014 Can someone un-mark this ticked as Solved. This ticket is critical and is not solved at the moment.http://feedback.arma3.com/view.php?id=12106 The dev who marked it as solved misunderstood the ticket, thinking that we wanted the hint to not include the "CM mode" button, when we really wanted semi-automatic countermeasures back again. Pettka said they were not coming back to Arma 3? why is this? Share this post Link to post Share on other sites
maddogx 13 Posted June 13, 2014 Thread cleaned up. Please stick to the actual topic, i.e. linking old but valid (or falsely marked as solved) bug reports on the feedback tracker. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 13, 2014 The dev who marked it as solved misunderstood the ticket, thinking that we wanted the hint to not include the "CM mode" button, when we really wanted semi-automatic countermeasures back again. Pettka said they were not coming back to Arma 3? why is this? Well than, that's a little more bad news in the morning. I monitored that ticket for a year now. -.- Share this post Link to post Share on other sites
SilentSpike 84 Posted June 14, 2014 Can possibly be closed: http://feedback.arma3.com/view.php?id=2315 Share this post Link to post Share on other sites
the_demongod 31 Posted June 23, 2014 I must say I'm surprised they haven't done anything about this issue: http://feedback.arma3.com/view.php?id=19282 it's pretty game breaking in the way of shooting small arms Share this post Link to post Share on other sites
roberthammer 582 Posted June 23, 2014 I must say I'm surprised they haven't done anything about this issue: http://feedback.arma3.com/view.php?id=19282it's pretty game breaking in the way of shooting small arms http://feedback.arma3.com/view.php?id=19320 Share this post Link to post Share on other sites
DancZer 65 Posted June 25, 2014 Vehicle mirrors issue. This is almost 1 year old ticket. http://feedback.arma3.com/view.php?id=10671 Share this post Link to post Share on other sites
the_demongod 31 Posted June 26, 2014 Several tickets addressed by this video: both seem to have come as a result of version 1.22 Damage issues: http://feedback.arma3.com/view.php?id=19375 Sound Bug: http://feedback.arma3.com/view.php?id=19376 Share this post Link to post Share on other sites
Fushko 59 Posted June 26, 2014 Speed of sound simulation, a feature that is used to advertise the game, is not present within vehicles and aircraft. A major feature that hasn't been fixed since the earliest days of Alpha: http://feedback.arma3.com/view.php?id=7187 Share this post Link to post Share on other sites
SilentSpike 84 Posted July 7, 2014 Can be closed: http://feedback.arma3.com/view.php?id=19493 Duplicate (see comment): http://feedback.arma3.com/view.php?id=19526 Share this post Link to post Share on other sites
JSharpe 1 Posted July 8, 2014 All of these are duplicates and still not fixed since 2013-11-20: http://feedback.arma3.com/view.php?id=16173 http://feedback.arma3.com/view.php?id=16808 http://feedback.arma3.com/view.php?id=18194 Recently tested in DEV 1.25.125.903 and the bug is still there. Share this post Link to post Share on other sites
johnnygitarr 7 Posted July 8, 2014 hi there, this should investigated http://feedback.arma3.com/view.php?id=16115 thnx Share this post Link to post Share on other sites
Bouben 3 Posted July 8, 2014 Several tickets addressed by this video: both seem to have come as a result of version 1.22 Damage issues: http://feedback.arma3.com/view.php?id=19375 Sound Bug: http://feedback.arma3.com/view.php?id=19376 Man, just remember for next time that you cannot use mods at all if you want to debug stuff. Share this post Link to post Share on other sites
Redphoenix 1540 Posted July 9, 2014 Can be closed: http://feedback.arma3.com/view.php?id=18434 http://feedback.arma3.com/view.php?id=10776 Share this post Link to post Share on other sites
Bouben 3 Posted July 9, 2014 This is a still valid and serious AI issue: http://feedback.arma3.com/view.php?id=13952 Share this post Link to post Share on other sites
SilentSpike 84 Posted July 13, 2014 Think this can be closed: http://feedback.arma3.com/view.php?id=15424 Share this post Link to post Share on other sites
L3TUC3 32 Posted July 19, 2014 Marked as resolved somehow, but isn't the case: http://feedback.arma3.com/view.php?id=16293&nbn=5#bugnotes Share this post Link to post Share on other sites
supercereal4 29 Posted July 19, 2014 Now that this thread is back from the dead, I'm going to leave this right here http://feedback.arma3.com/view.php?id=9794 Grenade launcher vs. water creates dirt hit effect. Share this post Link to post Share on other sites