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JSharpe

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About JSharpe

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  1. Is there a ticket of this in the feedback tracker? I couldn't find one but just tested this myself and putting an explosive charge on the ground (not planting it but dropping it) does have the IED model. http://i.imgur.com/26yNdI6.jpg
  2. JSharpe

    Fatigue Feedback (dev branch)

    How would it make it redundant? I'm on the fence with a indicator being present, but to say it would make aim swaying redundant makes no sense. If anything make it a difficulty setting change like other parts of the HUD that hide the crosshair, stance, and other indicators. Implementing a fatigue indicator will not remove weapon sway. The weapon sway is a good way to tell if you're out of breath. On another note what about the stance indicator? Having that doesn't make stance views redundant, it's just a quick way to see what stance you are currently in; be it standing, crouching, prone, or any of the ones in between. Could you expand on your post a little more?
  3. JSharpe

    Feedback tracker administration

    All of these are duplicates and still not fixed since 2013-11-20: http://feedback.arma3.com/view.php?id=16173 http://feedback.arma3.com/view.php?id=16808 http://feedback.arma3.com/view.php?id=18194 Recently tested in DEV 1.25.125.903 and the bug is still there.
  4. I hope you don't mind ylguf me modifying the mission. I recently made a simple rabbit hunting addition after it was briefly mentioned on the teamspeak. Can't pick up live rabbits. The area is always populated with rabbits. Boundary control of the rabbits to make sure if they stray too far they get pulled back into the area. Works with the inventory. Sell them at the market for a nice price. Here's a short video demonstrating it: http://www.youtube.com/watch?v=vCpV1QmeG2o It's the first time I've ever written SQF before, took me best part of a few hours to learn the syntax and battle the BIS wiki looking for the right functions. Is there any thoughts on it?
  5. Thanks for sharing a preview of the next update. Looking at the code a lot of things have changed, for the good.
  6. this, and also how much of a rewrite are we talking about here?
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