silola 1087 Posted April 29, 2014 (edited) Hi, today, DAC 3.1 for Arma3 is ready for release :) This version for Arma3 is not a completely new version, but a slightly improved and hopefully error-free version. At this point, again a big "thank you" to my testers and supporters: MCPXXL, SKH|Flip, SKH|Cyborg, SKH|Hydra, t-800a, Lester With the todays download you get the following content: - DAC 3.1 addon Version - DAC 3.1 script Version - 33 demonstration/tutorial missions (german + english) - 4 different MP mission examples (addon version) - 2 different SP mission examples (script version) - comprehensive documentations The concept and the feature list is almost identical to the latest version of DAC, but for those who do not know much about DAC, here's again a summary: DAC 3.1 overview In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC, you will get a different game experience every time restarting the mission. This is the result of every AI-zone being generated every time, when you start the mission. The script is able to maintain supplies, in a dynamic, but by mission designers controllable way. The AI respawns at fully generated camps, so it is possible to create large, long lasting missions using DAC. New features, such as create DAC-zones during a mission or object-generation and also the features like global troup movements,or multiple de-/activation of AI-zones are taking mission design to a new level. A small video about DAC-zones you can find here: DAC 3.1 feature list # generate units and waypoints dynamically in AI-zones # highly dynamic game experience, because of AI-zones being generated at every mission start # dynamic decrease of unit number (infantry or vehicle groups) # freely chosen size and number of zones (modify directly in in-game editor) # every zone can be configured individually (modify directly in in-game editor) # up to four different unit-categories can be generated per zone # two zone types: unit-zones, waypoint-zones, can be combined # freely chosen number of unit-zones can be linked with each other # freely chosen number of waypoint-zones can be linked with unit-zones # freely chosen number of unit-configurations can be defined # freely chosen number of behaviour-configurations can be defined # freely chosen number of waypoint-configurations can be defined # movable zones (global troop movement) # size of a zone can be changed at every time during a mission # new behaviour-configuration can be loaded at every time # new unit-configuration can be loaded at every time # dynamic AI-respawn in camps generated dynamically (no respawn or camp limits) # freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades) # camps can be linked to zones # AI-respawn also possible without camp # “Standby-mode†for zones, units are generated when needed # zones can be activated, deactivated as often as you want to # script, which can delete units (depending on time and/or distance) # user defined waypoints can be included # running on dedicated servers # dynamic weather script (for SP missions only) # control markers can be activated # freely chosen number of marker-configurations can be defined # new marker-configuration can be loaded at every time # radio messages and markers depending on chosen side can be activated # units placed in in-game editor can use DAC routines as well # AI conquers buildings # AI detects empty vehicles # AI uses empty static guns # AI uses smoke grenades # complete new routines for detecting the enemy # scripted artillery support for players and AI (static and mobile) # AI-(voice-) sounds can be defined on seven different situations (works with MP) # extended error handling (to avoid user input errors) # 6 configuration files for individual modifications # good MP performance # You can create AI zones "on-the-fly" # option to create mixed groups, for example 1 tank with 6 soldiers # Zones can have now be rotated # Zones can have all sorts of forms, such as: square, circle, ellipse and polygon # Custom Waypoints can now be pre-defined everywhere on the map # New behaviour options # The ability to generate objects in zones (with lots of options) # The ability to release DAC groups from the system in order to hand them over to another AI system # Dynamic adjustment of the number of generated DAC-groups in MP games # Many other small features # and of course ... fixed some bugs Usefull links: Great intro thread for DAC beginners (it's for Arma 2):http://forums.bistudio.com/showthread.php?99759-DAC3-initialisation-tutorial-(for-DAC-beginners) Custom configs for A2: http://forums.bistudio.com/showthread.php?100617 Custom configs for A3: https://github.com/SavageCDN/DAC_A3 End User License AgreementDAC is released under Creative Commons Licence Attribution-NonCommercial-NoDerivs CC BY-NC-ND You may share DAC with others as long as you credit the original authors. You are NOT permitted to edit, tweak or change the addon in any way without explicit permission from the authors (With the exception of DAC_Config_ * files). You are permitted to download and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the authors. Version 3.1b https://de.owncube.com/public.php?service=files&t=50eafd90ed591fc8b5ac6a71c2417f8a fixed: Faulty reducing functionality of camp groups. I hope you will have the same fun as we had and still have :-) Greetings from germany Silola Edited January 24, 2015 by Silola 7 1 Share this post Link to post Share on other sites
Drongo69 117 Posted April 29, 2014 Excellent work Silola, can't wait to try it out. I still remember the first release for OFP, I'm just as excited for this. Share this post Link to post Share on other sites
friznit2 350 Posted April 29, 2014 (edited) Very nice. Looking forward to trying this out in combination with some of our other toys ;) Inevitable question - can DAC optionally spawn units onto Headless Client? Edited April 29, 2014 by friznit2 Share this post Link to post Share on other sites
Guest Posted April 29, 2014 Release frontpaged on the Armaholic homepage. Dynamic-AI-Creator - DAC v3.1 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted April 29, 2014 Awesome, Thanks man :) Greetings from Berlin Share this post Link to post Share on other sites
blackland 26 Posted April 29, 2014 Great work @all, Thx!! :) Share this post Link to post Share on other sites
katipo66 94 Posted April 29, 2014 This is awesome news, Thanks. Share this post Link to post Share on other sites
kremator 1065 Posted April 29, 2014 Best news of the day so far! Thanks for this release Silola! Share this post Link to post Share on other sites
eymerich 11 Posted April 29, 2014 Great!!! Thanks to modder ArmaIII is getting better every day.... :yay: Share this post Link to post Share on other sites
speedygonzales 15 Posted April 29, 2014 Yeah finaly in arma3, thx allot silola. Share this post Link to post Share on other sites
asuseroako 17 Posted April 29, 2014 Thank you very much for sharing this awesome stuff! :) Share this post Link to post Share on other sites
sonsalt6 105 Posted April 29, 2014 New mod v3.1 available at withSIX. Download now by clicking: @ Silola; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
SavageCDN 231 Posted April 29, 2014 It's like my birthday Share this post Link to post Share on other sites
zorrobyte 30 Posted April 29, 2014 This turns me on, thanks Silola! Share this post Link to post Share on other sites
badder 10 Posted April 29, 2014 Congrats, very much appreciated Share this post Link to post Share on other sites
andersson 285 Posted April 29, 2014 My arma experience is based on DAC. Thank you so very much. Share this post Link to post Share on other sites
SavageCDN 231 Posted April 29, 2014 Questions: DAC Camps - multiple game logics: I've noticed this before checking out other DAC missions in Arma 2 - is there any benefit to adding more than one Logic in a DAC Camp? Will respawn groups pick one of the logics at random or do they always respawn at the position of the 1st logic defined under _campBasic? DAC Auto UnitCount: Is there any way to 'reverse' this feature? By reverse I mean instead of spawning more groups per connected player can it be set to spawn less groups per player? For example, using DAC as friendly AI on the same side as the player - the more players connected, the less friendly AI groups will spawn Share this post Link to post Share on other sites
grillob3 11 Posted April 29, 2014 Does it cache the units that are far from player? or does it work with the Simulation Manager module? Share this post Link to post Share on other sites
t-800a 151 Posted April 29, 2014 Does it cache the units that are far from player? or does it work with the Simulation Manager module? Groups far away from the player are reduced to one unit, the group leader. Share this post Link to post Share on other sites
silola 1087 Posted April 29, 2014 Hi and thanks @all :) @Foxhound: thanks for the news on ArmaHolic :) Inevitable question - can DAC optionally spawn units onto Headless Client? This possibility does not exist in the current version. As I said, due to time constraints I could not implement any new rich features. May be later, who knows ;-) DAC Camps - multiple game logics:I've noticed this before checking out other DAC missions in Arma 2 - is there any benefit to adding more than one Logic in a DAC Camp? Will respawn groups pick one of the logics at random or do they always respawn at the position of the 1st logic defined under _campBasic? Unfortunately this is not possible. The new units are always respawned at position of this one logic. Why you need several respawn positions within one camp? Perhaps there is another possibility. DAC Auto UnitCount:Is there any way to 'reverse' this feature? By reverse I mean instead of spawning more groups per connected player can it be set to spawn less groups per player? For example, using DAC as friendly AI on the same side as the player - the more players connected, the less friendly AI groups will spawn Sorry, but such a functionality does not exist unfortunately. But you could, for example, control the count of the generating units via a parameter, as I have done in the MP example missions (DAC difficulty level). Does it cache the units that are far from player? or does it work with the Simulation Manager module? DAC works with no modules. The integrated reduce functionality works as follows: Greeting Silola Share this post Link to post Share on other sites
SavageCDN 231 Posted April 29, 2014 Thanks for your replies Silola. Unfortunately this is not possible. The new units are always respawned at position of this one logic. Why you need several respawn positions within one camp? Perhaps there is another possibility. I don't myself.... I've just seen this in other DAC missions for Arma 2 - camps with 3 or 4 game logics - and wondering why the mission maker would have it setup that way. Just curious :) Sorry, but such a functionality does not exist unfortunately. But you could, for example, control the count of the generating units via a parameter, as I have done in the MP example missions (DAC difficulty level). Thanks I'll check out that demo mission. Share this post Link to post Share on other sites
ringoray 1 Posted April 29, 2014 Thanks for the swift release of DAC v3.1 Share this post Link to post Share on other sites
delta99 34 Posted April 29, 2014 This is great news. Share this post Link to post Share on other sites