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friznit2

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About friznit2

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    Master Gunnery Sergeant

core_pfieldgroups_3

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    IT Geek

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    Used to fly Challenger 2

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  1. Factions names are all case sensitive, so check that first. You can load a faction into the Orbatron to check that it has groups defined properly to work with ALiVE (it's what Orbatron was originally invented for!)
  2. Nice one Rock! Great to see some RKSL quality kit again!
  3. Steam updated with a couple of fixes that didn't make it into the release and because reasons.
  4. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release Build 1.10 This is a maintenance build with a some bug fixes, tweaks and map re-indexes. There are undoubtedly still bugs (when are there ever not?) and we'll keep an eye out for any real game breakers. Release Highlights Added an option to Mil & Civ Placement modules to control how many guard units spawn at objectives Improved garrison AI Reindexed nam, Lythium Added support for Rosche, Tembelan Island, Montella Updated CFP Faction Support See full commit history on Github Download Grab the latest version from Github Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  5. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Pathfinding Spyderblack has taught ALiVE Virtual AI how to navigate, which is a feature that's been on our backlog since forever. This means virtual land forces should stick to the land and move around impassable terrain such as lakes and mountains, providing a more realistic interpretation of the battlefield. Vehicles should avoid very steep terrain, wheeled vehicles prefer roads and aircraft can go anywhere (when they're airborne anyway). Ai path finding may occasionally have issues on maps with lots of small islands, so there is an option to turn it off in the Virtual AI module if you wish. Release Highlights Profile Path Finding Logistics group mapping update for Community Factions Project Reindexed CUP maps after the update Added support for Anizay Added ability to define multiple inventory items to enable Combat Support menu See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  6. ALIVE 1.9 Pre-Release is now available on Github. This introduces experimental pathfinding for ALiVE Virtual AI, which means virtual land forces should stick to the land and move around impassable terrain such as lakes. Vehicles should avoid mountainous terrain, wheeled vehicles prefer roads, and planes can go anywhere (when they're airborne anyway). It took Spyderblack just under a week to put this together and it seems to work without any issues, which is...suspicious. It'd be great if some people could try this out and let us know what you think.
  7. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Spyder's ego is writing checks that his body can't cash. It's not his coding, it's his attitude. Code is dangerous, but right now he's worse. Dangerous and foolish. He may not like who's coding with him, but whose side is he on? That is right, but I held something back. I see some real genius in his coding, but I can't say that in here. I'm afraid that everyone in the tax trailer would see right through me, and I just don't want anyone to know that I've fallen for him. Release Highlights Combat Support - bunch of fixes and enhancements and you can now talk to a pilot from outside the chopper for quick RTB commands when dropping off in a hot LZ / HLS MACC - Planes should avoid immediate terminal lithobraking after spawning in flight (I've been playing too much KSP) C2ISTAR - Added a setting to exclude custom objectives from player tasking Map Index - I44 Merderet v3; Alaska 2035; Ruha (thanks to all those who contributed) See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available on Steam Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun!
  8. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Hotfix Due to accidental redundancies in our QA department following explosive decompression of the charity coffee machine, management has concluded that QA should henceforth be outsourced, off shored, crowd funded and delegated to public committee. There is nothing to see here, please move along. There were a number couple regression bugs in the 1.7 release that for some unfathomable reason didn't manifest in testing. The performance improvements on Virtual profiles somehow impacted logistics requests for groups of AI. There was also a bug with static data (such as map indexes) not loading properly and causing the infamous infinite loading screen, which has apparently been there for more than 3 years but only just decided to become a problem now. #justArmAthings Release Highlights See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  9. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Fixes and Stuff This release is a collection of fixes, performance enhancements and further support for the Community Faction Pack. The Virtual AI simulation layer has had a bit of an overhaul to improve performance using some new techniques and SQF commands. Further details for the technically minded are on github. Release Highlights Profile Performance - Virtual AI overhaul Map Index Updates - Porto, Cao Bang, Napf, Kunduz Rage Reduction - Converted more tabs to spaces See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  10. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.5.3 Patch Release More diks Minor patch release to fix a bug with legacy dikCodes. Thank you to the CBA team for pushing out a quick regression to cover us while we got our stuff in order! War Room Closure Warning Another reminder that ALiVE War Room no longer has sufficient funds from donations to cover server costs and will close down at the end of this week (11 Feb). Please ensure you have switched your persistent ALiVE missions to use Local in the Data Module as Cloud will no longer work.
  11. ALiVE persistence works on profiled units or on objects / empty vehicles after player interaction. If you spawn anything in via script or Zeus, it either must be profiled (you can use the Admin menu to profile all non-profiled items in game) or the player needs to get in/out (vehicles) or interact with it (ammo crates).
  12. They're in the download. Try deleting and redownloading again?
  13. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.5.2 HOTFIX HOTFIX FOR THE HOTFIX Updated in line with ArmA3 hotfix and added the latest Prei Khmaoch Luong index. Threw in a couple of late breaking bug fixes too because we're a mod not a dev house and governance is for girls.
  14. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.5.1 Hackathon 2017 Last month the dev team got together for our annual 24 hour hackathon where we focus our efforts to smash some knotty bugs and finish off as many WIP features as we can. We also eat a lot of pizza and play test ALiVE to death (usually ours). We have added a simple respawn for destroyed MACC aircraft although they will not yet retain custom pylon loadouts for manually placed aircraft. That will come when we add full integration with the Military Logistics framework. However, we have added this feature to Player Combat Support aircraft. C2ISTAR tasks have had an overhaul and should now be more robust. Tasks are a popular feature of ALiVE but the existing randomly generated tactical tasks are only a placeholder. Our vision is to have autogenerated missions fully integrated with the AI Ground, Air and Logistics Command so that players are directed to support the AI Commander's current objectives. We have built the framework for the Strategic Tasks system and integrated some Air Tasking Orders, which will be assigned to players and AI flying combat aircraft. We've added some initial and very basic Strategic Ground tasks and will expand on these in due course. Select "Strategic" in the tasks module if you want to try out this new system. The ALiVE Quickstart mission has been updated so should work properly now. We've also added a simple multiplayer scenario on Malden, mostly aimed at demonstrating how to set up a basic ALiVE mission in Eden - feel free to pull it apart and have a look. ALiVE War Room Closure Notice ALiVE War Room has always been free at the point of use and has relied on the generosity of the community to cover server costs. Unfortunately after 5 years of continuous service there are no longer sufficient funds to support maintenance costs. We are exploring alternative funding options but in the event that we have to close down the War Room, you will obviously lose access to the ALiVE cloud services. You can still use the local persistence option in the ALiVE Data module for mission and player persistence (this is the preferred approach anyway). For clarity, the following cloud services are provided by ALiVE War Room and will no longer be available when the server is shut down: Remote storage of persistent mission states Operations, player and clan statistics Mission recording and After Action Review Server performance monitoring Clan management tools ALiVE forum signature blocks We urge all Groups and Clans who use the ALiVE War Room to donate to keep it going. The current planned shutdown date is January 10th 2018. Please go here to contribute: ALiVE Donations Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Release Highlights Military AI Commander - added VBIEDs to Asymmetric mode. Adjust threat settings in synced Military IED module. Military Air Component Commander - Added simple respawn for destroyed aircraft Military CQB - Added option to blacklist units from CQB spawns Military Combat Support - added support for custom pylon settings Military Logistics - Added smoke/strobe to aid locating supply drops Military IED - Several fixes to IED/VBIED location detection C2ISTAR - Added Strategic and Tactical autotasking; overhauled existing tasks. ALiVE Data - Added option to thave player kills reported to chat HC Distributor - added option to exclude virtual AI profiles from headless client distributor by setting ignore_HC variable ACE Compatability - Detect and deconflict ACEX Headless Client distributor; Added integration with ACE Interaction menus. Orbat Creator - added ability to import ORBAT factions, write to file, orbat units now compatible with editor loadouts Map Indexes - Added: Tilos; Leskovets; X-Cam Prototype; Khe Sanh; Kastellorizo. Updated: Malden; Namalsk; Da Krong Missions - New ALiVE Quickstart by HeroesandvillainsOS; New Simple MP Demo on Malden by Friznit See full commit history on Github Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! ALiVE has transformed my Arma 3 experience, how can I thank you? Please consider making a contribution to our server costs if you enjoy ALiVE! It costs us $65 per month to run our War Room website and the ALiVE Database servers and every little helps. Donate here http://www.alivemod.com/#Donate Special thanks to everyone here for supporting us with donations to the ALiVE mod development effort. Have fun!
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