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friznit2

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About friznit2

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    Master Gunnery Sergeant

core_pfieldgroups_3

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    IT Geek

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    Used to fly Challenger 2

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  1. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.12.1 Civilian Interaction Since we added the civilian population enhancements, there has been a great demand to integrated Spyderblack's Civ Interaction mod into ALiVE. This enables players to stop, search, detain and question civilians about the local situation, with a chance that they will give hints into enemy forces or insurgent activity in the area. Asymmetric operations are now more immersive than ever, with civilians playing a key role. We've also added several quality of life improvements based on player feedback, a long list of newly indexed maps and some underlying performance improvements, in particular CQB which is one of the oldest modules in the mod. Note that unfortunately we cannot index Livonia DLC map until BIS releases it as a pbo Release Highlights Ambient Civ Pop: integrated advanced civilian interaction by Spyderblack Combat Support & C2ISTAR: added partial-matching support for required items Mil CQB: added a new field to allow custom static weapon classnames Virtual AI Module: added a separate spawn range option for UAVs and allow for spawn ranges to change after mission start Lots of new maps indexed - big shout out to @Diveyez and @bradon Several performance improvements and "feature refinements" (bug fixes), including CQB module and ORBAT Creator. Appeased the Wang See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available on Steam Workshop (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/ or join us on Discord Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  2. Factions names are all case sensitive, so check that first. You can load a faction into the Orbatron to check that it has groups defined properly to work with ALiVE (it's what Orbatron was originally invented for!)
  3. Nice one Rock! Great to see some RKSL quality kit again!
  4. Steam updated with a couple of fixes that didn't make it into the release and because reasons.
  5. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release Build 1.10 This is a maintenance build with a some bug fixes, tweaks and map re-indexes. There are undoubtedly still bugs (when are there ever not?) and we'll keep an eye out for any real game breakers. Release Highlights Added an option to Mil & Civ Placement modules to control how many guard units spawn at objectives Improved garrison AI Reindexed nam, Lythium Added support for Rosche, Tembelan Island, Montella Updated CFP Faction Support See full commit history on Github Download Grab the latest version from Github Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  6. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Pathfinding Spyderblack has taught ALiVE Virtual AI how to navigate, which is a feature that's been on our backlog since forever. This means virtual land forces should stick to the land and move around impassable terrain such as lakes and mountains, providing a more realistic interpretation of the battlefield. Vehicles should avoid very steep terrain, wheeled vehicles prefer roads and aircraft can go anywhere (when they're airborne anyway). Ai path finding may occasionally have issues on maps with lots of small islands, so there is an option to turn it off in the Virtual AI module if you wish. Release Highlights Profile Path Finding Logistics group mapping update for Community Factions Project Reindexed CUP maps after the update Added support for Anizay Added ability to define multiple inventory items to enable Combat Support menu See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  7. ALIVE 1.9 Pre-Release is now available on Github. This introduces experimental pathfinding for ALiVE Virtual AI, which means virtual land forces should stick to the land and move around impassable terrain such as lakes. Vehicles should avoid mountainous terrain, wheeled vehicles prefer roads, and planes can go anywhere (when they're airborne anyway). It took Spyderblack just under a week to put this together and it seems to work without any issues, which is...suspicious. It'd be great if some people could try this out and let us know what you think.
  8. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Spyder's ego is writing checks that his body can't cash. It's not his coding, it's his attitude. Code is dangerous, but right now he's worse. Dangerous and foolish. He may not like who's coding with him, but whose side is he on? That is right, but I held something back. I see some real genius in his coding, but I can't say that in here. I'm afraid that everyone in the tax trailer would see right through me, and I just don't want anyone to know that I've fallen for him. Release Highlights Combat Support - bunch of fixes and enhancements and you can now talk to a pilot from outside the chopper for quick RTB commands when dropping off in a hot LZ / HLS MACC - Planes should avoid immediate terminal lithobraking after spawning in flight (I've been playing too much KSP) C2ISTAR - Added a setting to exclude custom objectives from player tasking Map Index - I44 Merderet v3; Alaska 2035; Ruha (thanks to all those who contributed) See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available on Steam Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun!
  9. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Hotfix Due to accidental redundancies in our QA department following explosive decompression of the charity coffee machine, management has concluded that QA should henceforth be outsourced, off shored, crowd funded and delegated to public committee. There is nothing to see here, please move along. There were a number couple regression bugs in the 1.7 release that for some unfathomable reason didn't manifest in testing. The performance improvements on Virtual profiles somehow impacted logistics requests for groups of AI. There was also a bug with static data (such as map indexes) not loading properly and causing the infamous infinite loading screen, which has apparently been there for more than 3 years but only just decided to become a problem now. #justArmAthings Release Highlights See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  10. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Fixes and Stuff This release is a collection of fixes, performance enhancements and further support for the Community Faction Pack. The Virtual AI simulation layer has had a bit of an overhaul to improve performance using some new techniques and SQF commands. Further details for the technically minded are on github. Release Highlights Profile Performance - Virtual AI overhaul Map Index Updates - Porto, Cao Bang, Napf, Kunduz Rage Reduction - Converted more tabs to spaces See full commit history on Github Download Grab the latest version from ALiVEmod.com Also available from PlayWithSix, ArmAholic and Steam (Usually within 24 hours of this post) Please note that as with all updates, if you have an issue loading a mission made with a previous version of ALiVE, delete and replace the modules in that mission. Known Issues & Support Existing bugs are listed on Github here. Feel free to submit bugs (with vanilla repros please) or discuss any issues or ideas on our forum at http://alivemod.com/forum/. Manual Please refer to the ALiVE Wiki. All the info you need is there. If anything is missing or unclear, please let us know. Are you using Linux? ALiVE is fully supported on a Linux Dedicated Server (as well as Windows). In fact the ALiVE Official Server for testing is running Ubuntu. Here are some tips on getting ALiVE running smoothly on Linux and integrated with War Room - http://www.alivemod.com/forum/1916-setting-up-linux- dedi-server Acknowledgements and Thanks Particular thanks to all those on our support forum who have worked closely with us to identify bugs, provide logs and generally help us improve ALiVE. Your assistance is valuable and your dedication to ALiVE makes it all worth the effort! Have fun! ALiVE War Room is Hosted By
  11. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.5.3 Patch Release More diks Minor patch release to fix a bug with legacy dikCodes. Thank you to the CBA team for pushing out a quick regression to cover us while we got our stuff in order! War Room Closure Warning Another reminder that ALiVE War Room no longer has sufficient funds from donations to cover server costs and will close down at the end of this week (11 Feb). Please ensure you have switched your persistent ALiVE missions to use Local in the Data Module as Cloud will no longer work.
  12. ALiVE persistence works on profiled units or on objects / empty vehicles after player interaction. If you spawn anything in via script or Zeus, it either must be profiled (you can use the Admin menu to profile all non-profiled items in game) or the player needs to get in/out (vehicles) or interact with it (ammo crates).
  13. They're in the download. Try deleting and redownloading again?
  14. ALiVEmod.com The next generation dynamic persistent mission addon for ArmA3 Release 1.5.2 HOTFIX HOTFIX FOR THE HOTFIX Updated in line with ArmA3 hotfix and added the latest Prei Khmaoch Luong index. Threw in a couple of late breaking bug fixes too because we're a mod not a dev house and governance is for girls.
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