Two Dogs 12 Posted March 15, 2014 Why aren't you doing a 3D Editor? This looks amazing. I've always liked DAC, but this is awesome! Share this post Link to post Share on other sites
silola 1086 Posted March 16, 2014 Hi and thanks:) Yesterday we've played a simple DAC_Sector_Fight mission over around 3 hours and DAC worked quite well. Greeting Silola This is not a DAC pic ;-) [/img] Share this post Link to post Share on other sites
kremator 1065 Posted March 16, 2014 Very good news Silola. Looking forward to seeing the finished product (or a beta) soon :) Share this post Link to post Share on other sites
Duke49th 1 Posted March 17, 2014 Nice to hear that. Hope you will release at least the DAC soon^^ (Cant wait to build missions with it again :) ) Share this post Link to post Share on other sites
ringoray 1 Posted March 17, 2014 Happy days!!! Love working with DAC in ArmA 2. Can not wait to work with this in ArmA 3. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 17, 2014 wow.... just wow..... Share this post Link to post Share on other sites
mr burns 132 Posted March 17, 2014 Clicked through the video, amazing work so far! Your latest teaser pic too, smells like 3DE! For reference I spotted you are spelling "Damage" as "Dammage" - should have one M.. OFP insider joke :D Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 17, 2014 Nice work as usual Silola For reference I spotted you are spelling "Damage" as "Dammage" - should have one M.. Fun fact and a possible reason for this "professional deformity" and a nostalgia trip. :p Way back in very early OFP versions (<= 1.46), only commands that dealt with damage were misspelled, you can still find them on the biki. getDammage and setDammage. Later on damage and setDamage were added, but you can still use the misspelled versions even in Arma 3. EDIT: Damnit, didn't notice Burns' post. :rolleyes: Share this post Link to post Share on other sites
serjames 357 Posted March 18, 2014 heh never knew that.. :) Share this post Link to post Share on other sites
Two Dogs 12 Posted March 19, 2014 Where can I sign up to test? Share this post Link to post Share on other sites
SavageCDN 231 Posted March 19, 2014 No idea if they are accepting testers but Zeus Community does the work... look for Valery on here or Magoo on their TS server (I think this is accurate please correct me if I'm wrong!!) Share this post Link to post Share on other sites
mcpxxl 2 Posted March 19, 2014 I think you all will see when it´s ready ;-) ---> (including SavageCDN) Share this post Link to post Share on other sites
silola 1086 Posted March 20, 2014 Hi, currently I am working on the conversion of all 33 DAC tutorial missions. Special thanks goes to MCPXXL for support :p Silola [/img] Share this post Link to post Share on other sites
hellfire257 3 Posted March 20, 2014 Thank-you for your continued work, Silola. It is much appreciated :). Share this post Link to post Share on other sites
SavageCDN 231 Posted March 20, 2014 Yes thank you immensely for updating DAC for Arma 3. It's one of the main reasons I still play mostly Arma 2. Share this post Link to post Share on other sites
katipo66 94 Posted March 20, 2014 This is genius, Look forward to being able to use DAC again, it was part of the woodwork in A2. Share this post Link to post Share on other sites
ringoray 1 Posted March 20, 2014 (edited) Thanks Silola, love the script, my favourite by a long stretch!! Edited March 20, 2014 by ringoray Share this post Link to post Share on other sites
Skelotec 10 Posted March 23, 2014 Master Silola, Will there be a DAC as a module? Compatible with ALive is DAC? If so, I will get an overdose! :computer: Share this post Link to post Share on other sites
SavageCDN 231 Posted March 24, 2014 Compatible with ALive is DAC? That would be awesome!! Share this post Link to post Share on other sites
bad benson 1733 Posted March 24, 2014 hm. what parts of ALive though? isn't ALive doing a lot of the same? like caching and stuff. wouldn't that interfere? just curious. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 24, 2014 Yeah different kind of caching... I don't know nearly enough to say either way... would be great to do object generation and customizing force composition using DAC and link it to ALiVE's caching and persistence system. But yeah maybe there aren't enough benefits to justify the amount of work that would be involved. Share this post Link to post Share on other sites
t-800a 151 Posted March 24, 2014 But yeah maybe there aren't enough benefits to justify the amount of work that would be involved. This! It's like cutting a Porsche and a Camaro in half and then welding the front of the Camaro on the back of the Porsche ... you could do it, but it really makes no sense. And DAC caching is doing a very decent job, at least in my humble opinion. Share this post Link to post Share on other sites
mcpxxl 2 Posted March 24, 2014 (edited) Please look on topic ALIVE related requests should be discussed after the release of DAC Edited March 24, 2014 by MCPXXL Share this post Link to post Share on other sites
delta99 34 Posted March 24, 2014 This! It's like cutting a Porsche and a Camaro in half and then welding the front of the Camaro on the back of the Porsche ... you could do it, but it really makes no sense. And DAC caching is doing a very decent job, at least in my humble opinion. I think I agree here that they both do great jobs at very different things. Alive does a lot of simulated movement and combat whereas DAC does actual movement and actual combat. I've had DAC work really well with 100's if not 1000's of AI placed thoughout Fallujah. I also like the fact that you can control DAC units much more precisely than Alive. I also used to mod a version of Domination in Arma2 with DAC because I found that Domination missions were mostly boring since there were only ever enemies at the AO. There was never any tense action or having to be alert on your way to the AO. I changed that with DAC in that units could be anywhere on the map. Made Domination a lot better in my opinion. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted March 24, 2014 I found that Domination missions were mostly boring since there were only ever enemies at the AO. There was never any tense action or having to be alert on your way to the AO. I changed that with DAC in that units could be anywhere on the map. Made Domination a lot better in my opinion. There's not one single coop mission right now that won't benefit from AI enhancement scripts, too bad most mission makers think otherwise, stock AI turns into sitting ducks when compared to script controlled squads like DAC/UPS/UPSMON etc. Most of the time they're even sitting there in aware behavior, wedge formation waiting to be shot... Share this post Link to post Share on other sites