pawelkpl 29 Posted February 25, 2014 Am still having the issue where the custom 20 button wont work at all, i can revert to the old version of the A-10 and it works perfectly, but as soon as i go to the newest version it dosent work, my custom 20 button is / on my numpad, anyone know how to fix this or? It is not "custom 20" anymore, It is under: controls -> development -> seagulf fast forward, ( it is the last entry) Share this post Link to post Share on other sites
paramedic256 10 Posted February 25, 2014 (edited) You need to enable weapon crosshair in Elite difficulty setting to get the white rectangle and diamond on lockon. If weapon crosshair is disabled you will only get the green diamond on lock. when we do so, the groundpacks, has a crosshair too, but thats not our choise of play... on the f18-mod the hud is working fine on elite, without change the settings... also a radar-warning-system would be nice...cause of AA-missles Edited February 25, 2014 by Paramedic256 Share this post Link to post Share on other sites
PVT Watt.J 14 Posted February 25, 2014 Thanks for the update Peral. On the most recent version, I am getting a script error upon detonation of the MK82, something about the "cloudlets". Any ideas? Share this post Link to post Share on other sites
EricJ 759 Posted February 25, 2014 It's not just the A-10, it's global, i.e John Spartan's/Saul's F/A-18, AT4 on my laptop, not a problem with this specific mod. Share this post Link to post Share on other sites
flex 1 Posted February 25, 2014 I get MASSIVE FPS drop when the GAU lets rip. I'm running JSRS and Blastcore, so i assume that's causing the issue, can anyone else replicate? Would be a shame to lose either them or the mod....SJ i tried to reproduce it... without blastcore :'( it works fine for me now Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted February 25, 2014 i tried to reproduce it... without blastcore :'( it works fine for me now It's a blastcore issue. Noticed the problem when the A-10 was first released. So we need to know which effect(s) it's using so it can be reported to OS to fix. Unless, of course, it's bugged and using the wrong/too many particle effects for the cannon. Share this post Link to post Share on other sites
serjames 357 Posted February 25, 2014 It's a blastcore issue. Noticed the problem when the A-10 was first released. So we need to know which effect(s) it's using so it can be reported to OS to fix. Unless, of course, it's bugged and using the wrong/too many particle effects for the cannon. I thought as much... My systems old, but Beefy. 4Ghz I7920 12G Ram with SLI 570GTX so eats most Arma 3 issues with ease. This is definitely a "script - backlog" issue i think with whatever the Explosion effect that the A10 is using for the GAU-8 Being a particularly heavy one for Blastcore to replicate. I guess a config could be produced to play every 10'th round impact or something similar ? what do you think ? My instinct is that getting OS to change blastcore will be harder than getting Peral to tweak the A-10 (reason being OS is not really modding at the moment - I understand he's burnt out and frustrated by the process needed with Particle effects) Share this post Link to post Share on other sites
CyclonicTuna 87 Posted February 25, 2014 I thought as much... My systems old, but Beefy. 4Ghz I7920 12G Ram with SLI 570GTX so eats most Arma 3 issues with ease. This is definitely a "script - backlog" issue i think with whatever the Explosion effect that the A10 is using for the GAU-8 Being a particularly heavy one for Blastcore to replicate. OS and I sorta talked about this, the thing that still needs to be fixed is the fact that OS used cutom classes for some of the particle fx, these have to be integrated with the regular classes for explosions, bullet impacts etc in Arma 3, so they load the balstcore effect properly. That doesn't happen right now, they're seperate. That's why you always get an error message when firing something in the editor using blastcore. And its also the reason why the blastcore fx don't look right when used in conjunction with another mod. However, OS said that he'd most likely fix that in the next update, which than would probably aslo be the last update. Share this post Link to post Share on other sites
flex 1 Posted February 25, 2014 OS and I sorta talked about this, the thing that still needs to be fixed is the fact that OS used cutom classes for some of the particle fx, these have to be integrated with the regular classes for explosions, bullet impacts etc in Arma 3, so they load the balstcore effect properly. That doesn't happen right now, they're seperate. That's why you always get an error message when firing something in the editor using blastcore. And its also the reason why the blastcore fx don't look right when used in conjunction with another mod. However, OS said that he'd most likely fix that in the next update, which than would probably aslo be the last update. thats good to hear :) Share this post Link to post Share on other sites
peral 267 Posted February 25, 2014 I thought as much... My systems old, but Beefy. 4Ghz I7920 12G Ram with SLI 570GTX so eats most Arma 3 issues with ease. This is definitely a "script - backlog" issue i think with whatever the Explosion effect that the A10 is using for the GAU-8 Being a particularly heavy one for Blastcore to replicate.I guess a config could be produced to play every 10'th round impact or something similar ? what do you think ? My instinct is that getting OS to change blastcore will be harder than getting Peral to tweak the A-10 (reason being OS is not really modding at the moment - I understand he's burnt out and frustrated by the process needed with Particle effects) I'm using the Arma 3 ExploAmmoExplosion particularly effect. Share this post Link to post Share on other sites
serjames 357 Posted February 25, 2014 Hmm thanks for the detail Peral - so that is what needs tweaking for sure on Blastcore... I guess :) SJ Share this post Link to post Share on other sites
islesfan186 83 Posted February 26, 2014 Ok so I finally downloaded this and played with it for a bit. Getting used to the start-up is tricky. Luckily there are quite a few videos. Some glitches I noticed/want to see if anyone else has: Once you start the aircraft and throttle up, does anyones aircraft kinda tilt to the left? Does it with me for some odd reason When turning the battery on, is there some weird Icon that stays on in the middle of the screen that....well it kinda looks like a pile of poo lol. The CCRP on/off option keeps popping up randomly like I'm bringing the user action key with my mousewheel, but I'm not. Other than that, really cool. Eventually I'll try to actually blow some stuff up with it lol Share this post Link to post Share on other sites
peral 267 Posted February 26, 2014 Ok so I finally downloaded this and played with it for a bit. Getting used to the start-up is tricky. Luckily there are quite a few videos. Some glitches I noticed/want to see if anyone else has:Once you start the aircraft and throttle up, does anyones aircraft kinda tilt to the left? Does it with me for some odd reason When turning the battery on, is there some weird Icon that stays on in the middle of the screen that....well it kinda looks like a pile of poo lol. The CCRP on/off option keeps popping up randomly like I'm bringing the user action key with my mousewheel, but I'm not. Other than that, really cool. Eventually I'll try to actually blow some stuff up with it lol The icons not a pile of poo, it's a icon of the canopy for the canopy open and close user action. Share this post Link to post Share on other sites
islesfan186 83 Posted February 26, 2014 The icons not a pile of poo, it's a icon of the canopy for the canopy open and close user action. Ooooh lol my bad man. What about the tipping to the left? Is that a known issue or am I the only one with this issue? Share this post Link to post Share on other sites
kgino1045 12 Posted February 26, 2014 played in dedicated server not sure it's repawn script bug but when i respawn and take another a 10 by mcc 3d editor, VVS or scirpted respawned one it's turn the engine on automatically with out start up procedure, i touch nothing but only get in to a 10 and some how i have to click twice for each pannel control so i can flip the buttons and still really laggy when i shoot gau 8 in vanila, it dosen't matter i shoot my self or watching some one shooting. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted February 26, 2014 Did something changed in the startup procedure since v0.1 ? I wasnt able to startup the jet like i did it in v0.1 Share this post Link to post Share on other sites
CyclonicTuna 87 Posted February 26, 2014 Did something changed in the startup procedure since v0.1 ? I wasnt able to startup the jet like i did it in v0.1 The crosshair action has changed to seagull fast forward under the development controls tab. Share this post Link to post Share on other sites
xendance 3 Posted February 26, 2014 The crosshair action has changed to seagull fast forward under the development controls tab. Default of that being E on my end. Which is nice. Share this post Link to post Share on other sites
serjames 357 Posted March 1, 2014 Just wanted to share.... I can't fly for Toffee - but some of my Colleagues Can... Share this post Link to post Share on other sites
oktyabr 12 Posted March 1, 2014 Nice vid! It's too bad you guys didn't have some on the ground footage to mix in there too :) Share this post Link to post Share on other sites
serjames 357 Posted March 1, 2014 I agree, It's actually more impressive from the ground !! Share this post Link to post Share on other sites
SP0TTER 10 Posted March 2, 2014 Hi, I host a server with two A-10C you can test it on: EUROPE DEDICATED SERVER FUN 100-Mbit 7x24 (A-10C + AH64 + Mi-48) Oscar goes to ... Peral, great work thank you Share this post Link to post Share on other sites
d0a1ta 10 Posted March 2, 2014 Like the Mod! but have an issue with the sound, when the jet is crashed and you respawn, Alt tab out and back in,for example the jet sound never goes away. Just curious if any one else is having the same issue? Share this post Link to post Share on other sites
serjames 357 Posted March 2, 2014 Yep our crashed jets keep running too Share this post Link to post Share on other sites
Foxy 1 Posted March 3, 2014 played in dedicated servernot sure it's repawn script bug but when i respawn and take another a 10 by mcc 3d editor, VVS or scirpted respawned one it's turn the engine on automatically with out start up procedure, i touch nothing but only get in to a 10 and some how i have to click twice for each pannel control so i can flip the buttons With regards to this comment. I get the same results by placing 2 A10s on the map, starting one and then jumping in the other. I also find that sometimes after respawn the aircraft doesn't "auto-start" and I can't start it with the normal start up proceedure. Its a bit of game breaker atm, so I'm really looking forward to a fix. Thanks again for all your hard work Peral. Its very much appreciated. Share this post Link to post Share on other sites