John Spartan 89 Posted August 9, 2016 It's been a while since I had a time to work on these beasts, so here is some light to shed on what's happening next with these awesome jets. Please read the first post by Saul for full details. Please welcome TeTeT - he will be looking after the future updates for F/A-18 E/F & Su35 mods. As promised this mod pack will stay free and available to all community to enjoy."This is not goodbye or us stepping down - this is us move on to new secret projects and regrouping before next battle...John & Saul" Spartan out. 9 Share this post Link to post Share on other sites
CyclonicTuna 87 Posted August 9, 2016 It's been a while since I had a time to work on these beasts, so here is some light to shed on what's happening next with these awesome jets. Please read the first post by Saul for full details. Please welcome TeTeT - he will be looking after the future updates for F/A-18 E/F & Su35 mods. As promised this mod pack will stay free and available to all community to enjoy. "This is not goodbye or us stepping down - this is us move on to new secret projects and regrouping before next battle... John & Saul" Spartan out. Well... THANK YOU!! For the awesome jets. You guys really went above and beyond the call with the F-18, SU-35 and F-18X. Good luck with the secret projects! :P And hopefully we'll hear from you again soon! Share this post Link to post Share on other sites
TeTeT 1523 Posted August 9, 2016 It's a great honour to maintain these great jets in the future! I thank John_Spartan and Saul for their trust and confidence and of course providing us with these excellent planes! First goal is to reduce the impact of the recent arma3 patches (apex et al) on the planes and eliminate any pop up errors. Please bear with us while we setup our environment for collaboration on the planes. Once testing has been completed a bug fix release will be made. In due time we will then see what the future for the jets hold ... TeTeT 9 Share this post Link to post Share on other sites
ice_age0815 37 Posted August 9, 2016 bin wondering what you guys bin up to Share this post Link to post Share on other sites
bars91 956 Posted August 10, 2016 So that means F-18 pack, F-18X Black Wasp and Su-35S will get to be actual again? HELL YES! B) Share this post Link to post Share on other sites
vengeance1 50 Posted August 10, 2016 TeTet, Glad to hear your talent is continuing this very important mod. Thank You Vengeance Now John Spartan, about those secret projects.... :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 10, 2016 Great news on these awesome birds beeing updated and JSpartan&Saul still kicking on their secret project (hope to see it released on a nearer future) Tetet, I recall Kimi had experimented on implementing HMD function on the Hornets (and maybe the SUperflanker) with Sauls´s and JSpartan´s blessings, but as there wasn´t an official update, it hasn´t "aired" (pun intended), does this long waited feature will be presented on this upcoming update? Keep up the great work, guys! Cheers! Share this post Link to post Share on other sites
infrareddimming 195 Posted August 10, 2016 It's been a while since I had a time to work on these beasts, so here is some light to shed on what's happening next with these awesome jets. Please read the first post by Saul for full details. Please welcome TeTeT - he will be looking after the future updates for F/A-18 E/F & Su35 mods. As promised this mod pack will stay free and available to all community to enjoy. "This is not goodbye or us stepping down - this is us move on to new secret projects and regrouping before next battle... John & Saul" Spartan out. Appreciate you ensuring these beauties get continued support. Also, would the carrier be included in the list of secret projects? ;) Share this post Link to post Share on other sites
TeTeT 1523 Posted August 13, 2016 (edited) With great pleasure Leshrack, Moon_chilD and I provide you with this bug fix release. We decided to call it the legacy release, as we haven't changed much. Only those annoying popup errors have been overcome by Leshracks config and scripting magic. The only little tidbit that is new is the ability to fold wings via an Eden attribute in the 3d editor.We left intentionally all credits and author and version information as is - it's a legacy release, there to honour the great authors John_Spartan and Saul and all their helpers!However, we will not stay idle and have our own goals. While the HMD is currently not on our TODO list, we do want to provide a nice integration with eden, updating the SQF in the scripts and in general provide a good experience for players.Of course there will still be bugs in this release and we will do our best to fix them in upcoming maintenance and bug fix releases. However, don't expect a rapid release cycle, please. Currently the distribution channels are being filled. Unfortunately I could not publish to John's workshop on steam, so I had to create new pages. I will update this post: Su-35 http://www.armaholic.com/page.php?id=24024 http://steamcommunity.com/sharedfiles/filedetails/?id=743108251 http://tetet.de/arma/arma3/planes/JS_JC_SU35_v1.4.1.torrent http://withsix.com/p/Arma-3/mods/plgNZFxx4xGCkgAVF72WTA/su-35s-flanker-e F/A-18E/F http://www.armaholic.com/page.php?id=22594 http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 http://tetet.de/arma/arma3/planes/JS_JC_FA18_v1.9.1.torrent http://withsix.com/p/Arma-3/mods/inYY6HIf4xGhSwAVF72WTA/f-a-18-super-hornet [Edit: Added steam and torrent links] [Edit2: Added PWS links] Edited August 17, 2016 by TeTeT 8 Share this post Link to post Share on other sites
trickshady 55 Posted August 13, 2016 Thanks for the update :) Are you carrying the development of the black wasp as well? Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 13, 2016 Nope, the Wasp is still in the Hands of John and Saul ^^ 1 Share this post Link to post Share on other sites
jeza 5416 Posted August 13, 2016 Thanks Tet and co, good to get these backup in the air :) 1 Share this post Link to post Share on other sites
Guest Posted August 13, 2016 Thank you very much for informing about the updated release of the F/A-18 Super Hornet! New version frontpaged on the Armaholic homepage. F/A-18 Super Hornet v1.9.1 Share this post Link to post Share on other sites
Guest Posted August 13, 2016 Many thanks for sending the newest Su-35S Flanker release :) Updated version frontpaged on the Armaholic homepage. Su-35S Flanker E v1.4.1 Share this post Link to post Share on other sites
R0adki11 3949 Posted August 13, 2016 GPS/INS fixed? Perhaps check the readme/changelog ;) 1 Share this post Link to post Share on other sites
odie0351 67 Posted August 14, 2016 Is anyone else having performance issues/game crashes when attempting to use the GBU-38's? When I lock onto a target and drop the ordinance I get a major drop in frames per second, could just be my rig being a POS though, appears to only happen when attacking actual targets, had no issues when playing as the WSO and aiming at a laser. Also, still getting some kind of error message with the SU-35, something about external fuel process? Do you guys intend to implement the bombsight to the HUD since BIS finally added it for vanilla aircraft? Share this post Link to post Share on other sites
YanYatCheng 96 Posted August 14, 2016 well, it makes the whole server crash when I drop a GBU-32 Share this post Link to post Share on other sites
Vasily.B 529 Posted August 14, 2016 well, it makes the whole server crash when I drop a GBU-32 This is strong bombs you know. Be happy it destroy only server, not whole internet ;) Share this post Link to post Share on other sites
TeTeT 1523 Posted August 14, 2016 Thanks for the bug report, we're investigating on the issue with the bombs. Share this post Link to post Share on other sites
Bamse 223 Posted August 14, 2016 Question regarding the F-version. How would you guys feel about moving the GPS/INS menu option to the WSO (or possibly both pilot and WSO)? I'm not a fixed wing buff in any shape or form, but to me it just feels a bite more logical to let the WSO handle the target designation since he's the one deploying the freedomz. Modified player == driver to player == gunner; class CfgVehicles { class Plane; class JS_JC_FA18F: Plane { class UserActions { class GPS_targeting_system { condition = "player in this and player == gunner this and ((""js_m_fa18_GBU38_JDAM_x1"" in magazines this) or (""js_m_fa18_GBU32_JDAM_x1"" in magazines this) or (""js_m_fa18_GBU31_JDAM_x1"" in magazines this))"; }; }; }; }; Share this post Link to post Share on other sites
TeTeT 1523 Posted August 15, 2016 We've isolated the issue with the GBU-32 and GBU-38 to the setting 'autoSeekTarget =1'. On larger maps like Altis and Tanoa this causes the massive slow down, while on Stratis and VR it basically works. Testing the removal of this setting is on the way. Bamse, I like the idea, but it basically means making an incompatible change with the released aircraft, so if it's been done for sure in another major release. YanYatCheng and odie0351, for now please use the GPS system for the GBU-32 and GBU-38. YanYatCheng, you mention a server crash, we could not reproduce that so far. Can you outline the steps to reproduce? odie0351, the CCIP mode is being worked upon :) What error do you get for the SU-35, I do not see any so far. TeTeT 1 Share this post Link to post Share on other sites
Bamse 223 Posted August 15, 2016 Thanks for the answer! Share this post Link to post Share on other sites
ScroogeMc_Duck 5 Posted August 15, 2016 hey guys how about a version for USMC ...F/A - 18C ? planned ? more smaller and weighs less than Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 15, 2016 We don't really plan on adding "new" stuff atm.Right now the main focus lies on bug fixing!Only the future can tell what could happen :P Share this post Link to post Share on other sites