b00tsy 28 Posted September 5, 2013 Hmm, Guess I have to remap some controls then cos it does not work like the arma 2 way for me. Share this post Link to post Share on other sites
marker 1 Posted September 5, 2013 Guys Maybe some of us are missing the point here, regarding the lack of vehicles compared to A2 etc... Remembering the supporters edition, it was sold with the proviso that there would be more dlc available.. Maybe BIS are holding some / a lot of stuff back to fill the gap.. Regarding the released content at the moment, I have to agree there is a bit of disappointment with the armour vehicles and the single jet just now, it does seem that BIS have been short of time, maybe they have rushed it out a bit.. As with A2, I am sure we will see it mature into itself, with the help of the modding community and some new DLC hopefully.. Share this post Link to post Share on other sites
trent 14 Posted September 5, 2013 ... where to start?guess we're bad bad for allowing AiA and supporting it ... is it fair to count all A2 vehicle variants against A3 non variants (or as some who count CO vs A3 (technically 2 games and 3 DLCs)) nonsense about models c&p (w/o even opening them to compare shapes) anyway ... there is some valid critic (wish it was more of that and less ranting) and things and changes are coming but as there is certain 'no promises' policy i can't promise ;) but i can grin and throw on you goodies {hint who remember me saying stuff coming}... :p there is lot to fix, improve and deliver ... um, disingenuous much? Let's compare: Arma 2 v1.0 Vehicles M1A1 AAV T72 T90 BMP2 BMP3 Shilka Tunguska MLRS T34 Humvee UAZ MTVR Ural Kamaz V3S BRDM2 BTR90 LAV25 Vodnik Offroad Pickup Skoda VW Golf Hatchback Sedan Lada Bus Bike Bicycle Tractor Airport tractor AH1 A10 MH60 F35 AV8 Mi17 Mi24 Ka52 Su25 Su34 UH1 V22 C130 MQ9 Pchela Fishing Boat PBX RHIB Small Boat And that's excluding all variants, even those which had extensive model changes or unique turrets like between the Humvee Ambulance and Humvee Avenger (or in A3's case the M2A1 and the blufor artillery). Arma 3 Vehicles M2A1 T-100 AMV7 BTR-K AFV4 IFV-6c MSE3 A143 CH49 Mi48 PO-3O AH9 AH99 Quadrotor MQ4A UGV UH80 SDV Speedboat Assault Boat Ifrit Zamak Hunter Strider HEMMT Offroad SUV Hatchback Fishing boat Powerboat (might have missed another unique civi boat?) As an Arma dev I fail to see how you could possibly not have been aware of the huge gulf in numbers. And as for c&p being "nonsense" do you want a list of comparison screens highlighting the lack of content even further? Because I have a nice ACR L-159 vs A3 A-143 screen that shows that even the pixellation of the edges of certain textures is in the exact same place. Share this post Link to post Share on other sites
horrorview 10 Posted September 5, 2013 I've already voiced my criticisms about the things I felt were lacking from this close-to-final (I can't call it final as the lamps and houses aren't in the editor - at least not that I can tell!), but I took a beating for it because, as a person who primarily creates/plays SP urban infantry missions, I bemoaned the lack of furnishings, female civilians, and civilian variety most of all. The thing is, as someone relatively new to the ARMA series, I'm not all that bothered as one of the things that drew me to this game was the promise of what both BIS and the community historically bring to the games post-release. I was in a tactical realism clan a few years back, and I remember buying ARMA 2 the day it was released at the urging of one of the clan's members. He promised us all this expansive, hyper-realistic game that, he felt, would replace the modded versions of COD and RO that we were playing at the time. I think thirty or so members purchased the game, and, within a couple of weeks, most (including myself) dropped out of it due to it being a buggy resource hog with terrible AI and broken MP. A few months later, however, some of us went back, and the game was markedly better due to both BIS' support and the work of the mod community, and, over time, it became an embarrassment of riches in terms of content. ARMA 3, for me, is already a much better game than ARMA 2 was at launch (although some of the recent dev builds have screwed up performance some), It's absolutely gorgeous, immersive, epic in scope, and full of the same potential ARMA 2 had (and delivered on). I see that many take offense to the fact that BIS leaves much of the finishing work up to the mod community, but I'm just happy that BIS gives us the ability to mod the game at all. They could easily take the DICE/Infinity Ward route and say "we think our community would much rather have the paid DLC we give them rather than amateur-made mods", but, instead, not only do they let us add to/edit their work; they actively encourage it, posting on the forums, offering up extra resources to modders whose work they openly admire, etc. I'm sure I'll get flamed for what many will perceive as naivete, but I am fairly certain that by the time winter rolls around, this game will be positively teeming with new weapons, vehicles, and all manner of goodies, some provided by BIS, and a good amount more provided by the talented modding community that drew me to the series in the first place. Share this post Link to post Share on other sites
Qosmius 10 Posted September 5, 2013 since alpha i have been sniffing out some bad cheese from the developers office. why do they copy and paste every weapon system in the game? look at the humves, exactly same turret, look at the apcs, they all use the same turret..now even the arty uses the same turret as the enemy arty..same goes for aa vehicles.. devs havent used a dime when making these vehicles..they just made a core weapon platform and put it on every vehicle in the game.. look at arma 1, it had variety.. look at arma 2, it had variety what happened in arma3? i will call this a failed project.. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 5, 2013 the c&p comment wasn't related to L-159 model, that was obviously obvious ... anyway the count isn't final but like i said i can't promise anything Share this post Link to post Share on other sites
trent 14 Posted September 5, 2013 the c&p comment wasn't related to L-159 model, that was obviously obvious ...anyway the count isn't final but like i said i can't promise anything I can't tell if that's a mea culpa or a shifting of the goalposts. We could move onto BLUFOR and OPFOR having identical turrets pasted onto their respective tank chassis if you like. Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 5, 2013 um, disingenuous much? Let's compare:Arma 2 v1.0 Vehicles M1A1 AAV T72 T90 BMP2 BMP3 Shilka Tunguska MLRS T34 Humvee UAZ MTVR Ural Kamaz V3S BRDM2 BTR90 LAV25 Vodnik Offroad Pickup Skoda VW Golf Hatchback Sedan Lada Bus Bike Bicycle Tractor Airport tractor AH1 A10 MH60 F35 AV8 Mi17 Mi24 Ka52 Su25 Su34 UH1 V22 C130 MQ9 Pchela Fishing Boat PBX RHIB Small Boat And that's excluding all variants, even those which had extensive model changes or unique turrets like between the Humvee Ambulance and Humvee Avenger (or in A3's case the M2A1 and the blufor artillery). Arma 3 Vehicles M2A1 T-100 AMV7 BTR-K AFV4 IFV-6c MSE3 A143 CH49 Mi48 PO-3O AH9 AH99 Quadrotor MQ4A UGV UH80 SDV Speedboat Assault Boat Ifrit Zamak Hunter Strider HEMMT Offroad SUV Hatchback Fishing boat Powerboat (might have missed another unique civi boat?) As an Arma dev I fail to see how you could possibly not have been aware of the huge gulf in numbers. And as for c&p being "nonsense" do you want a list of comparison screens highlighting the lack of content even further? Because I have a nice ACR L-159 vs A3 A-143 screen that shows that even the pixellation of the edges of certain textures is in the exact same place. ooo show us! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 5, 2013 Arma 2 v1.0 Vehicles M1A1 - Updated Arma 1 model AAV - - "Game 2" model (circa 2004 - pre-dates Arma 1) or Updated VBS model T72 - Updated Arma 1 model T90 - "Game 2" model BMP2 - Updated Arma 1 model BMP3 Think it's new, or from "Game 2" Shilka - Updated Arma 1 model Tunguska - Think it's new MLRS - VBS model T34 - New model Humvee - New model or extensively updated Arma 1 model UAZ - Updated Arma 1 model MTVR - "Game 2"/Updated VBS model Ural - Updated Arma 1 model Kamaz - New model V3S - New model BRDM2 - Updated Arma 1 model BTR90 - "Game 2" model IIRC LAV25 - VBS model Vodnik - new model Offroad - Updated Arma 1 model Pickup - Updated Arma 1 model Skoda - Updated Arma 1 model VW Golf - "Game 2" model Hatchback - Updated Arma 1 model Sedan - Updated Arma 1 model Lada - New model Bus - New model Bike - Motorbikes? both Updated Arma 1 models Bicycle - New model Tractor - New model Airport tractor - New model AH1 - VBS model, was used in Arma 1 too A10 - Updated Arma 1 model MH60 - Updated Arma 1 model F35 - new model AV8 - Updated Arma 1 model Mi17 - new model - or extensively updated Arma 1 model Mi24 - new model Ka52 - new model Su25 - new model Su34 - Updated Arma 1 model but goes back all the way to "Game 2" UH1 - "Game 2"/Updated VBS model V22 - "Game 2"/Updated VBS model C130 - Updated VBS model MQ9 - Updated VBS model Pchela - new model Fishing Boat - new model PBX - Updated Arma 1 model RHIB - Updated Arma 1 model Small Boat - new model Think that's a fairly broad breakdown of where the huge list of Arma 2 content originated. Some of it might be wrong, but what I remember of various pics of Arma 1 and Game 2 content it seems that a lot of recycling got done in previous titles, and Arma 3 has many many more new assets built from the ground up to a correct standard for the game. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 5, 2013 ... where to start?guess we're bad bad for allowing AiA and supporting it ... Please don't use this as an argument, it's literally "the community is doing some work for us and even tho we could, we're doing nothing to stop it, praise us!". Support for it will never be on the level that will genuinely be playable without issues, it's always going to be subpar content compared to what A3 brings and what the modders with fresh content will do. It's the same thing as CO. Arma 2 content never even got the minor config touches where necessary to implement some OA features, let alone things like thermal maps and whatnot. Hats off to .kju for his amazing work, but AiA will never become what it needs to become to be widely used and to be applicable to your argument. Majority of the content AiA hoists from the previous titles will remain subpar because of missing Arma 3 features which cannot be added by the community. The only saving grace being the islands which majority of people use it for anyway. With the release of the full sandbox content the other day, I'm genuinely baffled that you guys used the "We didn't want to use the content that's not up to standards", yet we see the Buzzard being almost direct port and now you pride yourself how you do nothing to stop the modders from porting your old content that has no chance of improving in quality as if it's something good. On the other hand, I commend you on releasing to source files for stuff to certain modders so they can actually properly improve on your previous work to the A3 standards. Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 5, 2013 Great content to ArmA3 Can't compare it to ArmA2OA, that was like 3 games added together over a longer period. Share this post Link to post Share on other sites
aus_twisted 0 Posted September 5, 2013 um, disingenuous much? Let's compare:Arma 2 v1.0 Vehicles M1A1 AAV T72 T90 BMP2 BMP3 Shilka Tunguska MLRS T34 Humvee UAZ MTVR Ural Kamaz V3S BRDM2 BTR90 LAV25 Vodnik Offroad Pickup Skoda VW Golf Hatchback Sedan Lada Bus Bike Bicycle Tractor Airport tractor AH1 A10 MH60 F35 AV8 Mi17 Mi24 Ka52 Su25 Su34 UH1 V22 C130 MQ9 Pchela Fishing Boat PBX RHIB Small Boat And that's excluding all variants, even those which had extensive model changes or unique turrets like between the Humvee Ambulance and Humvee Avenger (or in A3's case the M2A1 and the blufor artillery). Arma 3 Vehicles M2A1 T-100 AMV7 BTR-K AFV4 IFV-6c MSE3 A143 CH49 Mi48 PO-3O AH9 AH99 Quadrotor MQ4A UGV UH80 SDV Speedboat Assault Boat Ifrit Zamak Hunter Strider HEMMT Offroad SUV Hatchback Fishing boat Powerboat (might have missed another unique civi boat?) As an Arma dev I fail to see how you could possibly not have been aware of the huge gulf in numbers. And as for c&p being "nonsense" do you want a list of comparison screens highlighting the lack of content even further? Because I have a nice ACR L-159 vs A3 A-143 screen that shows that even the pixellation of the edges of certain textures is in the exact same place. And how good was ArmA2 1.0 on release again? I had the German release and it was a bit of a mess. ArmA3 has been a lot better in the beta for a fair while now then how ArmA2 released, to be fair I'd wait until the full campaign is released to give a better comparison. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 5, 2013 Think that's a fairly broad breakdown of where the huge list of Arma 2 content originated. Some of it might be wrong, but what I remember of various pics of Arma 1 and Game 2 content it seems that a lot of recycling got done in previous titles, and Arma 3 has many many more new assets built from the ground up to a correct standard for the game. Nice list, but I'd consider "Game 2" models to be new for the title. It was never released and we really don't know what state they were in back then. Sure, it's recycling, but it's kinda "internal" recycling compared to things that were recycled from the games that were already out. Share this post Link to post Share on other sites
Tonci87 163 Posted September 5, 2013 It would have been good to include those Vehicel models again as long as they are modernised up to standard instead of a few vehicels that share the same turrets. Share this post Link to post Share on other sites
aus_twisted 0 Posted September 5, 2013 That reminds me, huge devs of Gran Turismo never recycle stuff now do they? A lot of that game is old models with terrible sounds and average physics, but most people think, (ah but it comes with 10,000,000 cars and it's "The real driving simulator") haha Share this post Link to post Share on other sites
soapsurfer 12 Posted September 5, 2013 I can't see why Arma 3 should be a failed project. They said some of the goals where set new while development and I'm sure this is going to end fine. Many bugs have been eliminated through this Alpha and Beta phases and I hat a shitload of fun with this game. I made three friends of mine who are absolutely not into simulations buy this game just for some funny LAN parties (yeah, LAN support, thank you for implementing this in a time where most developers don't even know what this means). I think Arma 3 is a good step into the right direction and I hope that these bugs with yesterdays new stuff will get fixed soon - as you might know that's what the development branch is meant for: giving stuff to the people so it can get tested. I meantioned in the dev branch topic that I'm not that happy with the variety and so on but I suppose Arma 3 will do great. The game will develop further after launch and it will get better. For a good sandbox you need high quality stuff and high quality takes its time. Maybe the concerns about the c&p will be thought over but I hope people will talk a bit more constructive without getting impolite. I'm sure there's a lood of effort and love in this game and I myself would be quite sad when reading what some people write here (bash inc). :) Moreover, constructive criticism will help a lot more than.. well you know. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 5, 2013 Nice list, but I'd consider "Game 2" models to be new for the title. It was never released and we really don't know what state they were in back then. Sure, it's recycling, but it's kinda "internal" recycling compared to things that were recycled from the games that were already out. True, but it's still comparing a list of content made over a 5/6 year period (2003/2004-2009 from Game 2's inception to the release of Arma 2) to the amount of content made for Arma 3 over a 2/3 year period (2010/2011 to now). The content added to Arma 3 would better be compared to the content added to Arma 2 via OA, BAF and PMC between 2009 and 2011 - and even then a lot of that was based on recycled content or stuff bought from external artists rather than made in-house at BIS. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 5, 2013 Also, as far as Arma 3 "recycling" is concerned, it's really strange. It's not previous title recycling this time, but "within-the-game" recycling, for example the CROWS turrets, BTR-K turrets, identical copies of vehicles on all sides that's been explained as "a wizard did it". I'm assuming that's what makes it taste different for many. And anyway, LB's, Merlin and the Buzzard are recycled from previous titles so they're not exactly new. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 5, 2013 And anyway, LB's, Merlin and the Buzzard are recycled from previous titles so they're not exactly new. But still within Arma 3's 2/3 year development cycle (ToH and ACR DLC were released 2011 and 2012 respectively) Share this post Link to post Share on other sites
james2464 177 Posted September 5, 2013 To fret over the amount of content is short sighted and superficial. The question is not what you can ask of the game but what you can do for the game. Imho. Share this post Link to post Share on other sites
SaOk 112 Posted September 5, 2013 Not dissapointed here, but of course the more the better. Hope to see AiA-vehicles with full glory (with physX and maybe PiP-mirrors) some soon day. Would start with adding A2 civilian vehicles. :) Share this post Link to post Share on other sites
-ghost-tf 12 Posted September 5, 2013 If they are recycling parts within the game, they might aswell had made an Arma3 Operation Arrowhead, would have made things so much easier/better. Anyway, I personally dont mind alot about the content, I just want them to fix the gameplay and release arma2 MLODs. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 5, 2013 But still within Arma 3's 2/3 year development cycle (ToH and ACR DLC were released 2011 and 2012 respectively) Well, true if you look at it that way. I was going for more "never seen before" thing rather than development cycle. If we consider Arma 2 to be "Game 2" as it's been stated, then entire Arma 1 falls within it's development cycle. :p Share this post Link to post Share on other sites
NeuroFunker 11 Posted September 5, 2013 im happy with all the new content. That will be enough for a bit. Then tons of mods, and DLCs later, will expand it for us even further. Share this post Link to post Share on other sites
GottyPlays 10 Posted September 5, 2013 Think that's a fairly broad breakdown of where the huge list of Arma 2 content originated. Some of it might be wrong, but what I remember of various pics of Arma 1 and Game 2 content it seems that a lot of recycling got done in previous titles, and Arma 3 has many many more new assets built from the ground up to a correct standard for the game. and who gives where those models came from? weren't all the models bis property? weren't everyone happy with the models? i was, i have a2 from like 1 year and i still i have some veichules to try...they could port these again and add them to arma 3...the story of quality/quantity don't keep up alot.. we still have crappy midrange textures, clunky gameplay, where i still have problems reloading a titan without popping the head up from a rock and with wheels that disappears after bumping onto a snake...no campaign...the action menu is still clunky as hell..still huge fps issues in multiplayer and i can keep going for a while... i can't understand people that justifies this with "mods would take care of this" but still no mod autodownloader...and don't get me started about the browser.. i can't understand people that would even pay a DLC...if i had to pay for a dlc after 4 months of testing this game for them i would definetly abandon vg and i would start with board games (i don't know the english word for this, the games like monopoly) i can't even understand the guys defending this nonsense, there IS a lack of content. it's clear. at least for me. still not clear what they did in 2 years. apart from graphical boost, what changed in the series? where the gameplay got improved? it looks like a team of 5 people worked on this. we'll see what reviewers will think about the game, then it won't be user a or user b of bi forum that will judge this game. when i joined alpha i expected ALOT more than this...if i knew earlier that the assets were so limited i could spend 30 bucks somewhere else... sorry if im sounding rude. but i wanted to share my opinions with the devs, as usual, i'd love to change idea sooner or later, but that does not depend on me. i'm not the one that is triyng to sell something here. Share this post Link to post Share on other sites