bravo 6 0 Posted August 30, 2013 (edited) Will this help? http://ellwood-bsc.me.uk/_files/stratis-vs-altis.jpg (132 kB) I agree, great piece of work indeed. Just need some performance optimization. FPS drop really bad and the videos seeting need to be droped to be playable. Edited August 30, 2013 by bravo 6 Share this post Link to post Share on other sites
roberthammer 582 Posted August 30, 2013 With that 3GB open trick - i can finally play on altis :) but there are some slowdowns still , mainly with some trees - maybe they got too much poly or just not optimized Share this post Link to post Share on other sites
FuriousFrog 1 Posted August 30, 2013 With that 3GB open trick - i can finally play on altis :)but there are some slowdowns still , mainly with some trees - maybe they got too much poly or just not optimized Don't know Robert, but my experience varies from server to server - some give me the dreaded 6 second micro stutter, other run smooth as.... I'm starting to think there might a lot happening server-side. Share this post Link to post Share on other sites
barakokula31 10 Posted August 30, 2013 does anybody have a large image of Altis, preferably with texture, kilometer grid, and buildings? So, let me get this straight, you want a free, high-res map? Share this post Link to post Share on other sites
becario 1 Posted August 30, 2013 does anybody have a large image of Altis, preferably with texture, kilometer grid, and buildings? go screenshoothing every portion of the map, then merge them, convert them to some vector map, and there you are. Share this post Link to post Share on other sites
tortuosit 486 Posted August 30, 2013 I've seen someone posted a link to a ~7k px width map of Altis over @ Armaholic, haven't downloaded it though. Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 30, 2013 12 GB is completely unnecessary. Do you play 3 games at once? No? Then you don't need 12 GB. 6 is as far as I would go. well, not my fault you can't read my posts properly? ---------- Post added at 15:44 ---------- Previous post was at 15:41 ---------- With that 3GB open trick - i can finally play on altis :)but there are some slowdowns still , mainly with some trees - maybe they got too much poly or just not optimized i did miss about 3gb trick, could you write it pls? Share this post Link to post Share on other sites
roberthammer 582 Posted August 30, 2013 i did miss about 3gb trick, could you write it pls? Here you go > http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9583842&linkID=9240617 its easy to do and it works Share this post Link to post Share on other sites
dale0404 5 Posted August 30, 2013 Here you go > http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9583842&linkID=9240617its easy to do and it works Please remember its only for 32 bit systems, if you have 64 bit don't worry about it. Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 30, 2013 Here you go > http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=9583842&linkID=9240617its easy to do and it works aaah, this! :) i thought you mean something about game launch parameters. I have x64 with 12gb, so i think i have not to worry about, :P but still thanks. Share this post Link to post Share on other sites
grillob3 11 Posted August 30, 2013 With that 3GB open trick - i can finally play on altis :)but there are some slowdowns still , mainly with some trees - maybe they got too much poly or just not optimized I have a win7 64 and 16gb of ram and still get "slowdowns still". Share this post Link to post Share on other sites
dragonbaron 10 Posted August 30, 2013 If you are in the editor and hit preview, then the loading screen appears. At the bottom of this screen different hints are given (also when you are loading or leaving the editor). One of these hints is: "There are 3 periodically flooded salt lakes ..." Has anyone ever seen a flooded salt lake? Share this post Link to post Share on other sites
ScratcH334 10 Posted August 30, 2013 If you are in the editor and hit preview, then the loading screen appears. At the bottom of this screen different hints are given (also when you are loading or leaving the editor). One of these hints is: "There are 3 periodically flooded salt lakes ..."Has anyone ever seen a flooded salt lake? I doubt that's meant to be in-game. Another example is when you go into the field manual --> health --> drowning. At the bottom it mentions that you can also die of lack of oxygen in sealed rooms and from chemical weapons. Both aren't simulated in-game but it's still mentioned there... Share this post Link to post Share on other sites
Kydoimos 916 Posted August 30, 2013 Hi - I haven't gone through the whole of this thread but I was wondering if anybody has the classnames for the new buildings on Altis yet? Share this post Link to post Share on other sites
rasdenfasden 12 Posted August 30, 2013 If you are in the editor and hit preview, then the loading screen appears. At the bottom of this screen different hints are given (also when you are loading or leaving the editor). One of these hints is: "There are 3 periodically flooded salt lakes ..."Has anyone ever seen a flooded salt lake? One of them, "Limni", is flooded ingame. It's the swampy looking place southwest of the other two salt lakes. Share this post Link to post Share on other sites
Smurf 12 Posted August 30, 2013 I doubt that's meant to be in-game. Another example is when you go into the field manual --> health --> drowning. At the bottom it mentions that you can also die of lack of oxygen in sealed rooms and from chemical weapons. Both aren't simulated in-game but it's still mentioned there... Yet? The develpment of the game is an ongoing process and they will add new features with the campaings which may be related to NBC stuff. Who knows? Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 31, 2013 Yet? The develpment of the game is an ongoing process and they will add new features with the campaings which may be related to NBC stuff. Who knows? It would be so awesome to see CBRN simulated ingame. Share this post Link to post Share on other sites
ScratcH334 10 Posted August 31, 2013 Yet? The develpment of the game is an ongoing process and they will add new features with the campaings which may be related to NBC stuff. Who knows? I'd love it if they decided to include that later on but I honestly doubt it. My guess is that it was part of the "old" designplan of ArmA 3, like the coilgun/railgun tank we saw in one of those pre-alpha screens. Share this post Link to post Share on other sites
kilroy the nerd 14 Posted August 31, 2013 Interesting, seems my FPS on Altis is back to Stratis FPS. I miss the AAN newscasts. I hope we'll get to see more of those. Share this post Link to post Share on other sites
aus_twisted 0 Posted August 31, 2013 I doubt that's meant to be in-game. Another example is when you go into the field manual --> health --> drowning. At the bottom it mentions that you can also die of lack of oxygen in sealed rooms and from chemical weapons. Both aren't simulated in-game but it's still mentioned there... Sounds like a possible feature for the campaign. Share this post Link to post Share on other sites
progamer 14 Posted August 31, 2013 Well you just can't have it all. If none of the buildings were enterable, and houses have just one or two models, you could fly around with no stutters and 60+ fps and 12 000 vier distance, but that would be boring on the ground.Or you could have all the buildings entrable with furnitures and working tv's and coffee machines and toilets and elevators and plants you have to water or they'll die and ... Oh well. The percentage of enterable buildings on the island is far bigger than in previous games. We don't actually need enterable giant hospitals with empty rooms do we. We do need the office towers and the hospital because of the missions that can use that. Share this post Link to post Share on other sites
dale0404 5 Posted August 31, 2013 We do need the office towers and the hospital because of the missions that can use that. Definitely, so many possibilities. Share this post Link to post Share on other sites
hawk_silk 49 Posted August 31, 2013 I've got to agree with ProGamer on having the office and hospital buildings enterable more than they currently are, at the moment I'm working on a CTU mission and it would be really nice to do a follow up with the hospital. Just think how cool would it be to deploy on the roof then rappel down the side before breaching a window to one of the hospital rooms. Regards Hawk. Share this post Link to post Share on other sites