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hawk_silk

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About hawk_silk

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    Corporal

core_pfieldgroups_3

  • Occupation
    Freelance cgi artist

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  1. hawk_silk

    Faces of War [WW2]

    That's a bug we are aware of and are looking into, it's a little odd as apparently it can also happen with base A3 stuff. For now restarting your game should fix it.
  2. hawk_silk

    Faces of War [WW2]

    Ordnance factory reporting. Ordnance engineers are proud to report that they have completed their development order, now shipping to the front: Give 'em hell boys.
  3. hawk_silk

    Faces of War [WW2]

    They say a picture is worth a thousand words right? So, I present to you a whole two thousand words... And ingame: Enjoy...
  4. hawk_silk

    Faces of War [WW2]

    Yep, pushed back to 2035... You can send your hate mail to: It'sAlltpM'sFault@NotARealAddress.com
  5. hawk_silk

    Faces of War [WW2]

    'Newest member'? U wot m8? anyway since our other 'Newest member' Miska forgot some key information... Left to right: sWG 40 'Packkiste'. sWG 41. sWG 40/41 ammo. Regards Hawk.
  6. hawk_silk

    Faces of War [WW2]

    Server side bud... if (isServer) then {SCRIPTCODE}; Will do the job for you. Regards Hawk.
  7. hawk_silk

    Faces of War [WW2]

    You'll need to open the 'Attributes' then 'General' tab in Eden and change Independent from friendly with Blufor to Hostile,that'll sort it for you bud. Regards Hawk.
  8. hawk_silk

    Faces of War [WW2]

    Try using: FlakCannon forceWeaponFire [weaponState FlakCannon select 1,weaponState FlakCannon select 2]; replace "FlakCannon" with the name of your gun of course. Regards Hawk.
  9. hawk_silk

    MKY Sandstorm script

    Hey don't worry m0nkey, I don't want to make extra work for you, or rush you into doing anything. I appreciate your answers above though and will look into it. Thanks again. Regards Hawk.
  10. hawk_silk

    MKY Sandstorm script

    Great work m0nkey, can't wait to apply this to a mission I have planned but I have a query if you don't mind. Is it possable to 'terminate' the storm mid-mission? I'd like to have the 'light' version running until a certain point in the mission, at which point it would switch to the 'heavy' version. Keep up the good work. Regards Hawk.
  11. Hey x3kj, thanks for the suggestion. Using just the German uniforms.pbo, CBA and ACE 3 I placed down a couple of guys with the 'Fleck' BDUs and a vanilla A3 MK20, first shot on AI the game was fine, second shot CTD occurred. Now I have no idea what the errors in the .rpt mean but they are below. I should also note that Delta Hawk's USM mod also does the same as BW_Kleiderkammer, so I initially thought it might be an error with custom uniforms in general, but the likes of RHS work fine. My guess is it's probably something to do with the new 'Hitpoints' system added with the 'Nexus' update, but I can't be certain. Hopefully yourself or somebody else has an idea what that means as I'm clueless. Regards Hawk.
  12. Hi Herr_KaLeun, I recently discovered your teams excelent work and it's inspired me to do some Bundeswehr missions, but I've ran into a pretty big issue. When combined with ACE 3 (version 3.4.1) my game CTDs when a unit is shot, after removing various .pbo files from the folders I believe I've narrowed the issue down to something within the 'german_uniforms.pbo', have you experienced anything like this? Or have any possable advice? Regards Hawk.
  13. Loved the MELB for quite some time already, but damn that 'Easter Egg' is fantastic! Nicely done folks. Regards Hawk.
  14. hawk_silk

    Ingame music trigger

    The reason (I think) it is only playing for you on the server is because you are using a script .sqf when you don't need to for playing a music track. Try this instead... Description.ext: class CfgSounds { class track1 { name = "track1"; sound[] = {music\songname1.ogg,5.0,1.0}; titles[] = {};}; class track2 { name = "track2"; sound[] = {music\songname2.ogg,5.0,1.0}; titles[] = {};}; }; In Trigger(s) Activation: PlayMusic "track1"; That should result in the music track playing for all connected clients. Regards Hawk.
  15. Excellent glad you got it sorted out, happy I was able to help you. Regards Hawk.
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