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Once the hotfix has been applied go into Configure | Game | Layout then press the OK button. Restart the game like it says and all fixed. For me anyways...

Thanks. this one fixed it for me also

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in scocher and sochor, in the UI appears "amos mortar 155 mm"

i'm old, but the amos mortar is build on the Patria amv and is realized on double tube on 120 mm

usually the western tube are in 155 mm (GPF grand puissance Filloux)

the eastern tube on 152 mm (De Bange caliber) :D

maybe on 2035 is different

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The AI is still fubar. Placed AT specialist on a rooftop and an enemy IFV ~300 meters away with LOS to it. AI will lie down and stay there, and with setUnitPos "MIDDLE" it will keep aiming the IFV with his rifle.

Is Arma 3 pvp-only?

I placed AT specialist on a rooftop and an enemy IFV 300 meters away with LOS to it, and myself near the AT guy as a civilian. The moment he saw the IFV, he took his launcher and shot with success. After that, and seeing the crew jump out, he went prone and started shooting with the rifle.

I tried differend kind of rooftops and elevations. Worked every time.

You should make a repro mission (or a video), before judging AI as "fubar" or the game as "pvp-only".

If there is some situation where AI doesn't use the launcher when he should (or acts like "fubar" in some other way), and is reproducible, I think the devs would like to know that too.

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Once the hotfix has been applied go into Configure | Game | Layout then press the OK button. Restart the game like it says and all fixed. For me anyways...

Thanks. This works.

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I placed AT specialist on a rooftop and an enemy IFV 300 meters away with LOS to it, and myself near the AT guy as a civilian. The moment he saw the IFV, he took his launcher and shot with success. After that, and seeing the crew jump out, he went prone and started shooting with the rifle.

I tried differend kind of rooftops and elevations. Worked every time.

You should make a repro mission (or a video), before judging AI as "fubar" or the game as "pvp-only".

If there is some situation where AI doesn't use the launcher when he should (or acts like "fubar" in some other way), and is reproducible, I think the devs would like to know that too.

I wasn't able to repro either, AT immediately switched to Titan and fired enough missiles to either destroy the target, or enough to get the crew out after which the AT took his Katiba and started shooting the fleeing crew.

Tried a few different rooftops with ranges varying from 100 to 400ish meters.

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Found a bug with SCUBA: you can hear emeny divers shout underwater.

Yay!

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the 35 mm from the AA veichles and the 30 mm guns are the most powerful weapons in game, are able destroy entire buildings with few shots

BTW there are any chances that we can see the recoil on this vehicles ? rear lights etc etc...

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Found a bug with SCUBA: you can hear enemy divers shout underwater.

Why is that a bug?

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As for the FIA uniforms - there has been an issue with FIA on OPFOR and Independent side that their soldier didn't have correct uniform in inventory. That is what has been fixed, there was no other change :icon_twisted:

I hate to say it but that's not true. I have pictures. The marksman used to have that kufiya (or whatever it's called). Now he has a hat. I spawned 5 of them just to make sure the hat wasn't random. Now the rifleman is the only one that has one on.

here is the before: http://i1340.photobucket.com/albums/o726/Victim913/arma32013-09-0423-03-01-30_zps329f2608.png

here is the after: you can also see how the layout got screwed up with last update: http://i1340.photobucket.com/albums/o726/Victim913/arma32013-09-2609-48-36-57_zps11906e5f.png

You can also hear hidden/invisible people giving orders.

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Same here however found the fix for those of us that ran the game before the hotfix was deployed.

Once the hotfix has been applied go into Configure | Game | Layout then press the OK button. Restart the game like it says and all fixed. For me anyways...

Yeah restarting the Steam didn't help. Needed to go in the layout editor and press OK and then restart the game.

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The AI is still fubar. Placed AT specialist on a rooftop and an enemy IFV ~300 meters away with LOS to it. AI will lie down and stay there, and with setUnitPos "MIDDLE" it will keep aiming the IFV with his rifle.

Is Arma 3 pvp-only?

Make sure they spotted the vehicle.

can you post the repro up for others to take a look at?

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Why is that a bug?
You can't shout under water, or better, you can "shout" but you certainly can't be understood.

Yay!

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I placed AT specialist on a rooftop and an enemy IFV 300 meters away with LOS to it, and myself near the AT guy as a civilian. The moment he saw the IFV, he took his launcher and shot with success. After that, and seeing the crew jump out, he went prone and started shooting with the rifle.

I tried differend kind of rooftops and elevations. Worked every time.

You should make a repro mission (or a video), before judging AI as "fubar" or the game as "pvp-only".

If there is some situation where AI doesn't use the launcher when he should (or acts like "fubar" in some other way), and is reproducible, I think the devs would like to know that too.

Here's a repro mission. Now tell me: is the A"I" as useful as a sack full of rotten potatoes. Rotate the AFV 180 degrees and notice how the A"I" will suddenly engage when the IFV is facing towards him.!

Conclusion: the best APS is to turn the rear armor towards the threat. Q.E.D

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Ok, let's call it "inconsistency" then.

Yay!

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Here's a repro mission. Now tell me: is the A"I" as useful as a sack full of rotten potatoes. Rotate the AFV 180 degrees and notice how the A"I" will suddenly engage when the IFV is facing towards him.!

Conclusion: the best APS is to turn the rear armor towards the threat. Q.E.D

Confirmed, seems to be an issue with the Gorgon, the missile specialist engaged any other vehicle I tried in Gorgon's place.

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Same thing happens with the Marid. Maybe something to do with them both being wheeled vehicles?

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The Altis Airport runway lights look very odd to me, especially late in the afternoon...is that exaggerated glow effect intended?

I also discovered another (probably old and already known?) bug, which I'm too lazy to report on the feedback tracker:

Get in a Strider as commander and press "Ctrl + Q" or "Ctrl + E" and the whole vehicle will move instead of the players view...

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Confirmed, seems to be an issue with the Gorgon, the missile specialist engaged any other vehicle I tried in Gorgon's place.

Swapped it out for a Madrid and he wouldn't attack either. T-100 or Kaymsh? Those he smoked!

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