killjoe_R3F 60 Posted March 5, 2014 ye i noticed it myself, i will try get this hotfixed For us it is OK Now. It was more a personnal pb... Share this post Link to post Share on other sites
laverniusregalis 10 Posted March 5, 2014 Just noticed the new M2A4 Slammer UP. It's awesome. 12.7mm HMG on top of the turret, finally. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 5, 2014 Not yet enough to start a server in 1.12 version ye it's because you still using 1.10 binary with 1.12 data ;) just replace it Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted March 5, 2014 Does anyone know why I keep having armor plating instead of the cage on the rear of the Kuma? I placed it in the editor and it seems to randomly put armor plating over the bars. If I put 2 Kuma on a map, one has the cage the other the plating. I restart without changing anything, this time they both have plating. Another restart, one with cage other with plating, etc..etc..etc. I just tried it with user retextured kuma that is all tan colored and it always has the green digital armor plating on the rear. As a matter of fact, the same thing happens with the FIA offroads. sometimes they have doors, sometimes not. Sometimes the rear side is there sometime not. Some vehicles have things randomized, like the civilians cars colors, its the same with the FIA offroads and should be with the Kuma, but there are commands IIRC that make you choose what version of the vehicle you want, i remember people found an cop offroad on the game with this and other versions that wouldn't spawn other way. Unfortunately i recall nothing about these commands. Share this post Link to post Share on other sites
2nd ranger 282 Posted March 5, 2014 Were the weapon holders removed? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 5, 2014 Something I think that would be pretty awesome for the vehicles is a start up sequence like this: And another thing would to have the tanks rattle around a bit while they're moving and or firing. Share this post Link to post Share on other sites
Smurf 12 Posted March 6, 2014 Some vehicles have things randomized, like the civilians cars colors, its the same with the FIA offroads and should be with the Kuma, but there are commands IIRC that make you choose what version of the vehicle you want, i remember people found an cop offroad on the game with this and other versions that wouldn't spawn other way. Unfortunately i recall nothing about these commands. I think this randomize thing is pretty nice and should be used even more for small details. Share this post Link to post Share on other sites
bhaz 0 Posted March 6, 2014 (edited) Fixed: An issue in multiplayer where server-owned vehicles caused FPS drop Did this change make it onto the stable branch? It wasn't in the SPOTREP patch notes and it made a huge difference to performance. edit: this one Edited March 6, 2014 by bhaz linky Share this post Link to post Share on other sites
pettka 694 Posted March 6, 2014 Were the weapon holders removed? They should be in there, I'll investigate the issue. Thanks a lot for letting us know :icon_twisted: Share this post Link to post Share on other sites
Lucasmnunesk 2 Posted March 6, 2014 (edited) I think this randomize thing is pretty nice and should be used even more for small details. Same here, add some nice variety. Just was pointing out for the guy that was (if i understood correctly) trying to add some custom texture, but the Kuma cage was in different color, that he has control over this randomization. Edit: Just add to the vehicle init this: this animate ["HideHull",0]; Edited March 6, 2014 by Lucasmnunesk Share this post Link to post Share on other sites
DnA 5155 Posted March 6, 2014 Did this change make it onto the stable branch? It wasn't in the SPOTREP patch notes and it made a huge difference to performance. Actually, it seems the change did make it in, but we suffered some internal miscommunication about that. The programmer is still looking to improve it further, so the current state is in the update, but the task isn't completed. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 6, 2014 Can anyone point me in the direction to finding the weapon holders in the editor please? Share this post Link to post Share on other sites
james2464 177 Posted March 6, 2014 FYI these four commands are broken on stable branch http://feedback.arma3.com/view.php?id=17655 Share this post Link to post Share on other sites
themaster303 22 Posted March 6, 2014 stable since last patch / (dev?) i do still see rubberbending on server. thought that whould be gone since the new update. sometimes vehicle / characters go all over the place. Share this post Link to post Share on other sites
bhaz 0 Posted March 6, 2014 Actually, it seems the change did make it in, but we suffered some internal miscommunication about that. The programmer is still looking to improve it further, so the current state is in the update, but the task isn't completed. Good to hear :), thanks for the info. Share this post Link to post Share on other sites
2nd ranger 282 Posted March 6, 2014 The new ACPC2 sound isn't working, only the sound of the working parts can be heard. UGL sound not playing either. Share this post Link to post Share on other sites
DnA 5155 Posted March 6, 2014 FYI these four commands are broken on stable branchhttp://feedback.arma3.com/view.php?id=17655 This and one common server crash is very unfortunate :( We're firstly fixing both, before considering a hotfix to main branch. Share this post Link to post Share on other sites
Varanon 892 Posted March 6, 2014 Added: Prototype of weather and time synchronization for MP How does that look specifically ? Is the weather and time automatically distributed, or does the server need to execute, for example, a function to do that ? Share this post Link to post Share on other sites
NoPOW 59 Posted March 6, 2014 - Crosshair size roughly matches the extent of weapon sway This only seems to work if your body is proned, standing or crouching, not with the stances in between (Ctrl+s/w). Share this post Link to post Share on other sites
trnapster 12 Posted March 6, 2014 Since you are currently working on vehicle optics... How about adding a bearing indicator? At least to the MBT... I don't see why there is an elevation indicator but no bearing indicator. Share this post Link to post Share on other sites
dna_uk 30 Posted March 6, 2014 added: Prototype of weather and time synchronization for mp Praise the lord! Share this post Link to post Share on other sites
trnapster 12 Posted March 6, 2014 I'm not hearing a sound when reloading any UGL grenades. Anyone else? added: Prototype of weather and time synchronization for mp Share this post Link to post Share on other sites
turin turambar 0 Posted March 6, 2014 Is the explosive charge damage ok? It was changed the other day. I say this because I was playing today a simple but nice mission, "On the other side", where I have to blow up 2 artillery pieces. I used 2 explosive charges and a claymore in one of them, and it still didn't blow up. Share this post Link to post Share on other sites
james2464 177 Posted March 6, 2014 This and one common server crash is very unfortunate :( We're firstly fixing both, before considering a hotfix to main branch. Thanks for the update :bounce3: Added: Prototype of weather and time synchronization for MP Hell yeah! Share this post Link to post Share on other sites
muf 49 Posted March 6, 2014 Since you are currently working on vehicle optics... How about adding a bearing indicator? At least to the MBT... I don't see why there is an elevation indicator but no bearing indicator. Addition of bearing indicator directly to the optics is planned, but faces some minor technical issues. Until it makes its way to the game, bearing indicator which is part of HUD compass could be used instead. Share this post Link to post Share on other sites