gliptal 25 Posted September 26, 2013 Restarting Steam fixed for me. Yay! Share this post Link to post Share on other sites
mr_centipede 31 Posted September 26, 2013 Once the hotfix has been applied go into Configure | Game | Layout then press the OK button. Restart the game like it says and all fixed. For me anyways... Thanks. this one fixed it for me also Share this post Link to post Share on other sites
roberthammer 582 Posted September 26, 2013 btw guys what are the new values for the red dot glow? Share this post Link to post Share on other sites
zukov 490 Posted September 26, 2013 in scocher and sochor, in the UI appears "amos mortar 155 mm" i'm old, but the amos mortar is build on the Patria amv and is realized on double tube on 120 mm usually the western tube are in 155 mm (GPF grand puissance Filloux) the eastern tube on 152 mm (De Bange caliber) :D maybe on 2035 is different Share this post Link to post Share on other sites
Azzur33 1 Posted September 26, 2013 The AI is still fubar. Placed AT specialist on a rooftop and an enemy IFV ~300 meters away with LOS to it. AI will lie down and stay there, and with setUnitPos "MIDDLE" it will keep aiming the IFV with his rifle.Is Arma 3 pvp-only? I placed AT specialist on a rooftop and an enemy IFV 300 meters away with LOS to it, and myself near the AT guy as a civilian. The moment he saw the IFV, he took his launcher and shot with success. After that, and seeing the crew jump out, he went prone and started shooting with the rifle. I tried differend kind of rooftops and elevations. Worked every time. You should make a repro mission (or a video), before judging AI as "fubar" or the game as "pvp-only". If there is some situation where AI doesn't use the launcher when he should (or acts like "fubar" in some other way), and is reproducible, I think the devs would like to know that too. Share this post Link to post Share on other sites
Seitan 8 Posted September 26, 2013 Once the hotfix has been applied go into Configure | Game | Layout then press the OK button. Restart the game like it says and all fixed. For me anyways... Thanks. This works. Share this post Link to post Share on other sites
Electricleash 133 Posted September 26, 2013 The 'Missing Moon glow' from two weeks ago is back, not sure if this came back in today's or yesterdays update as I wasn't able to test yesterdays build. http://feedback.arma3.com/view.php?id=13198 Share this post Link to post Share on other sites
CaptainObvious 95 Posted September 26, 2013 I placed AT specialist on a rooftop and an enemy IFV 300 meters away with LOS to it, and myself near the AT guy as a civilian. The moment he saw the IFV, he took his launcher and shot with success. After that, and seeing the crew jump out, he went prone and started shooting with the rifle.I tried differend kind of rooftops and elevations. Worked every time. You should make a repro mission (or a video), before judging AI as "fubar" or the game as "pvp-only". If there is some situation where AI doesn't use the launcher when he should (or acts like "fubar" in some other way), and is reproducible, I think the devs would like to know that too. I wasn't able to repro either, AT immediately switched to Titan and fired enough missiles to either destroy the target, or enough to get the crew out after which the AT took his Katiba and started shooting the fleeing crew. Tried a few different rooftops with ranges varying from 100 to 400ish meters. Share this post Link to post Share on other sites
gliptal 25 Posted September 26, 2013 Found a bug with SCUBA: you can hear emeny divers shout underwater. Yay! Share this post Link to post Share on other sites
zukov 490 Posted September 26, 2013 the 35 mm from the AA veichles and the 30 mm guns are the most powerful weapons in game, are able destroy entire buildings with few shots BTW there are any chances that we can see the recoil on this vehicles ? rear lights etc etc... Share this post Link to post Share on other sites
kylania 568 Posted September 26, 2013 Found a bug with SCUBA: you can hear enemy divers shout underwater. Why is that a bug? Share this post Link to post Share on other sites
Victim9l3 11 Posted September 26, 2013 As for the FIA uniforms - there has been an issue with FIA on OPFOR and Independent side that their soldier didn't have correct uniform in inventory. That is what has been fixed, there was no other change :icon_twisted: I hate to say it but that's not true. I have pictures. The marksman used to have that kufiya (or whatever it's called). Now he has a hat. I spawned 5 of them just to make sure the hat wasn't random. Now the rifleman is the only one that has one on. here is the before: http://i1340.photobucket.com/albums/o726/Victim913/arma32013-09-0423-03-01-30_zps329f2608.png here is the after: you can also see how the layout got screwed up with last update: http://i1340.photobucket.com/albums/o726/Victim913/arma32013-09-2609-48-36-57_zps11906e5f.png You can also hear hidden/invisible people giving orders. Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 26, 2013 Same here however found the fix for those of us that ran the game before the hotfix was deployed.Once the hotfix has been applied go into Configure | Game | Layout then press the OK button. Restart the game like it says and all fixed. For me anyways... Yeah restarting the Steam didn't help. Needed to go in the layout editor and press OK and then restart the game. Share this post Link to post Share on other sites
instagoat 133 Posted September 26, 2013 The AI is still fubar. Placed AT specialist on a rooftop and an enemy IFV ~300 meters away with LOS to it. AI will lie down and stay there, and with setUnitPos "MIDDLE" it will keep aiming the IFV with his rifle.Is Arma 3 pvp-only? Make sure they spotted the vehicle. can you post the repro up for others to take a look at? Share this post Link to post Share on other sites
gliptal 25 Posted September 26, 2013 Why is that a bug?You can't shout under water, or better, you can "shout" but you certainly can't be understood.Yay! Share this post Link to post Share on other sites
MavericK96 0 Posted September 26, 2013 Why is that a bug? Try going diving and shouting underwater. :p Share this post Link to post Share on other sites
Gekkibi 11 Posted September 26, 2013 I placed AT specialist on a rooftop and an enemy IFV 300 meters away with LOS to it, and myself near the AT guy as a civilian. The moment he saw the IFV, he took his launcher and shot with success. After that, and seeing the crew jump out, he went prone and started shooting with the rifle.I tried differend kind of rooftops and elevations. Worked every time. You should make a repro mission (or a video), before judging AI as "fubar" or the game as "pvp-only". If there is some situation where AI doesn't use the launcher when he should (or acts like "fubar" in some other way), and is reproducible, I think the devs would like to know that too. Here's a repro mission. Now tell me: is the A"I" as useful as a sack full of rotten potatoes. Rotate the AFV 180 degrees and notice how the A"I" will suddenly engage when the IFV is facing towards him.! Conclusion: the best APS is to turn the rear armor towards the threat. Q.E.D Share this post Link to post Share on other sites
kgino1045 12 Posted September 26, 2013 Why is that a bug? It's not a bug but no reality :) Share this post Link to post Share on other sites
gliptal 25 Posted September 26, 2013 Ok, let's call it "inconsistency" then. Yay! Share this post Link to post Share on other sites
CaptainObvious 95 Posted September 26, 2013 Here's a repro mission. Now tell me: is the A"I" as useful as a sack full of rotten potatoes. Rotate the AFV 180 degrees and notice how the A"I" will suddenly engage when the IFV is facing towards him.!Conclusion: the best APS is to turn the rear armor towards the threat. Q.E.D Confirmed, seems to be an issue with the Gorgon, the missile specialist engaged any other vehicle I tried in Gorgon's place. Share this post Link to post Share on other sites
2nd ranger 282 Posted September 26, 2013 Same thing happens with the Marid. Maybe something to do with them both being wheeled vehicles? Share this post Link to post Share on other sites
CaptainObvious 95 Posted September 26, 2013 Maybe something to do with them both being wheeled vehicles? This is it, happens with cars also. Share this post Link to post Share on other sites
novemberist 2 Posted September 26, 2013 The Altis Airport runway lights look very odd to me, especially late in the afternoon...is that exaggerated glow effect intended? I also discovered another (probably old and already known?) bug, which I'm too lazy to report on the feedback tracker: Get in a Strider as commander and press "Ctrl + Q" or "Ctrl + E" and the whole vehicle will move instead of the players view... Share this post Link to post Share on other sites
Gekkibi 11 Posted September 26, 2013 Created a ticket: 0014962: AI can't target some vehicles with Titan in some situations Share this post Link to post Share on other sites
kylania 568 Posted September 26, 2013 Confirmed, seems to be an issue with the Gorgon, the missile specialist engaged any other vehicle I tried in Gorgon's place. Swapped it out for a Madrid and he wouldn't attack either. T-100 or Kaymsh? Those he smoked! Share this post Link to post Share on other sites