bigpickle 0 Posted May 24, 2013 Thermal Imagery textures improved for sniper rifles I cant get any night vision/thermal with any scope in game at the moment. Share this post Link to post Share on other sites
kremator 1065 Posted May 24, 2013 We really need AI to have the 'oh shit I'm under fire' reaction. Presently they are too relaxed! I remember my military training ... dash, down, crawl, observe, sights, fire ! Why can't the AI do something like this? The AI seem to have difficulty in remembering the direction that the enemy are pushing - yes it is OK for some troops to be watching the rear, but you SURELY don't advance out of cover looking in the wrong direction?? Share this post Link to post Share on other sites
pettka 694 Posted May 24, 2013 quite good sounds are this. But yeah, can be heard at quite short distances only. Ive made a quick test mission. 1 spotter with 2 snipers each, at 1.7km distance. Takes a while, until my team spotter, locates enemy sniper team, and they end up, geting out of ammo, without hitting anyone. Set the skills to the maximum, and sergant rank each. This. Do you really think that AI should beat the records? :icon_twisted: Share this post Link to post Share on other sites
NeuroFunker 11 Posted May 24, 2013 (edited) This. Do you really think that AI should beat the records? :icon_twisted: i see most records were from 2 to 2,4, 1,7km seems reasonable to me, if you set their skills to maximum :p Me and my ai team mates were not moving whole time, so were the enemy, i guess at least 1 injury and casualty could be a deal. I could hit them quite easy, especially after playing as sniper with ACE, where you have wind to take in account. 8) Edited May 24, 2013 by NeuroFunker Share this post Link to post Share on other sites
maddogx 13 Posted May 24, 2013 i see most records were from 2 to 2,4, 1,7km seems reasonable to me, if you set their skills to maximum :p Me and my ai team mates were not moving whole time, so were the enemy, i guess at least 1 injury and casualty could be a deal. I could hit them quite easy, especially after playing as sniper with ACE, where you have wind to take in account. 8) Speaking of which: #4729 Needs more votes. ;) Share this post Link to post Share on other sites
blu3sman 11 Posted May 24, 2013 I cant get any night vision/thermal with any scope in game at the moment. I think they meant this Share this post Link to post Share on other sites
pettka 694 Posted May 24, 2013 i see most records were from 2 to 2,4, 1,7km seems reasonable to me, if you set their skills to maximum :p Me and my ai team mates were not moving whole time, so were the enemy, i guess at least 1 injury and casualty could be a deal. I could hit them quite easy, especially after playing as sniper with ACE, where you have wind to take in account. 8) Did you, by the way, happen to notice that the list consists of all confirmed kills for ranges greater than 1 250 meters :icon_twisted: Share this post Link to post Share on other sites
gpha5e 1 Posted May 24, 2013 BIS, sound engineers!!! guys, the sound for some sniper rifles is a joke, like a muddy with no punch flanged or chorused fart!!! need to be changed asap!!! especially the m320 sound Share this post Link to post Share on other sites
SweetMatix 10 Posted May 24, 2013 BIS, sound engineers!!! guys, the sound for some sniper rifles is a joke, like a muddy with no punch flanged or chorused fart!!! need to be changed asap!!! especially the m320 sound Sounds a bit harsh but I got to agree that sniper rifle sound is like muffled or something. Share this post Link to post Share on other sites
EDcase 87 Posted May 24, 2013 Currently the M320 LRR has almost no recoil (vertical) when standing. I guess that will change?!?!?! It has about the same recoil as the MX series And when are we going to have elevation control for the RCO and ARCO scopes? Share this post Link to post Share on other sites
nmdanny 22 Posted May 24, 2013 BIS, sound engineers!!! guys, the sound for some sniper rifles is a joke, like a muddy with no punch flanged or chorused fart!!! need to be changed asap!!! especially the m320 sound I'm pretty sure that BIS sound engineers didn't intend on sniper rifles sounding like farts, it's a known bug Share this post Link to post Share on other sites
NeuroFunker 11 Posted May 24, 2013 actually the sounds itself are fine, but yeah, could be tweaked, for more punchy sound. ---------- Post added at 14:43 ---------- Previous post was at 14:42 ---------- Did you, by the way, happen to notice that the list consists of all confirmed kills for ranges greater than 1 250 meters :icon_twisted: yeah, thats quite impressive, no doubt :) Share this post Link to post Share on other sites
kamaradski 10 Posted May 24, 2013 Did you, by the way, happen to notice that the list consists of all confirmed kills for ranges greater than 1 250 meters :icon_twisted: Thats not true, they had to remove Chuck Norris from the list as your browser cannot handle such long lists .... Share this post Link to post Share on other sites
EDcase 87 Posted May 24, 2013 Problem with SOS (sniper scope): http://feedback.arma3.com/view.php?id=8657 Anyone want to do some more testing? Share this post Link to post Share on other sites
pettka 694 Posted May 24, 2013 And when are we going to have elevation control for the RCO and ARCO scopes? RCO is a collimator optics, they usually have fixed zeroing (of 300 meters in our case). And the ARCO optics reticle would make no sense with zeroing, why would you have 400 meters mark in the reticle if You cold simply adjust the zeroing? :icon_twisted: Share this post Link to post Share on other sites
nikiforos 450 Posted May 24, 2013 Mr.pettka, what about the missing runway parts? Am I the only one with this problem since the latest stable update? Share this post Link to post Share on other sites
Pihec 10 Posted May 24, 2013 (edited) Hi guys! I have an opinion about when and where can we access our inventory. If you noticed it is only accessible while being on foot. You can't access it while being in vehicles. In my opinion it should also be avalible while being inside some of the vehicles (Ifrit, Hunter, KA-60, etc.). But it shouldn't be avalible in all of them (quadbike, AH-9, MH-9, bycicles etc.) due to logical reasons :) Inventory access should also depend on your position in the vehicle. A driver/pilot/gunner shouldn't be able to access inventory while other passangers that are just sitting inside as a transport group should be able to access it. You can also vote on it. Here is my Issue 0008660: http://feedback.arma3.com/view.php?id=8660 Please comment! Thank you! Edited May 24, 2013 by PurePassion Please post in the already existing Threads. Thank you Share this post Link to post Share on other sites
papanowel 120 Posted May 24, 2013 Mr.pettka, what about the missing runway parts? Am I the only one with this problem since the latest stable update? I made a ticket yesterday (it was already mention). Here is the right ticket. Share this post Link to post Share on other sites
simon1279 53 Posted May 24, 2013 RCO is a collimator optics, they usually have fixed zeroing (of 300 meters in our case). And the ARCO optics reticle would make no sense with zeroing, why would you have 400 meters mark in the reticle if You cold simply adjust the zeroing? :icon_twisted: yes totally agree here, basically they are assault rifles and real ACOG can't be "zeroed", just sniper scopes can Share this post Link to post Share on other sites
nikiforos 450 Posted May 24, 2013 I made a ticket yesterday (it was already mention).Here is the right ticket. Yes, I know that Papanowel but thing that worries me is that only you and me mentioned that. Now I see that 7 people voted up but it's not enough. Share this post Link to post Share on other sites
pettka 694 Posted May 24, 2013 Mr.pettka, what about the missing runway parts? Am I the only one with this problem since the latest stable update? Known issues state at the end of program part something like this: Portion of runways might be invisible. I would assume it is a more common problem and the programmers would like to address it, but don't take this as a promise of early fix, things tend to get complicated :icon_twisted: Share this post Link to post Share on other sites
DnA 5156 Posted May 24, 2013 I cant get any night vision/thermal with any scope in game at the moment. Sorry for the confusion - this change related to the TI texture of the rifles itself (when seen in TI from whatever optics that support it). Share this post Link to post Share on other sites
papanowel 120 Posted May 24, 2013 (edited) Known issues state at the end of program part something like this: Portion of runways might be invisible. I would assume it is a more common problem and the programmers would like to address it, but don't take this as a promise of early fix, things tend to get complicated :icon_twisted: It's not really annoying anyway, we can get over it. Edited May 24, 2013 by Papanowel forget a word Share this post Link to post Share on other sites
metalcraze 290 Posted May 24, 2013 Speaking of which: #4729Needs more votes. ;) Yes, sniping is too boring at the moment without the wind. 1. Use range finder to determine range to target, 2. zero in, 3. hit win button. Also we need some kind of a sound effect for when changing zeroing I think. Those little "clicks" when you dial in elevation/windage into the scope. For audio-feedback's sake The recoil when standing for M320 is indeed to small. It's easily possible to use it like M14. Share this post Link to post Share on other sites
EDcase 87 Posted May 24, 2013 (edited) RCO is a collimator optics, they usually have fixed zeroing (of 300 meters in our case). And the ARCO optics reticle would make no sense with zeroing, why would you have 400 meters mark in the reticle if You cold simply adjust the zeroing? :icon_twisted: I'm not talking about the collimator sight on top but the actual scope. They can be adjusted. If you look at the ACOG manufaturers info PDF it describes the adjustment is done with prisms and 1 click = 100 yards. The markings are to give you an offset from your zero point. So what are the adjustment knobs for??? They are even modelled in the game :D Edited May 24, 2013 by EDcase Share this post Link to post Share on other sites