OMAC 254 Posted October 20, 2012 When playing my alltime-favorite mission "Bomberman" on Winter Kolgujev i noticed that all Winter units (Opfor and Bluefor) have ATs on their backs (just visual - u cant use them), i checked again in editor, Woodland units r fine. Sorry if it was reported already, i didnt read all pages Install Demo 4 Patch 1, available on the first page of this thread. :) Share this post Link to post Share on other sites
runforrest 10 Posted October 20, 2012 oh boy im getting old :rolleyes: :D Share this post Link to post Share on other sites
von_paulus 0 Posted October 20, 2012 Can anyone tell me how to use a flare with any of the CWR2 grenade launchers ("cwr2_AK74_GL", "cwr2_M16A2_GL" and "cwr2_AKM_GL")? I add the flares in a ammo crate with "this addmagazinecargo ["flare",x]". In game I'm able to load them to my gear. But none of the grenade launchers load them. Am I doing anything wrong? BTW, I love this mod. Share this post Link to post Share on other sites
W0lle 1046 Posted October 20, 2012 The class name of the Flares changed already in ARMA. For the GP25 they are: FlareWhite_GP25 FlareGreen_GP25 FlareRed_GP25 FlareYellow_GP25 For the M203: FlareWhite_M203 FlareGreen_M203 FlareRed_M203 FlareYellow_M203 So your line for the ammo crate would be: this addMagazineCargo ["FlareWhite_M203",10]; Share this post Link to post Share on other sites
von_paulus 0 Posted October 21, 2012 I thought that those wouldn't work with the cwr2 weapons so I didn't checked. Thanks, W0lle. Share this post Link to post Share on other sites
max power 21 Posted October 21, 2012 In most cases CWR2 weapons can also use BI ammo as well. Share this post Link to post Share on other sites
pachira 1 Posted October 22, 2012 What is the difference between officer and officer night? Do they just have nightvision for the night versions, or are their outfits a little different? Share this post Link to post Share on other sites
max power 21 Posted October 22, 2012 The only difference is in their equipment. The night officers have night vision and flares. Share this post Link to post Share on other sites
Variable 322 Posted November 20, 2012 (edited) On Sunday we completed the 100th CWR2 mission on the CiA coop server. Beating 100 missions of a great mod should be celebrated, at least by saying a warm - Thank you CWR2 team, and thank you all CWR2 mission makers! May we play and beat at least 200 more :) Edited November 20, 2012 by Variable Share this post Link to post Share on other sites
rundll.exe 12 Posted November 20, 2012 On Sunday we completed the 100th CWR2 mission on the CiA coop server. Beating 100 missions of a great mod should be celebrated, at least by saying a warm - Thank you CWR2 team, and thank you all CWR2 mission makers! May we play and beat at least 200 more :) this! Thanks a lot for countless hours of rock-solid coop gameplay with the CWR2 mod. It even manages to have us shout out in TS: "This is the real OFP feeling" during some missions. I think that we can conclude that you guys did the job right (don't forget the mission makers here too)! Therefore, I give the CWR2 team and all contributors 6/5 dancing bananas (thats right, 6 out of 5!): :yay::yay::yay: Share this post Link to post Share on other sites
Tom_48_97 523 Posted November 20, 2012 Thanks, I'm hungry! Share this post Link to post Share on other sites
EliasComando 10 Posted November 20, 2012 greats news :) Share this post Link to post Share on other sites
OMAC 254 Posted November 21, 2012 Very nice indeed: Share this post Link to post Share on other sites
mr_centipede 31 Posted November 21, 2012 Viktor's office? Share this post Link to post Share on other sites
carlostex 38 Posted November 21, 2012 I haven't played Arma in a while but i surely remembered to try the latest from CWR2. And it's awesome. Thanks guys. I'm feeling inspired to start planning a concept for a different style MP mission. Share this post Link to post Share on other sites
OMAC 254 Posted November 22, 2012 Viktor's office? Yes! :) Share this post Link to post Share on other sites
max power 21 Posted November 22, 2012 Victor really needs to hire someone to clean those walls! Share this post Link to post Share on other sites
OMAC 254 Posted November 22, 2012 (edited) At least he has good taste in art and cartography.... Edited November 25, 2012 by OMAC Share this post Link to post Share on other sites
OMAC 254 Posted November 25, 2012 (edited) Nice new (and hopefully temporary) touch: Edited November 25, 2012 by OMAC Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 25, 2012 Where is the link between the OFP story + time? Is there really a need to put such stuff in a mod/addon or is just someone going over the top?? Please keep CWR2 clean from ongoing/actual incident.... Share this post Link to post Share on other sites
max power 21 Posted November 25, 2012 We have quite a few billboards that don't have a direct link to the OFP story, for humour or other reasons. Your criticism is noted, NoRailgunner. Share this post Link to post Share on other sites
OMAC 254 Posted November 26, 2012 (edited) Were those billboards in the original OFP? If so, what was on them? I guess the ivanmartin ones replaced the OFP adverts like this one: Side note: I like the CWR2 name, but I think the devs missed a chance to generate real excitement among English-centric gaming insiders by not naming it something like "Cold War Battleshock Operation Force 3: Thunderstorm Troops." ;) :D http://www.bistudio.com/index.php/english/company/developers-blog/129-arma-2-the-name-tale Edited November 26, 2012 by OMAC Share this post Link to post Share on other sites
blankcache 1 Posted November 27, 2012 Well , I'm new on this forum but I've been playing since Arma1 and must say Thanks to all who were involved in producing such an excellent mod. I've recently have had the pleasure of playing on the [CiA] coop sever that runs this mods missions and enjoyed the experience completely. Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted November 29, 2012 Here is a video I made a few days ago after really playing with this for the first time: I'm not really into winter stuff all that much, but Kolgujev is quite possibly one of my most favorite maps ever, so I figured I'd give the winter version a try. As it turned out I liked it a lot and had some good gameplay against the AI. Damn Soviets are good at taking my infantry out........ Fantastic job guys, the quality truly is top notch. Great mod. Keep up the good work. Share this post Link to post Share on other sites