theevancat 277 Posted March 4, 2015 Devs are probably looking here and giggling. "They have no idea," they say. If it were new MGs it'd be other stuff like changing boat turrets, ruck bags, etc. More than just Static_F. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 4, 2015 I'm hoping for a Backpack-able Tripod. Meaning i can stick a Tripod in my bag, walk up to a hill, take my MG, and assemble it on the Tripod. When i'm done, i want to disassemble the stuff, pick up my MG, put the tripod in my bag, and continue on with MG in hand. That'd be sweet. Share this post Link to post Share on other sites
roberthammer 582 Posted March 4, 2015 Yeah maybe there will be a Tripod variants of these MGs Share this post Link to post Share on other sites
Nicholas 5 Posted March 4, 2015 I'm hoping for a Backpack-able Tripod. Meaning i can stick a Tripod in my bag, walk up to a hill, take my MG, and assemble it on the Tripod. When i'm done, i want to disassemble the stuff, pick up my MG, put the tripod in my bag, and continue on with MG in hand. That'd be sweet. That would be awesome. Share this post Link to post Share on other sites
roberthammer 582 Posted March 4, 2015 First off, the 'ASP-1 Kir' is, in fact, a CSAT weapon; similarly, the 'Mk14' is a new addition for the FIA only. In addition, the Cyrus uses 9.3x64 mm rounds (i.e., not the calibre specified under the round itself). A similar glitch is found with CTRG's MAR-10, too. Apologies for the inaccuracies! Then there's the question of 'why no bolt-action rifles?'. In short, we ran into some roadblocks related to, fundamentally, how we simulate weapons. We determined that the resources needed to change this were vastly disproportionate to the potential benefits. Instead, we chose to focus upon other features, which we feel can improve infantry combat more broadly. http://dev.arma3.com/post/sitrep-00096 Share this post Link to post Share on other sites
gibonez 18 Posted March 4, 2015 I wonder if its an animation related issue. Even if they could not get the animation I am sure everyone would have been satisfied if they included bolt actions in the same manner seen in the past aka bolting of the gun simulated by a delay between shots. Share this post Link to post Share on other sites
St. Jimmy 272 Posted March 4, 2015 Some interesting progress has been made on the NAT traversal front. In short, UPNP support for servers was enabled, which automatically creates port forwarding to bypass Network Address Translation (NAT) issues. This should help those behind a router with NAT who've been unable to create public servers following the GameSpy service shutdown. Oh man oh man I've been waiting for this (and likely many other people also). It has been big dissapointment after the GameSpy shutdown that I or some of my friends couldn't host just some small missions because of those NAT issues. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 4, 2015 http://dev.arma3.com/post/sitrep-00096 With this, i greatly assume that the weapons they intended for the Marksman DLC that were moved to the Expansion, are bolt action, in which they are going to take that risky route to improve bolt action animations come the Expansion. This would only make sense, as it's not impossible, it's just extensive. Share this post Link to post Share on other sites
enex 11 Posted March 4, 2015 I'm glad he clarified things, and offer simple explanation for questions/concern.Seem like they made decision between bolt action rifles or semi-auto rifles with bipods/resting. Too bad he didn't expand on what roadblocks were. "we ran into some roadblocks related to, fundamentally, how we simulate weapons" If they are animations, I know is possible to animate cycling it's however very finicky and takes a lot of time, so I'm not sure if is about anims. Share this post Link to post Share on other sites
2nd ranger 282 Posted March 4, 2015 Aaaah, FIA gets the M14, cool. That makes more sense. Share this post Link to post Share on other sites
Kydoimos 916 Posted March 4, 2015 I wonder if we'll get a lovely selection of objects like we did with the heli DLC? Share this post Link to post Share on other sites
Brisse 78 Posted March 4, 2015 I think we can pretty much expect new targets for training purposes, but beyond that I really don't know. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 4, 2015 I hope for more interactive things. Share this post Link to post Share on other sites
das attorney 858 Posted March 4, 2015 Oh man oh man I've been waiting for this (and likely many other people also). It has been big dissapointment after the GameSpy shutdown that I or some of my friends couldn't host just some small missions because of those NAT issues. Yes that's much more exciting news for me than some guns (as nice as they look). I haven't been able to host any MP for months to test anything (shared router with neighbours is cheap but inflexible). Share this post Link to post Share on other sites
kecske 46 Posted March 4, 2015 I still wonder though: would it be possible to just simply update the animation on the M320 to include hand movement? Because in my opinion even that would be a big improvement. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 4, 2015 I'd think maybe of a solution similar to what we already have for driving wheels and vehicle machinegun animations but i'm sure it's something the devs already thought of. :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 5, 2015 Yes that's much more exciting news for me than some guns (as nice as they look).I haven't been able to host any MP for months to test anything (shared router with neighbours is cheap but inflexible). Agreed, i can't wait for this feature as well, given i just tried it thinking they fixed it in this current update, in which i was wrong. -.-# Impatience got the best of me. Share this post Link to post Share on other sites
KeyCat 131 Posted March 5, 2015 (edited) Just finished reading the latest REPORT IN by Ondrej Martinak and while I have enjoyed reading all the previous ones I enjoyed this one in particular. Thanks for sharing your internal workflow and give us an insight how how a A3 programmers challanges looks like. Also nice to read that you are evaluating VR and that it eventually may be supported in the future. If you missed it I highly recommend it... http://arma3.com/news/report-in-ondrej-martinak-programming#.VPgwg-OFimU /KC Edited March 5, 2015 by KeyCat Share this post Link to post Share on other sites
somesangheili 111 Posted March 5, 2015 http://dev.arma3.com/marksmen-mp Marksmen MP mode revealed! Looks pretty sick Share this post Link to post Share on other sites
R3vo 2654 Posted March 5, 2015 http://dev.arma3.com/marksmen-mpMarksmen MP mode revealed! Looks pretty sick Yep, looks interesting, we need to get a server up! Share this post Link to post Share on other sites
zukov 490 Posted March 5, 2015 in the gameplay background image there is a new CSAT camo? Share this post Link to post Share on other sites
R3vo 2654 Posted March 5, 2015 in the gameplay background image there is a new CSAT camo? Half Life 3 confirmed :P Share this post Link to post Share on other sites
zukov 490 Posted March 5, 2015 Half life 3 for arma 3 Share this post Link to post Share on other sites
enex 11 Posted March 5, 2015 CSAT hex camo gun is Navid http://arma3.com/assets/img/challenge/06_arma3_marksmen_CSAT_MMG_5nr8wadB.jpg (3471 kB) Share this post Link to post Share on other sites