Smurf 12 Posted June 15, 2014 I guess this sums up why Devs went silent for a good time on some subjects.... Share this post Link to post Share on other sites
bad benson 1733 Posted June 15, 2014 yea who cares? instead someone should pick up this idea and make a whole world cup mod :couch: Share this post Link to post Share on other sites
nodunit 397 Posted June 16, 2014 (edited) What the heck do you think this is, Battlefield Hardline? Screw Hardline, grapple hooks and zip lines were in BF2 Special Forces In comparison Hardlines grapple gun is crap, allowing you to only grapple when the gun gives you the go ahead meaning you still only go exactly where the devs intended. Whereas the grapple hook in Special forces was literally a grapple hook http://img2.wikia.nocookie.net/__cb20120828001345/battlefield/images/c/c7/BF2_SF_Grappling_Hook_HUD.jpg You could toss it anywhere you wanted, sometimes it would catch, sometimes it wouldn't....sometimes it would catch or drop out of reach, it was another tool that YOU the player had to be responsible with. and together they made the maps far more versatile and open ended, much more sandboxy which is something you'd think anyone liking Arma's sandbox nature would applaud..I know I certainly would. I think the place they shone the brightest was in the mansion on WarLord, the enemies starting stronghold with a front gate and a few ways in, but a well organized squad could grapple over the wall around back and up to the second floor, taking the enemy by surprise as they snag the flag..I did it sooo many times and its astounding how often it worked..anyway. No feature should be shunned just because some other game is using it, it should instead be considered on its own merits as to what it brings to the table, not only would it allow infantry a greater degree of freedom, an opportunity to make even more use of your environments and employ new tactics but it would also open other modding possibilities and opportunities to just have fun with it. Edited June 16, 2014 by NodUnit Share this post Link to post Share on other sites
vegeta897 13 Posted June 16, 2014 Strongly agree with NodUnit. Adding another degree of movement/positioning freedom (tool-assisted) is a great thing for Arma. There are so many rooftops and rock faces that are inaccessible currently, and being able to grapple (with proper restrictions, including your equipment weight) would really be cool. It reminds me of a feature I've always wanted in Arma, which is being able to climb trees with low hanging limbs. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 16, 2014 Strongly agree with NodUnit. Adding another degree of movement/positioning freedom (tool-assisted) is a great thing for Arma. There are so many rooftops and rock faces that are inaccessible currently, and being able to grapple (with proper restrictions, including your equipment weight) would really be cool. It reminds me of a feature I've always wanted in Arma, which is being able to climb trees with low hanging limbs. In before Tree Wookies. Lol, Ok though, great ideas, those should be added to the Ideas and Suggestions thread. Lets leave this thread back to Reveals again. Share this post Link to post Share on other sites
kvntvan 13 Posted June 17, 2014 (edited) deleted Edited June 17, 2014 by kvntvan Share this post Link to post Share on other sites
das attorney 858 Posted June 17, 2014 yea who cares? instead someone should pick up this idea and make a whole world cup mod :couch: If I did that (and given my work rate), I would have it ready for the next world cup. But with crappy textures of the players from this world cup! Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 17, 2014 Not gonna lie, there are no football fields big enough in Altis for an event as great as the World Cups. I mean the on at stadium is decent, but not to standards. Share this post Link to post Share on other sites
Jona33 51 Posted June 17, 2014 If I did that (and given my work rate), I would have it ready for the next world cup. But with crappy textures of the players from this world cup! But you could raise funds by selling DLC within a DLC for the Van Persie header. Share this post Link to post Share on other sites
zukov 490 Posted June 17, 2014 i turn today on RC arma3 1.22 , it's me or there is a sensible boost in FPS? at least 10 Share this post Link to post Share on other sites
Wiki 1558 Posted June 17, 2014 They said new version would enhance optimization. Today's sitrep Share this post Link to post Share on other sites
zukov 490 Posted June 17, 2014 yes is very noticeable, Share this post Link to post Share on other sites
Varanon 892 Posted June 23, 2014 Bootcamp update Very interesting... finally a loadout editor, it seems... plus, as was already apparent from recent dev branch updates: weapon inertia... seems we can finally get rid of the ridiculous Machine guns and sniper rifles in CQB Share this post Link to post Share on other sites
roberthammer 582 Posted June 23, 2014 Sounds cool , i hope the weapon inertia will be good enough tho btw VR training huh? MGS reference :p Share this post Link to post Share on other sites
Varanon 892 Posted June 23, 2014 btw VR training huh? MGS reference :p Yeah, I'm waiting for the voice-over: Kerry ? Kerry ? Keeeeeeeery ! Share this post Link to post Share on other sites
Wiki 1558 Posted June 23, 2014 Looking for the SP bootcamp campaign. BTW, what is it on the picture? Is it ZEUS or 3D editor? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 23, 2014 Glowing blocks. Awesome. Now all we need are glowing stairs, and glowing plank bridge... Share this post Link to post Share on other sites
2nd ranger 282 Posted June 23, 2014 (edited) The 'Bootcamp campaign prologue' sounds cool. Might provide some more back story to the campaign. Loadout editor, at least one cool-looking new uniform, improved sway and fatigue... all sounds great. BUT WHAT OF THE ARMPATCHES!? EDIT: Actually you can see the AAF have armpatches in that first screenshot. Edited June 23, 2014 by 2nd Ranger Share this post Link to post Share on other sites
mistyronin 1181 Posted June 23, 2014 btw VR training huh? MGS reference :p[/color] I thought the same. But looks awesome and fits in the actual 2035 Armaverse ( that although I'm not fan of it, at least BI is coherent ). Share this post Link to post Share on other sites
Maio 293 Posted June 23, 2014 You can see 2 new "clothing items" in this pic: http://arma3.com/assets/img/post/images/roadmap_14_15_16.jpg The blog was a good read. I'm glad with the extra effort placed towards helping new/old players getting more out of the platform Share this post Link to post Share on other sites
-Coulum- 35 Posted June 23, 2014 Sounds good. Is there any set dates as to when its coming out? Share this post Link to post Share on other sites
maddogx 13 Posted June 23, 2014 Sounds good. Is there any set dates as to when its coming out? I keep reading about them aiming for the beginning of July for Steam Workshop mod support in the MANW sub-forum, so since this is being touted as a feature of Bootcamp we can connect the dots. :) Also, they mentioned in the blog post that the staging of Bootcamp content on the dev branch is "impending", which fits the time frame. Testing on dev branch could be starting later this week, followed by the actual release 1-2 weeks after that. Share this post Link to post Share on other sites
-Coulum- 35 Posted June 23, 2014 Sweet, thanks for the info. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted June 23, 2014 Weapon inertia handling change sound great, hopefully it will also play great. "Turn-fast-weapon-lags-behind" thing could also be implemented on certain first person turrets (whenever you're not controlling it through a display) and 100% of the 3rd person turrets which are also a pain in the ass if the turret is slow. The idea of the Bootcamp prologue is awesome, and I love even more MGS nods that SOMEONE seems to be injecting into the game. Virtual Arsenal sinks my identical personal project of similar intentions, and it's great to have it in game in official capacity. Looks like there'll be an option to try out your stuff something like in GRFS/GRO. One thing I'd like to see, completely unrelated to this, in the future is 3D models of displaying inventory items (with 2D fallback) so we can say goodbye to the ugly white attachment placeholders and the requirement to have a million different images representing each combination. Share this post Link to post Share on other sites
Tonci87 163 Posted June 23, 2014 Instead, we're looking at aim-precision penalties. Players may turn as quickly as they like, but shouldn't expect their sights to line up dead on target. So how exactly will this work? And what if I use a machinegun? With that in CQB it doesn´t really matter if i`m not 100% on target after turning... Share this post Link to post Share on other sites