mistyronin 1181 Posted July 8, 2014 no they are the same CSat uniform with helmet but without gloves It would be could to see how they look in-game. Share this post Link to post Share on other sites
zukov 483 Posted July 8, 2014 this setObjectTexture [0,"clothing_rus_co.paa"]; this setObjectTexture [1,"clothing_rus_co.paa"] It would be could to see how they look in-game. i tried to enable the hidden selection for the body in editor but doesn't work for me maybe i wrote wrong Share this post Link to post Share on other sites
mistyronin 1181 Posted July 8, 2014 this setObjectTexture [0,"clothing_rus_co.paa"]; this setObjectTexture [1,"clothing_rus_co.paa"]i tried to enable the hidden selection for the body in editor but doesn't work for me maybe i wrote wrongI think you should also add the folders. Share this post Link to post Share on other sites
zukov 483 Posted July 8, 2014 I think you should also add the folders. i followed also this guide. and insert the paa files in a mission folder http://forums.bistudio.com/showthread.php?161027-Tutorial-Simple-Re-texturing-Guide-(From-Start-To-Finish) but nothing i believe that have to setup a mod to show this textures , the helmet is clearly olive drab someone has tried in game the russian textures? Share this post Link to post Share on other sites
Alwarren 2765 Posted July 8, 2014 someone has tried in game the russian textures? http://steamcommunity.com/sharedfiles/filedetails/?id=283063087 No need for an addon, just need to use the full path. Share this post Link to post Share on other sites
zukov 483 Posted July 8, 2014 http://steamcommunity.com/sharedfiles/filedetails/?id=283063087No need for an addon, just need to use the full path. OMG are beautiful!!!!!! please ALwarren one shot with helmet Share this post Link to post Share on other sites
Alwarren 2765 Posted July 8, 2014 The full path to the texture is \a3\characters_f\OPFOR\Data\clothing_rus_co.paa, you just need to put this setObjectTexture [0, "\a3\characters_f\OPFOR\Data\clothing_rus_co.paa"] in the init field (and exchange the texture name for the helmet) EDIT: Goddamit, I don't know why the ".paa" doesn't come out correctly -_- You get the point though :) Share this post Link to post Share on other sites
zukov 483 Posted July 8, 2014 Thanks Alwarren!!!! you may my day there is a problem with the helmet seems a unfinished texture or some weird config but for me is a next DLC heheheheheh thanks again ALwarren Share this post Link to post Share on other sites
somesangheili 111 Posted July 8, 2014 speaking of hidden gear, how come some of these items never made it to launch? http://www.armaholic.com/page.php?id=20303 i see no reason to scrap the shirt and jeans plus the extra civilian hats. Share this post Link to post Share on other sites
haleks 8206 Posted July 8, 2014 (edited) Thanks Alwarren!!!! you may my daythere is a problem with the helmet seems a unfinished texture or some weird config but for me is a next DLC heheheheheh thanks again ALwarren https://scontent-b-mxp.xx.fbcdn.net/hphotos-xap1/t1.0-9/10538622_10204262777594713_5603673183401111629_n.jpg https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/t1.0-9/10489914_10204262777634714_5052967044590074452_n.jpg The only issue is that you can still see the CSAT insignia under the flag; I remember someone uploaded a fix on this forum, maybe in Editing section - I'll try to find the thread. EDIT : Here it is! Edited July 8, 2014 by Pepe Hal Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 8, 2014 The only issue is that you can still see the CSAT insignia under the flag; I remember someone uploaded a fix on this forum, maybe in Editing section - I'll try to find the thread.EDIT : Here it is! It would make kinda sense though, seeing as CSAT is Iran/China/Russia. But yeah, it looks glitchy, i can see why a fix would be necessary. Now if only there was a actual model for the DAP Ghost Hawk. -.-# Share this post Link to post Share on other sites
zukov 483 Posted July 8, 2014 The only issue is that you can still see the CSAT insignia under the flag; I remember someone uploaded a fix on this forum, maybe in Editing section - I'll try to find the thread.EDIT : Here it is! thanks Share this post Link to post Share on other sites
Alwarren 2765 Posted July 8, 2014 The only issue is that you can still see the CSAT insignia under the flag; I remember someone uploaded a fix on this forum, maybe in Editing section - I'll try to find the thread.EDIT : Here it is! The CSAT logo is in the SMDI, so you would need to have a matching SMID and rvmat. There's nothing like this in the pbo, though. Share this post Link to post Share on other sites
ballistic09 241 Posted July 8, 2014 speaking of hidden gear, how come some of these items never made it to launch?http://www.armaholic.com/page.php?id=20303 i see no reason to scrap the shirt and jeans plus the extra civilian hats. Pretty much all of that stuff did get released... That addon came out when Arma 3 was still in alpha, when there was lots of full game content hidden away in the pbo's. That said, even now there are still a few things hidden away: I made a config addon that "unlocked" this stuff back during the early days of the beta, but I never bothered to release it. Share this post Link to post Share on other sites
Alwarren 2765 Posted July 9, 2014 There's a load of skins for the AH-9, civilian skins from Take On Helicopter, still hidden away in the pbo's too Share this post Link to post Share on other sites
Gutsnav 13 Posted July 9, 2014 Dat digi camo AH-6... I wouldn't mind if BIS just released all this stuff without a backstory. Like Russian uniforms or different colored underwear. Share this post Link to post Share on other sites
roberthammer 582 Posted July 9, 2014 I must say that AH9 in that camo looks pretty nice Share this post Link to post Share on other sites
zukov 483 Posted July 9, 2014 Pretty much all of that stuff did get released... That addon came out when Arma 3 was still in alpha, when there was lots of full game content hidden away in the pbo's.That said, even now there are still a few things hidden away: http://cloud-4.steampowered.com/ugc/580153246419521308/9DA7893A6781E7BAC320B7FA056BFA49B9075BC8/600x.resizedimage http://cloud-3.steampowered.com/ugc/580153246419523904/79ADA967D63C76E72EB162E289CECFD61AFB7E1F/600x.resizedimage http://cloud-2.steampowered.com/ugc/580153246419526387/1ED84570F5B3D50053F31D0F7A1BB4498E2283AB/600x.resizedimage I made a config addon that "unlocked" this stuff back during the early days of the beta, but I never bothered to release it. with this stuff is possible to make a little russian's mercs platoon without build a mod add a custom insignia and text et voilà BTW someone has a backup of this beauties? and why not open a thread with all hidden textures and relative paths? Share this post Link to post Share on other sites
instagoat 133 Posted July 9, 2014 I still have the beta smdi and bump-maps with the velcro and the flag instead of the hexagon insignia for the CSAT TCCU, in case anybody is interested. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 10, 2014 with this stuff is possible to make a little russian's mercs platoon without build a mod add a custom insignia and text et voilà BTW someone has a backup of this beauties? and why not open a thread with all hidden textures and relative paths? More like Hidden Re-Skins, rather than content. But yeah. I've already seen some of these used in game. For example, king of the hill, instead of AAF getting the Hellcat, we get a MH-9 with the AAF Digi on it. Share this post Link to post Share on other sites
maddogx 13 Posted July 10, 2014 with this stuff is possible to make a little russian's mercs platoon without build a mod add a custom insignia and text et voilà BTW someone has a backup of this beauties? and why not open a thread with all hidden textures and relative paths? You can also use setObjectTexture with images that you've simply added to the mission file, you know. A mod is never strictly necessary for such a reskin, unless the object in question doesn't have hiddenSelections. Of course, adding large textures to a mission will greatly increase its size, so I wouldn't go overboard. Share this post Link to post Share on other sites
zukov 483 Posted July 10, 2014 You can also use setObjectTexture with images that you've simply added to the mission file, you know. A mod is never strictly necessary for such a reskin, unless the object in question doesn't have hiddenSelections.Of course, adding large textures to a mission will greatly increase its size, so I wouldn't go overboard. is also possible for dynamic objects like in old BF2? Share this post Link to post Share on other sites
das attorney 857 Posted July 10, 2014 As MadDogX says, you can do it like this (or use setObjectTextureGlobal in MP). yourPawneeName setObjectTexture [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"]; Indy skin. Edit: Not specifically replying to you there Zukov - what do you mean by dynamic objects? Share this post Link to post Share on other sites
zukov 483 Posted July 10, 2014 As MadDogX says, you can do it like this (or use setObjectTextureGlobal in MP). yourPawneeName setObjectTexture [0, "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"]; Indy skin. Edit: Not specifically replying to you there Zukov - what do you mean by dynamic objects? i have only experience on bf2 modding and cryengine on bf2 on a level you can load texture, vehicles or whatever you want on cryengine you load only static objects like houses i'm wondering if is possible to load on the mission folder, for example, a warfare building like a main target without make a mod Share this post Link to post Share on other sites