Dwarden 1125 Posted July 22, 2011 http://www.arma2.com/beta-patch.php [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). + several fixes on the visual state bugs Share this post Link to post Share on other sites
pauliesss 2 Posted July 22, 2011 Thanks BIS, always good to see more fixed bugs. :) Share this post Link to post Share on other sites
gossamersolid 155 Posted July 22, 2011 Will give this a shot tonight. Share this post Link to post Share on other sites
celery 8 Posted July 22, 2011 I encountered a bug with attachTo where the attached object moves back and forth. In this case the attached crates are also making the AI driver drive very slowly and fail horribly at turning. vuoMjU4WbwE This persists. Share this post Link to post Share on other sites
Riffler 10 Posted July 22, 2011 Will give this a shot tonight. hospital INC :D Share this post Link to post Share on other sites
GROM64 10 Posted July 22, 2011 AI is less able to detect enemies in forests To the forest then.... :D Share this post Link to post Share on other sites
Steakslim 1 Posted July 22, 2011 To the forest then.... :D Should make Lingor jungle firefights rather interesting. Share this post Link to post Share on other sites
d3lta 10 Posted July 22, 2011 Great FIX for a very very very OLD bug in ARMA2!!!!! Thanks BIS, I love it!!!!!! Chernarus is possible now!! xD Share this post Link to post Share on other sites
arthur666 10 Posted July 22, 2011 Coincidence! Here I was, just pondering a large forest battle. Back to my Chernarussian roots. :) I will build a mission tonite and try beta vs vanilla. Share this post Link to post Share on other sites
Alwarren 2767 Posted July 22, 2011 This persists. I also noticed this in the PMC mission template where you drop the cargo over Takistan. The boxes in the C130 cargo bay exhibit the same behavior. Share this post Link to post Share on other sites
jedra 11 Posted July 22, 2011 (edited) Just caught this playing a homebrew SP mission using this beta (on Lingor). Watch the enemy running by the hanger. His weapon detaches from his body and floats alongside him. Sure I saw it in the last beta also. You'll need to view in fullscreen HD to see it properly. Sorry for it being so short - my old fingers couldn't get to record in time for a longer shot!! cT9_OAqGDu0 Not sure why that didn't put the youTube video in - here's the link as well... Thx Celery!! Edited July 22, 2011 by Jedra Share this post Link to post Share on other sites
celery 8 Posted July 22, 2011 Delete the url up to = in Youtube links. Share this post Link to post Share on other sites
kremator 1065 Posted July 22, 2011 Spectating camera is now fixed TY. Local helos seem smoother, however playing on a dedi and they (and any other vehicle/soldier) the movement is MUCH jerkier! Share this post Link to post Share on other sites
f2k sel 164 Posted July 22, 2011 Has the jumping objects been around for a while, I thought objects in the back of trucks worked fine a while back. I even noticed a parachute script where the ammo box was jumping around on the end of the chute the other day. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 22, 2011 Has the jumping objects been around for a while, I thought objects in the back of trucks worked fine a while back. I even noticed a parachute script where the ammo box was jumping around on the end of the chute the other day. I haven't noticed the jumping, but I have witnessed that attaching objects to vehicles in more recent betas severely messed up the driver's pathfinding. Share this post Link to post Share on other sites
MavericK96 0 Posted July 23, 2011 I've been having some issues where when I install a new beta, and go to change the 3D resolution (for some reason it defaults to something different than the 2D one) the screen flickers several times, my computer freezes, and then eventually the screen goes black entirely (like, no video output). I have to hard reset the computer to get it back. I'm not sure if this is a problem with ArmA2 or nVidia drivers (using the latest beta), though, since I don't always get the issue, but it's only ever happened in ArmA2. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 23, 2011 This persists. Rat Farts !! :mad: Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 23, 2011 What does improved estimation on "disappearing in a pattern" for forests really mean? Sounds interesting because breaking contact from AI has proven to be a nightmare in the past. Share this post Link to post Share on other sites
KeyCat 131 Posted July 23, 2011 [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). Thanks! Hoping this also would fix the issue with ghillie suit in woods but just had a quick test and while it's improved (AI now detect you at ~18 m, before it was ~30 m) the issue still remains, ie the ghillie suit are very ineffective in woods but works as it should in high grass. http://dev-heaven.net/issues/12144 /KC Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 23, 2011 Now soldiers do "skate" after they have stopped from walking/running. Sky clouds switching from active to deactive and shadows from buildings/trees in close distance to player are flickering more. Those small seeds from dandelion (?) are not flying smooth anymore, their flying through the air looks too "robotic"/choppy. Share this post Link to post Share on other sites
Protegimus 0 Posted July 23, 2011 Visual state improvements welcome, though the 'jerkiness' is still there and the AI appear to rapidly warp from one position to another. It makes leading a target moving across your arc incredibly difficult - perhaps more intermediate stages of interpolation are needed so that the AI don't warp so much? Currently this is experienced in online multiplayer: o o o o | --------> | ::::::::> | --------> | normal fast normal warp o | player The slowdown when looking through optics is also reduced in this version, which re-appeared a few betas ago. Performance feels great with -malloc=0, slightly more 'sluggish' over time with -malloc=3 and this is re-inforced on Zargabad which now runs incredibly well. One thing that appears significantly worse though is the AI walking through buildings and the concrete fences - please can you look at this as it significantly affects the gameplay. Protegimus Share this post Link to post Share on other sites
ast65 10 Posted July 23, 2011 One thing that appears significantly worse though is the AI walking through buildings and the concrete fences - please can you look at this as it significantly affects the gameplay. Noticed that, too. Share this post Link to post Share on other sites
pauliesss 2 Posted July 23, 2011 I can confirm that problem with "sky texture switching" is still present in this beta. Share this post Link to post Share on other sites
Alex72 1 Posted July 23, 2011 AI animation problems still. AI stand still to running makes them stuck for a brief time. Share this post Link to post Share on other sites
langgis08 10 Posted July 23, 2011 One thing that appears significantly worse though is the AI walking through buildings and the concrete fences - please can you look at this as it significantly affects the gameplay. absolutely agree with that for all my love for the game series and million thx for all BIS' 24/7-efforts and kinda "full customer service" in improving the game ... but I can't understand why this incredible bug's still around - maybe I would understand it if I was a pro in coding/programming, but unfortunately I'm not: so maybe someone can tell me why this game(feeling)breaking bug hasn't been eliminated yet. Really, it makes me laugh, it's looking so damn stupid AI walking through fences etc. this 99%-game deserves better ;) give it the final + 1%, please Share this post Link to post Share on other sites