hellfire257 3 Posted April 30, 2012 This looks very good, especially for the price! I couldn't believe how little it cost when I looked it up! Share this post Link to post Share on other sites
topas 1 Posted April 30, 2012 Indeed nice, but.... ....what's the reason for including footage of 1939 Polish AT crew????? :confused: Share this post Link to post Share on other sites
onlyrazor 11 Posted April 30, 2012 Indeed nice, but.... ....what's the reason for including footage of 1939 Polish AT crew????? :confused: Hinting at portable AT guns, perchance? Share this post Link to post Share on other sites
sparks50 0 Posted May 1, 2012 I don't know why they feel like using real footage. It breaks the immersion when you see the real and the game worlds together. Share this post Link to post Share on other sites
topas 1 Posted May 1, 2012 You're right Onlyrazor, the intention is clear, I was only curious why this specific (obviously unfitting) footage. With tons of material documenting the ww2 Soviet Army there must have been some ZiS guns or whatever to use. Never mind ;) Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted May 1, 2012 I don't know why they feel like using real footage. It breaks the immersion when you see the real and the game worlds together. I think what they might be doing is making a comparison, showing you or giving the idea that they have built/made the same thing or weapon close to the real thing, and then show it off. The Liberation Mod for OFP was pretty thorough in what it had, like almost every version of Russian and German tanks, and AT guns, and soldier, vehicles and such you'd ever see, of course there was more out there but I seen variations of tanks and such that I never even knew existed. I have a ton of screenshots still for that mod, i should post them in the OFP section. You guys remember T_Roc, he created a ton of tank variations for the Lib mod, at least he sent me a pack, not sure if it went public though. I still have the original Lib mod with all the latest patches, and with T_Roc's updates to it if anyone want it. Share this post Link to post Share on other sites
-Snafu- 79 Posted May 1, 2012 It might just be because that footage was easy to access. You see the same thing with documentaries, watch a few WW2 ones and you'll see the same footage repeated, mostly without much regard as to what they're talking about. For example, one segment could be about the air war over North Africa but they use BoB footage as background. Share this post Link to post Share on other sites
icewindo 29 Posted May 1, 2012 Is the helmet roll feature a new animation or does Iron Front feature advanced physics like in ArmA3? The flying soldiers at 0:45 also didn't seem like OA physics. Share this post Link to post Share on other sites
roberthammer 582 Posted May 2, 2012 Is the helmet roll feature a new animation or does Iron Front feature advanced physics like in ArmA3? The flying soldiers at 0:45 also didn't seem like OA physics. They got some new animations and NO they are not using Physx like arma 3 Share this post Link to post Share on other sites
raptor90 1 Posted May 2, 2012 I think there are some physics effects on dropped helms, blowed up tank turrets and some other stuff. Anyway I don`t find ragdoll effects on dead bodies game-changing... Share this post Link to post Share on other sites
Hans Ludwig 0 Posted May 3, 2012 Hinting at portable AT guns, perchance? I'd sure hate to be stuck with that 37mm, which that clearly is a screen shot of, trying to destroy the Russians in '44-'45. Share this post Link to post Share on other sites
Defunkt 431 Posted May 3, 2012 Is the helmet roll feature a new animation or does Iron Front feature advanced physics like in ArmA3? The flying soldiers at 0:45 also didn't seem like OA physics. See also the bonnet falling off this blown up scout car: Could be set-piece but damn it looks like a physics implementation. Share this post Link to post Share on other sites
raptor90 1 Posted May 3, 2012 See also the bonnet falling off this blown up scout car: Could be set-piece but damn it looks like a physics implementation. We will finally see second part of that video this week. :) Share this post Link to post Share on other sites
.kju 3245 Posted May 4, 2012 Ask the Iron Front: Liberation 1944 team your questions http://forums.tripwireinteractive.com/showthread.php?t=78475 Share this post Link to post Share on other sites
raptor90 1 Posted May 4, 2012 Some new screens http://www.gamezplay.org/2012/05/iron-front-liberation-1944-deep-silver.html Share this post Link to post Share on other sites
topas 1 Posted May 4, 2012 Love the aerial shots of towns and villages; they actually did recreate real life objects there ;) Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 4, 2012 Yes, those landscapes look special. Share this post Link to post Share on other sites
topas 1 Posted May 4, 2012 Here's a contemporary view of Staszów, town visible on this screenshot. Share this post Link to post Share on other sites
raptor90 1 Posted May 4, 2012 This reminds me of 2005 Brothers in Arms, the last time when i awaited a game so much... If the tank system would be exactly like its announced, then definitely would be brix shat. Share this post Link to post Share on other sites
jibemorel 10 Posted May 4, 2012 10 min exclusive preview by SideStrafe WEeRRD3iD88 Share this post Link to post Share on other sites
rowdied 44 Posted May 5, 2012 That Video was awesome! Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 5, 2012 That Video was awesome! And the commentary is clever and well informed, for a change. Share this post Link to post Share on other sites
Tonci87 163 Posted May 5, 2012 And the commentary is clever and well informed, for a change. Definately. I like the new armor system. Share this post Link to post Share on other sites
mr burns 132 Posted May 5, 2012 Awesome video. Didn´t understand anything meaningful from the commentary, but what you see already carries more facts than have been released so far altogether. Nice touch that the author actually understood working with the editor, or at least got some help from the developers for a very good showcasing mission *thumbs up* Share this post Link to post Share on other sites