steven breen 0 Posted April 21, 2011 Looking good, OS! Cant wait for the updated weapon sounds! They really add to the immersion with the distance effects. Share this post Link to post Share on other sites
bigpickle 0 Posted April 21, 2011 looks really good OS, really like the hit sounds too great stuff Share this post Link to post Share on other sites
stevedrumsdw 10 Posted April 21, 2011 Check first page, i think if your running the R1.1 then i messed up the tracers key and theres a updated key there which should work. Atm its all abit messy with my releases so far. Il have to make sure i get all the releases next update right, theres gonna be 2 major updates to the mod soon.On another subject, ive almost finished update, all thats left is some fixes ere and there and now thats its easter holidays i can spend some time finishing off what i can. Ive thought removing the muzzleflashes from some of the weapons like rifles and toning the machine guns ones down, also might make the apc cannons alot less visable. The soundmod is coming along a bit better, the vehicle sounds arnt finished yet but i might publicly release the weapon sounds along with the distance effects now that its been improved since the little beta test. Sounds good! Share this post Link to post Share on other sites
stephsen 79 Posted April 21, 2011 w00t that looks so great ... :notworthy:@OS:notworthy: Share this post Link to post Share on other sites
solidsnake2384 10 Posted April 21, 2011 OS...those arty rounds look freaking awesome! I cant wait for the fix. After that then the Blastcore mod will be pretty much perfect. Share this post Link to post Share on other sites
b00ce 160 Posted April 21, 2011 YPHDwmUZZmM Simply amazing. Great work, I can't wait to see the release. Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted April 22, 2011 (edited) Great job OS, looks fantastic, are you going to have just the art fix then do the mortars, or are you doing the mortar impacts too for your next update? Theres also the hydra rockets that need work for explosion impacts Edited April 22, 2011 by Gnter Severloh Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted April 22, 2011 I just started playing with ACE2 again recently and it appears as though the vehicles fires/smoke are using default or ACE2 effects. Is my load order wrong or are they simply incompatible? Share this post Link to post Share on other sites
Vympel 10 Posted April 22, 2011 Nice , I am slowly becoming a fan of your work. Share this post Link to post Share on other sites
dystopian 25 Posted April 22, 2011 Nice , I am slowly becoming a fan of your work. you said the same thing about deez nutz.... Share this post Link to post Share on other sites
kremator 1065 Posted April 22, 2011 Very nice explosions. Will there be variation in height of plume etc ? Share this post Link to post Share on other sites
Opticalsnare 12 Posted April 22, 2011 Great job OS, looks fantastic, are you going to have just the art fix then do the mortars, or are you doing the mortar impacts too for your next update?Theres also the hydra rockets that need work for explosion impacts Yeh mortars will also be updated this time, the hydra yeh i know what your saying i will have a few pops at them too. Ive decided to remove the muzzleflashes from personnel weapons but made more detailed changes to the smoke effects produced by them. Some other heavy weapons like 23mm or 30mm are edited which are smaller less occuring and less OTT. I gotta work on the smoke grenades is well atm they just use too much resources and in a large engagement can cause the dreaded cutting. I really wanna make this update as optimized as i possibly can. Share this post Link to post Share on other sites
kremator 1065 Posted April 22, 2011 Don't blame you for wanting quality work released OS. Share this post Link to post Share on other sites
mrcash2009 0 Posted April 22, 2011 (edited) Ive decided to remove the muzzleflashes from personnel weaponsNow thats a bit of a shame becuase as much as they had a few issues, I have gotten so used to having them now it would be a shame. Are you revering to troops weapons, but it still says heavy vehicle weapons/cannons and such? Would yo consider killing it for unit weapons but maybe switch-able? KNowing how you work I guess thats a no, but just threw the comments in for ref.I gotta work on the smoke grenades is well atm they just use too much resources and in a large engagement can cause the dreaded cutting. I really wanna make this update as optimized as i possibly can. Have you considered maybe not even changing the smoke? Because as I have seen from your first incarnation's up to now, I dont see how this addon has made that much better than the BIS version. I admit its a nice change to BIS version, I mean that without offence. I just mean that maybe its fixing what isn't completely broken and thus saving that FPS/cutout issue? The main thing was view block for smoke more than its look. Edited April 22, 2011 by mrcash2009 Share this post Link to post Share on other sites
Tonci87 163 Posted April 22, 2011 @OS -Your New Arty hits are GREAT! -You could use the old Arty hits as new Mortar hits, they would fit Imho - Ive decided to remove the muzzleflashes from personnel weapons but made more detailed changes to the smoke effects produced by them. Some other heavy weapons like 23mm or 30mm are edited which are smaller less occuring and less OTT. I gotta work on the smoke grenades is well atm they just use too much resources and in a large engagement can cause the dreaded cutting. I really wanna make this update as optimized as i possibly can. I like this change, all of them. Its a shame that it can´t be made in a way that the muzzleflashes only appear at night... Share this post Link to post Share on other sites
megagoth1702 252 Posted April 22, 2011 Hey Optical. I wanted to let you know that the amount of smoke produced by all the big cannons on APCs are really making a gunner's job hard as hell. I edited your addon and removed all effects from APCs. Just letting you know that the smoke is just too much. No offense. :) Absolutely love your effects mate. Looking forward to new stuff! Share this post Link to post Share on other sites
johanna 11 Posted April 22, 2011 Hey Optical. I wanted to let you know that the amount of smoke produced by all the big cannons on APCs are really making a gunner's job hard as hell. I edited your addon and removed all effects from APCs. Just letting you know that the smoke is just too much.No offense. :) Absolutely love your effects mate. Looking forward to new stuff! Nonono thats my favorite! To go berzerk with the apc at night and see the smoke flashing in the explosions! DISCO OF DEATH Share this post Link to post Share on other sites
megagoth1702 252 Posted April 22, 2011 I also love the effect, but it is too much. Majority of APCs out there want to shoot straight and see what they shoot at. If the cannon barrel is covered in smoke you dont see shit. Maybe we have a misunderstanding? I am talking about the smoke that comes out the barrel, you are talking about impacts maybe? Low quality but shows: Smoke dissolves REALLY REALLY quickly and the gunner's view is not obscured. Share this post Link to post Share on other sites
purepassion 22 Posted April 22, 2011 better quality yeah it is a little bit too much ( FLIR is very useful btw ;) ) but i think if you talk about smoke, the TOW's etc have priority Share this post Link to post Share on other sites
johanna 11 Posted April 22, 2011 Hmm yeh, i see what you mean... Share this post Link to post Share on other sites
purepassion 22 Posted April 22, 2011 (edited) and night fire looks like this would be nice OS if you could implement some more of those light particles aswell!! ( are they very performance hungry? ) maybe we can achieve something like this http://www.youtube.com/watch?v=3i7uyjkVp_0&feature=related well hydras looking good ( can you give those particles an lightsource or make them shine so that they appear lighter when wearing NVG's ? ) Edited April 22, 2011 by PurePassion Share this post Link to post Share on other sites
Opticalsnare 12 Posted April 22, 2011 (edited) dunno i could try to add something like that, proberly just go with the smoke atm. Reduced lifetime of smoke and made it less visable on all apc cannons. Working on the hydra effects atm see if i can make something out of them. Keep the feedback coming its all good. Few i keep forgetting, are smoke grenades, aircraft fireball Edited April 22, 2011 by Opticalsnare Share this post Link to post Share on other sites
munger 25 Posted April 22, 2011 Shame about the small arms muzzle flashes as I also was a fan of those, but the other changes sound great. Thanks for your continuing efforts OS. One thing that I would like to see if possible is an improved effect for bullets hitting metal, e.g. tank armour. At present there is a spark effect but it's quite difficult to see and in my opinion not as good as the vanilla effect which has a spark and some smoke that is quite visible. Share this post Link to post Share on other sites