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About -=anders=-

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    Staff Sergeant

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  1. -=anders=-

    Blastcore A3

    Now THATS shit! I see where you're getting at.
  2. -=anders=-

    Blastcore A3

    True story...
  3. -=anders=-

    Blastcore A3

    And I would say, don't compare BF2 vanilla with PR 1.0 effects. Its 2 different games built on the same engine, like BF3 and MOH (whatever its called) and so on.... Its a matter of what we do with the damn old engine... With the right thinking and all the settings it has, we can make it beat the making of effects in Arma3 ANY day. I assure you of that... What we dont have, is the ability to increase the size of the sprites (higher res) and level textures etc. etc. Because we have to stick below 2GB of everything in PR. Then you can imagine how frustrating it is to not be able to make it look even better than it does now. But I think the best way to make good effects, is to have a mix of animated textures (wich you flip, randomize in sizes, speed, etc.) and common 4 frame textures to show up as common particles around the animated textures. In the end its all about art. If just the engines would allow it. But I think the vanilla Arma3 effects are really crap without hesitating.. You can do alot with effects in BF2 engine (even if its old). Just positioning it anywhere, like muzzleflashes. You have bunch of setting you can do to make muzzle flashes and smokes look great. Arma3 havent prooved that to me yet. Really bad... Im with Optical here now. And if he needs any textures from me he can just ask and I can see what I can help him with. If its fires, smoke, bullethits, etc. ---------- Post added at 10:45 ---------- Previous post was at 10:42 ---------- Because that would kill computers any day! You mean real 3D particles.. I dont know any game that has that, not even Cryengine 3. I will experiment alot with Cryengine 3 in the future for PR2 and see how much you can pressure the engine before people reach maximum of 3fps.
  4. -=anders=-

    Blastcore A3

    Played GTA V first time today... Jesus, they putted alot of effort on visual detail. :)
  5. -=anders=-

    Blastcore A3

    Too bad you couldnt get animated sprites to work correctly in distance. I wouldve getting you some I bought for PR. Yes Im the head for PR sounds and visuals now in 1.0. Trick in BF2 engine to make it look good is to mix common particle emitters with animated textures and change the sizes etc for random play with the animated textures, then they wont look repetetive. Although, we couldnt do that with really large animated sprites, cause the game has its limit in data size, or we wouldve had 3-4 different looking animated sprites playing randomly for big impacts plus more. I work with code and to see the results I look in the bf2 editor. But I have absolutely NO idea how you work with effects in Arma3 engine now. Would be nice to know. I hope you dont have to enter the game everytime you want to see the results?
  6. -=anders=-

    WarFX : Blastcore

    What echo-effects??? :confused:
  7. -=anders=-

    J.S.R.S. 1.5

    I love snow... Seems were having a fuckin rainy christmas here in southern of Sweden. :/
  8. -=anders=-

    J.S.R.S. 1.5

    Yeah, I agree, don't like things I dont know is existing. Same with movies. :) Call me boring. But surely there will come up models in mods fast, that are from nowadays that needs better sounds. :)
  9. -=anders=-

    J.S.R.S. 1.5

    This sounds promising... Can't wait! Ill take part into soundmodding again when I get more interest in Arma2. But Ill think Im gonna wait to mod, 'til Arma3 hits the streets. :)
  10. -=anders=-

    J.S.R.S. 1.5

    I love the fact that finally ONE dude here are rdy to release real distant sounds. Have no clue what happened to the ACE-guy's "Advanced Combat Sound Environment WiP" and Optical Snare got tired of modding to Arma2... Me 2... But I love to see so much passion as you LJ have shown for this now old engine. :) I hope there WILL be (or else!!!) a new soundsystem and better animation-system for weapons in Arma3!!! Great work, with the TAC-50 rifle! Is it like this with all weapons?
  11. -=anders=-

    Sound Of Anders (soundmod)

    Hey mate... How do you mean? :)
  12. -=anders=-

    J.S.R.S. 1.5

    Great sounds! :)
  13. I think its really OK, if you're not making profit from your mod...
  14. -=anders=-

    WarFX : Blastcore

    Hes probably playing RO2. :D