And I would say, don't compare BF2 vanilla with PR 1.0 effects. Its 2 different games built on the same engine, like BF3 and MOH (whatever its called) and so on.... Its a matter of what we do with the damn old engine... With the right thinking and all the settings it has, we can make it beat the making of effects in Arma3 ANY day. I assure you of that...
What we dont have, is the ability to increase the size of the sprites (higher res) and level textures etc. etc. Because we have to stick below 2GB of everything in PR. Then you can imagine how frustrating it is to not be able to make it look even better than it does now. But I think the best way to make good effects, is to have a mix of animated textures (wich you flip, randomize in sizes, speed, etc.) and common 4 frame textures to show up as common particles around the animated textures.
In the end its all about art. If just the engines would allow it.
But I think the vanilla Arma3 effects are really crap without hesitating.. You can do alot with effects in BF2 engine (even if its old). Just positioning it anywhere, like muzzleflashes. You have bunch of setting you can do to make muzzle flashes and smokes look great. Arma3 havent prooved that to me yet. Really bad...
Im with Optical here now. And if he needs any textures from me he can just ask and I can see what I can help him with. If its fires, smoke, bullethits, etc.
---------- Post added at 10:45 ---------- Previous post was at 10:42 ----------
Because that would kill computers any day! You mean real 3D particles.. I dont know any game that has that, not even Cryengine 3.
I will experiment alot with Cryengine 3 in the future for PR2 and see how much you can pressure the engine before people reach maximum of 3fps.