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Am I misunderstanding some or findNearestEnemy is like isTouchingGround (more) that also doesn't work well? Btw, I got the feeling that "Example 2" of findNearestEnemy is wrong inside the wiki. // Wiki / Example 2: _myNearestEnemy = player findNearestEnemy player; //???? // This wiki page was last edited on 7 September 2022, at 12:43.
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Hello everyone, Here is a small project that may be helpful to everyone that doesn't always have access to internet/the wiki, or to everyone needing the biki when it is down. With the support of peeps in the #community_wiki Arma 3 Discord channel, I managed to extract wiki data to make a COMREF (Operation Flashpoint flashbacks intensify) This is basically offline documentation for commands and functions in all Arma titles - note that some glitches are still present, but the data is pretty much usable. newest version: 2022-08-17 COMREF (before BIKI update - v2.08) old versions: - 2020-11-23 COMREF (update after 2.00) - 2020-06-12 COMREF (added messagebox colours and better parsing) - 2020-06-10 COMREF (first version) My little helpers: @Grezvany13, @Dedmen, @x39, @optix, @Heyoxe, @A3_Stickie
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Getting 502 Gateway error when trying to use the BI Wiki. Anybody else having this problem?
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BIS_fnc_unitPlay varDone findings
doctorbutts posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Since I can't make an entry on the wiki I thought I'd post here just so people can know in the future if they (or I forget) want to google this. The wiki entry only lists the following for BIS_fnc_unitPlay: [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay Under varDone, they only say select 0 is the object, select 1 is the variable to be set. It can be boolean or number. So, if I created a variable in the init: de_plane setVariable ["argle",false,true]; I could set that variable to something different in unitPlay such as: [de_plane, wp2,[de_plane,"argle",true,true],false] spawn BIS_fnc_Unitplay; I also have a monitor script checking every 10 seconds whether or not the variable is set to something: if ((de_plane getVariable ["argle",true]) == true) then { [] spawn ai_takeover; }; So, for the varDone array: select 0 is the object. Select 1 is the variable to be set. Select 2 is the value the variable should be set to. I am also apparently able to pass whether or not it is public (select 3). Well, as you can see above, I only used a boolean for the value of the variable. Through testing I found out that the unitPlay CAN ONLY SET A BOOLEAN VALUE. Even if you specify a number (say, 1) it will set a boolean instead. For instance, previously I had tried: de_plane setVariable ["argle",0,true]; with: [de_plane, wp2,[de_plane,"argle",1,true],false] spawn BIS_fnc_Unitplay; and: if ((de_plane getVariable ["argle",1]) == 1) then { [] spawn ai_takeover; }; I got a generic error in the expression when the monitor fired. hint str showed that the value for the variable was 'true' instead of 1 as I had tried to set in the unitPlay. What happened was that the monitor script saw the initial value of the Variable set to 0, which was fine. When the variable got set to 1 the monitor script gave an error because it was no longer a number, and turned into a boolean instead. I haven't taken the time to test, but I'm guessing since that the wiki entry only gives two selects in the array to choose from, it may be that only TRUE can be set in the variable. -
*This is a copy paste from the Mini DayZ sub reddit. I have left all of the watermarks, authors names intact. If you have any information that you would like to add, please feel free to comment, and I will add it into the main post. Thank you guys. :) *POST UPDATED 10/12/17 VERSION 1.2.0* Written by: OttavOnSalvia, AusTF-Dino If I used info from an image or post submitted on the MDZ Reddit please check that I sourced you, if your tag isn't there, please contact me and I'll make sure to reference you. The Infected “The infected are former Chernarus citizens who have not been able to beat the infection. They are the most common enemies in the game, and various kinds of them will make it difficult for you to survive:” Regular Infected The most common type which can be encountered everywhere. Their running speed is about the same as player’s but they can be easily lost by breaking the line of sight. When they die, there is a chance they drop some regular loot or ammo for civilian guns. During the late stages of the game they can appear in hordes which are stalking the player. Military Infected This type lingers only near military locations such as military bases and block posts on crossroads. It deals more damage than a regular infected and has more health. Some of them have pistols or rifles on them. Crawlers The fastest enemies in the game. They are very similar to the regular infected, but they run much faster. This type usually appears on the same place as the regular infected. Sleepers Usually lie down in cities and near roads. When a survivor gets close or something noisy disturbs them, they rise. Experienced players can spot sleepers from afar. Biohazards/Red These infected appear near the same locations as the regular infected. When they die, they leave an acid puddle that deals damage and has a high chance of infecting the survivor. These puddles disappear after 10 seconds. Red biohazard infected were adding to the game in version 1.2.0 they are faster, and leave a trail of acid as they walk. When they are killed, they leave a much larger puddle behind. Screamers They cannot harm survivors directly, but when they spot one, they start screaming and hoarding all the other infected from the nearest locations. They meet regular survivors rarely. They can also wake up sleepers. Please note: killing the infected gives you additional XP.” -MDZ Dev Team | Referenced on Reddit by /u/CannedBitz Guns/ Ammo An infographic of all guns and what ammo they use - Credit to /u/Steeler8820 Note- The Colt uses .45 ACP ammo. The Vests all provide the same level of bullet protection- always go for the best with the highest storage capacity. Melee Weapons List of Current Melee Weapons Melee Weapons ITEM Unarmed None Knife (any) Used in Crafting, Hunting Pipe Wrench None Hatchet Used in Crafting, Cooking, Base Building Shovel Used in Farming Pitchfork Used in Farming Pickax Used in Farming Fire Axe Used in Crafting, Cooking, Base Building Baseball Bat None Bows and Crossbows Improvised Bow Crafted/Composite Arrow. 1 magazine capacity, Silent, High Accuracy Crossbow Crafted/Composite Arrow. 1 magazine capacity, Silent, High Accuracy Pistols Magnum .357, 6 round capacity FNX Pisotl .45, 15 round capacity Colt 1911 .45 7 round capacity Glock 9mm, 18 round capacity? Amphibia . .22 10 round capacity. Rifles and Machine-guns Izh43 Shotgun 12 cal, 2 round capacity Remington Shotgun 12 cal, 6 round capacity Mosin Nagant Sniper 7.62, 5 round capacity MP5 9mm, 30 round capacity sks 7.62x39, 10 round capacity m4 carbine 5.56 30 round capacity sporte4r .22, 30 round capacity ak74 5.45, 30 round capacity aks-74u 5.45, 30 round capacity akm 7.62x39 30 round capacity svd 7.62, 10 round capacity repeater .357 7 round capacity ump45 . .45, 25 round capcity FN-CAL 5.56, 20 round capacity RPK 7.62.39 7.62x39 40 round capacity Other Weapons Pants and Shirts or Jackets Base Building Warning! There is currently a bug that despawns the civilian tent as well as the items inside after a game crash, use at your own risk! Base building is essential toon any survival game. To get you started here is a list of things you might want to look out for when scavenging early game. Civilian tent - very rare drop but also essential for any base Fireplace - can be crafted and used as a source of light as well as a place to cook (see Crafting for recipe) Planting tool - includes pitchfork, pickaxe and shovel; used for farming (see Farming for more info) Fencing - includes wood fence (can be crafted) and barbed wire (found at military locations) used to keep out/slow down the infected Building a base should be an END GAME OBJECTIVE. Do not prioritize this early game, focus on getting through the islands and stockpiling so you actually have stuff to put in your base. Final note the purpose for civilian tents is to store items. To store an item simply drop it on the ground while inside the tent and it will not despawn. Farming/Berries List of all farmable crops: Zucchini Bell Peppers Tomatoes Crops can be planted with the pitchfork, shovel or pickaxe. They supply you with ample amounts of food and prove to be rather handy when it comes to long term survival. Each plant takes half a day to fully grow and give the player three of whatever crop was planted. Crops can be planted from both the food itself and a food packet. The zucchini is the best choice due to its very high hunger and water restoration. For now, there are three berry types in the game: Cranberry – red berries, usually grow in forests. Gives +15% water and +15% food to the player. Bilberry – blue berries, usually grow in forests. Gives +20% water and +10% food to the player. Cloudberry – yellow berries, grow only near lakes. Gives +10% water and +10% food to the player and grants also x2 health regeneration speed for 30% seconds if the player is in the regeneration state. All berries of the same type stack by 5. Crafting Here's a list of all craftable items along with their respective recipes: Wood fence - 1 woodpile + 5 wood sticks Improvised bow - 1 ashwood stick + 1 rope Arrow - wooden stick + any knife Improvised bag (3 slots) - burlap sack + rope Improvised bag (5 slots) - 3 wood sticks + improvised bag (3 slots) Fireplace - woodpile + rags/papers/wood stick To craft an item simply drag one of the needed items and drop it on the other. Final note, duct tape, a sewing kit and a cleaning kit can repair 15%, 50% of clothing items and 25% of firearms respectively. Strategies Bum- Rush Find a hatchet/fire axe/woodpile as soon as possible and get to the 2nd island within the first day, often with little to no gear. Find the nearest armed bandits and ambush them taking their gear in the process. Coined by- /u/io7hazcookiez Time needed until endgame- Little Effectiveness- Moderate Island 2 Route Similar to the bum rush, you rush to island 2 with minimal gear and then run a route through the 3 military forts at the end of each rout taking time to go to 2 small towns for food, water and duct tape for the boat. Leave for island 3 once you've acquired a mountain bag, primary of your choosing, secondary of your choosing, sufficient amounts of ammo for both and duct tape (pick up clothing/armor as you see it put if you don't find a gorka set don't sweat it). All this gear isn't for the difficulty of the 3rd island (which is nonexistent), but rather because of the harder to loot layouts of the 3rd island compared to the 2nd. Coined by- /u/OttavOnSalvia Time needed until end game- Little Effectiveness- Moderate Take It Slow This method will let you get the most out of the first 2 islands. When you spawn, make a beeline to the nearest settlement. Get a new shirt and rip the default one into rags. After that, look at the map and decide on a route that will get you to the other shore, preferably passing through several towns and cities, the fire station, and the hospital. Repair the boat and move on. Do the same thing on the second island, making sure to go through military bases. Coined by- /u/Austf-Dino Time needed until end game- Moderate Effectiveness- Moderate This guide is still a WIP. Please suggest edits and changes and we'll get right to it! Survival Tips/FAQ Avoid melee combat, it is very dangerous and damaging to your gear. Use a gun or unlock the sprinter perk and run away from zombies. Don't take on bandits until you're ready. Bandits are very deadly, especially when they have guns. If you have a gun and they don't, take them out. Otherwise, stay away from them until you have godly gear. Live off the land. If your storage is full, and you find some food, pick it up, eat it and continue on. It's unlikely you'll come back for it. Also, prioritise rice and kvas. Those give you the most food and drink bonuses. If you find wolves while going from one town to another, don't kill them. Let them chase you into the town, then run past some zombies. The wolves will kill the zombies for you and then you can easily take them out. At night, turn your brightness all the way up and keep going OR hide out in a house. From /u/waperperks Avoid all combat unless absolutely necessary. Getting hit reduces equipment condition which in turn affects your ability to resist the cold. By doing so, you conserve ammunition and your weapon condition, allowing you to last longer. Also, if shot, you will bleed, wasting your bandages. On your veteran play through, do not stand still to ponder about life. Plan your route first (i.e. what path to take to visit all military bases). Constantly move around to find food and water as your food and water bar drops fast. When you find drinks (especially in towns), do not immediately use it as there may be a tap nearby which you can drink from. You can then bring the drink along with you. Eat or drink stuff which fills up little of the bar first. I.e. eating 2 canned tuna instead of the rice. This tip helps you to conserve slots. If full on water and food while exploring towns, do not immediately eat or drink anything that you find. Explore the town first then come back for it later when you need it. Doing so makes your food and water bars last longer. Avoid military outposts unless you have good gear (not military bases). The loot there isn't impressive and you will usually use more ammo than you get in return. Regeneration You will automatically begin to regenerate lost blood when you are not sick or bleeding and your hunger, thirst, and temperature are above fifty percent. Blood or health regen can be increased by taking vitamins or by perks. You can also choose a perk "Red +" which lowers the amount of blood you lose from sickness or bleeding. Bleeding When attacked in melee or ranged combat you have a significant chance to begin bleeding, or losing health. Bleeding may stop on it's own after some time but the best way to prevent dying is to apply bandages or rags to the wound. Blood Loss from sickness, starvation, or dehydration Sickness, starvation, and dehydration also cause blood loss although at a slower rate than bleeding from a wound. Dehydration and starvation are the easiest fixes as you simply have to eat or drink to stop the blood loss. Sickness or Infection Sickness or infection are basically the same things in my mind and can be caused by a number of things. You have a chance to be infected when a zombie hits you. You will become infected if you kill a hazmat/radioactive zombie and stand or pass through their radioactive pool. You will become sick if your temperature reaches zero. You can recover from sickness or infection by maintaining your hunger, thirst, and temperature above 75 percent. Disclaimer: Most of the time! I have had a bug where i met the requirements and I wasn't able to shed the sickness. When you are sick your hunger and thirst meter degrades rapidly. You CAN cure sickness or infection with the antibiotic tetraclycine, although it is a rare find. Other Ways To Restore Health or Blood Health or Blood can also be restored using saline or blood kits found usually in hospitals. They are a rare find and usually merit holding on to for emergency situations as often times you cannot find a bandage or the necessary food or antibiotics to get you healthy again.
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Working on a new BI-Wiki page, Arma 3 AI config reference
Freddo3000 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
This is something I've had at the back of my mind for a while, and I've finally received the ability to contribute to the wiki so here it is. Hopefully it will be useful for people who want to dig further into Arma AI configuration. https://community.bistudio.com/wiki/User:Freddo3000/Arma_3_AI_config_reference Been working on this most of the day and I think I've picked out most of the major things to list. I'd appreciate any feedback, and if anyone happens to know anything that I might've missed.-
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Information : Feel free to share and discuss , about Ravage Mod Wiki
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Hey everyone, I wanted to make a contribution in the Wiki so I tried logging in. When I tried, it told me new registrations are not currently allowed. this is has been the case for two weeks or so for me. Is there any kind of relevant topic covering this on here? I couldn't find anything in regards to this. Thank you :)
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incomplete documentation Team Command: Engage menu missing from Field Manual
pvtramirez posted a topic in ARMA 3 - QUESTIONS & ANSWERS
https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_Commanding The “Engage” menu is missing from the Field Manual. I’m desperate to know exactly how these commands work. I don’t want to guess or find out through trial and error anymore. Can someone at BI please finish documenting this game. It’s been five years now! I’ve been patient enough.-
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- fire command
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BIS PLEASE HELP!! - Can't add comments on Wiki anymore
ozdeadmeat posted a topic in BOHEMIA INTERACTIVE: Web-Pages
I tried to add a comment to a part of the commands page today and had this message returned to me. I don't know who this "Pawan kashyap" person is but he doesn't live here and I need more information as to why I am being blocked. You do not have permission to edit this page, for the following reason: Your IP address has been automatically blocked because it was used by another user, who was blocked by Dwarden. The reason given is: Autoblocked because your IP address has been recently used by "Pawan kashyap". The reason given for Pawan kashyap's block is "SPAMMERs/SPAMBOTs in general" Start of block: 03:02, 3 January 2018 Expiration of block: 03:02, 4 January 2018 Intended blockee: 10.100.24.4 You may contact Dwarden or one of the other administrators to discuss the block. Note that you may not use the "email this user" feature unless you have a valid email address registered in your user preferences and you have not been blocked from using it. Your current IP address is 10.100.24.4, and the block ID is #543. Please include all above details in any queries you make. -
The Community Wiki has received some love from our web development and IT departments and is back online. We're aware of some issues and will work on resolving them ASAP. We invite you to report any encountered issues. In order to solve these issues as soon as possible, the following information would be necessary: Page where the error or problem occurred Steps how to reproduce the issue When possible, a screenshot of the problematic page Any other relevant detail which could help (E.g. time and date of the issue to ease the search in the logs) Thank you for your patience! Issues/log File upload isn't functional Some HTML code is displayed as plain text The API is deactivated (solved) Recent changes are grouped (solved) Expanding sub-categories often fails (solved) Internal error when displaying a page containing code using the syntax highlighting (solved) Loading certain pages can lead to a Fatal exception (solved) The autocomplete in search box doesn't work (solved)
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Am I stupid or is there really no information regarding how long this wiki maintenance will last? Sorry if it's super obvious somewhere but I looked on the news forum and there was only information regarding the forums being updated earlier this month, nothing about the wiki. Today is the first day I've got on in a while but the wiki has been under maintenance all day for me.
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Hey guys. Im working on creating a wiki page similar to the DayZ Standalone and Mod wikis for Mini DayZ. It'll be open source just like the others and I think it'd be great to have collaboration on it. I was looking for game help the other day and didn't find anything so I figured we could make an all inclusive solution to that. Thanks. http://minidayz.wikia.com/wiki
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Hi, I'd like to make contributions to the wiki (https://community.bistudio.com/wiki) but I only see a login link. Nowhere a link to register. Anyone know how?
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New wiki page with scripting commands for CWA
kenoxite posted a topic in OFP : MISSION EDITING & SCRIPTING
Just a heads up that I've completed a v1.99 (so, CWA) version of the scripting commands page. It also includes quick references to all the changes since 1.96. You can find it here: https://community.bistudio.com/wiki/Category:Scripting_Commands_OFP_1.99 As mentioned there, I used information present in the useful CWA scripting document by Faguss for some of the new commands.