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Found 8 results

  1. Since the Arma 3 AI pilots tend to flare more than RuPaul when landing, even when in stealth mode, I decided to use unitCapture and unitPlay for the insertion in one of my scenarios. After a very smooth, low-approach landing by me, if I may say so 😊, I kept the recording of me touching...
  2. Hey guys, I’m developing a mission where I’m utilizing some scripts and mods and I can’t get everything to work correctly. -I’ve scripted the SUV for UnitCapture and everything works fine, except the engine turns off 30 seconds into the mission, is there a way to keep cycling EnginOn? I ca...
  3. I'm using unit capture to record a helicopter flight and firing data to destroy an APC but for some reason, the firing data doesn't work even tho I get firing data after recording.
  4. Hey all, Does anyone know if it is possible to record custom animations with UnitCapture? I would like to capture the Alternative Running Animation as an example. Any help would be greatly appreciated.
  5. Everything works with unitCapture but not with weapons. When I copy the weapon fire data the output is always [] but movement works just fine. What did I do wrong? My scripts: _Player1move = ; Player1dothings = [player1, _Player1move] spawn BIS_fnc_UnitPlay; [player1] sp...
  6. Well, first i had issues getting the unitcapture to record the data and now its not re playing it, it shows an error of an unknown variable but there is nothing in that spot. Error in-game: https://gyazo.com/0f2145c636d11937df87796a51385890 Script in file: https://gyazo.com/1aefd8d4...
  7. So, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions: rec = [unitname,180] spawn BIS_fnc_UnitCapture; rec = [] spawn path1; But after the helicopters land and end the recording the immediatly take off, no time...
  8. Hi folks I have two unitPlay scripts in my mission, and currently make them work separately using radio triggers. Radio Alpha for heli1, Radio Bravo for heli2 etc. Each trigger has this in the init: Radio Alpha: nul = [] execVM "heli1.sqf" Radio Bravo: nul = [] execVM "...
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