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Found 4 results

  1. I have recorded a unitplay on a car, the car is driven by an IA and the AI (variable name = pilot) will drive the players around. I do know that engineOn only works "where the unit is local" (I'm still a little bit confused about what this means exactly). The engineOn command does work but the engine stops itself after a while, i have tried this: if (local vehicle pilot) then {dummycar engineon true;}; to no avail. How would you go about it? On a side note: how would you go about to have the car's wheels rolling when playing the unitplay (they are still at the moment). I have tested the above mentioned both on my team's server and on my computer.
  2. I'm wondering if anyone can shed some light on something for me. I'm currently making a mission, and in it there are 2x RHS MH17s controlled by 2 separate UnitCapture recordings. Heli 1's start coordinates for UnitPlay are: 500.363,14694.7,77.4408 Heli 2's start coordinates for UnitPlay are: 505.172,14691.1,78.3909 They both spawn in different locations, but for some reason, upon spawning, crash into each other and go down in a ball of flames. Does anyone know why, and how I can stop it happening?
  3. So, im making a mission in which 2 helicopters land on a certain spot but they do so using the following functions: rec = [unitname,180] spawn BIS_fnc_UnitCapture; rec = [] spawn path1; But after the helicopters land and end the recording the immediatly take off, no time for the units inside to get out of it, so i was wondering if there was a way to make helicopters stay landed or if i needed to end the animation just a Little bit close to the ground and then issue an "Unload Vehicle" order. Thanks guys!
  4. Hi folks I have two unitPlay scripts in my mission, and currently make them work separately using radio triggers. Radio Alpha for heli1, Radio Bravo for heli2 etc. Each trigger has this in the init: Radio Alpha: nul = [] execVM "heli1.sqf" Radio Bravo: nul = [] execVM "heli2.sqf" I would like to call both heli scripts using just one trigger. I tried this in the init of a trigger, but it didn't really work: nul = [] execVM "heli1.sqf"; nul = [] execVM "heli2.sqf"; ... it only triggered one of the scripts. Is there an easy way to do this? I find unitCapture / unitPlay to be a bit quirky sometimes, so though there might be a known technique here. Do I need to write in a short delay between the two? Cheers RM
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