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Showing results for tags 'radio triggers'.
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Geoff Thierman posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHi, pretty new to arma scripting. I'm trying to control some scripted fire teams' movement with "go codes." What I'd like to be able to do is call radio alpha to activate alpha squad's first waypoint, then radio alpha to activate alpha's next waypoint, and so on. I'd like to do the same for bravo. I can also use triggers activated by the trigger owner presence to simulate the movement but that gives me less control and removes the feeling like I'm commanding the fireteams. Looking around online didn't turn up much. It seems like radio triggers, once activated stay activated? Is what I'm trying to do even possible via scripting? I did manage to get a repeated trigger scripted in the init but it only works for the first waypoint. Any ideas on how to approach this would be appreciated, thanks!!
Hi folks I have two unitPlay scripts in my mission, and currently make them work separately using radio triggers. Radio Alpha for heli1, Radio Bravo for heli2 etc. Each trigger has this in the init: Radio Alpha: nul =  execVM "heli1.sqf" Radio Bravo: nul =  execVM "heli2.sqf" I would like to call both heli scripts using just one trigger. I tried this in the init of a trigger, but it didn't really work: nul =  execVM "heli1.sqf"; nul =  execVM "heli2.sqf"; ... it only triggered one of the scripts. Is there an easy way to do this? I find unitCapture / unitPlay to be a bit quirky sometimes, so though there might be a known technique here. Do I need to write in a short delay between the two? Cheers RM