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Found 78 results

  1. Hi ! I'm going to do a recap post of a lot of things I suggested that could greatly please players and it's not impossible to be put in the next season. 😍 I will say WHY each time and post a post I made on the subject. 🤗 I hope the developers will take note of my requests to improve the game, that would be great, I know you've already done it for several of my suggestions and that's nice! Clans, reachable by cough and useful to find people to play with, clans could be a revolutionary new feature. Many players abandon the game because they can't find a game partner, and with the cross-platform that is coming this system could allow to join other platforms by the clan! with this system it would be better to also have a clan chat available. The link to the real post is here: Take on challenges other than the Battle Pass, like Easter/Christmas in the summer or career challenges that would earn crowns. This would bring more goals and things to do for players and would allow them to earn crowns. I have made several posts on this, I have attached 2: Having weapon upgrade goals would set it apart from the rest and also provide a new way to encourage players to play with multiple weapons and not just stick with the best ones like the M4A1/BUGGLE. No? In the game it's very hard to avoid bullets or be agile, I know it would take some experience but it would be really cool to be able to roll, or hold on to a wall to be more stable! What do you think? I also suggested in-game to be able to revive a teammate on the ground if he didn't die from a bullet in the head. That would also be a new ranking to set up! I also propose the establishment of a merchant! However, I want to insist on one thing, pay him only with food! Because now this resource is just USELESS and no longer serves any purpose. It must be said, 1 food = 1 donation is much too low when you know that the total to obtain is 200,000 per week and that a max-level player only earns 10,000 per week if he plays very regularly. This proposal is a new point of interest that I had already proposed, I thought that a little change in the maps by adding this one would be good! A last one that is just as important, it is about redoing the Elimination mode in order to be able to "Give Up" when defeat is assured after the 2nd round. But also to punish players who have fun leaving the game to not play for X reason. It is frustrating to pay and not have a big reward because 2 players left for the opposing team, or even when it is our teammates! I put in the post everything how to do 🙂
  2. Hello! I propose a new consumable that could be funny and useful at the same time for everyone! It is a reconnaissance drone that could be piloted remotely with an integrated camera, it would have a duration of use of about 20 seconds and a distance of use of 120 to 150 meters maximum from where the player uses it. As in real life it would make a fairly loud noise and could therefore be destroyed by players by shooting at it. To avoid abuse, I think that the limiter to 1 per expedition could be good. Thanks to this consumable the reconnaissance of a place could be done without too much danger and even witness funny scenes!
  3. Yuuno -fr

    SUPER THREAT

    Hello! I love vigorous combat and I thought that beyond a simple threat, there should be an even better symbol of accomplishment! The SUPER THREAT achieves from 7 eliminations! The ultimate feat that would be synonymous with death and performance! What do you think?
  4. Hello! For today I propose the establishment of a clan! That players can join via an option in their refuge for example. These players will have in their "pre-game" profile the name of the clan and will be able to find that of others or that they like thanks to a series of keywords. The reason for this proposal comes from the fact that many players do not understand how to be in a group or have help to understand the game. I am sociable I talk to everyone, but many players do not dare to send a message because they are shy or do not know how to do it. Who knows! Why not also make levels in the clan that could go up thanks to clan quests like "make 1000 eliminations" distributed among the players, even if I admit that it is not a priority but a bonus. What do you think?
  5. Hi! 🎁 It's me again! I spent all night making the montages for these last 3 posts I hope they will be useful and enjoyable to watch. This time I propose something similar to weapons but which would be on the player's progression directly and forever. The player will have to do a series of different challenges which can be very difficult for some in order to obtain a quantity of points. 🍅 After a certain number of points the player will be offered an outfit for all the efforts he has made 🎁 (this is what many new players tell me because they have no way of obtaining them without paying) The number of points varies depending on the difficulty of the challenges obviously as for example below, an expert challenge could bring 10 points while a novice challenge would only give 3! The challenges would be much more difficult than the seasonal challenges because they would have no time limit to complete them. What do you think? This could really be fun and give even more new features to everyone! 🏆🍅
  6. Hello! Today I propose to you the implementation of a weapon improvement system allowing to obtain rewards after a certain number of eliminations with a weapon. The level rewards would be set every 100 kills up to 1000 per weapon. To recover, why not! up to 3 camouflages! and some crates and crowns for each weapon. This could give new objectives to big players and allow new ones to obtain new rewards. Add to that basic statistics for each weapon like our accuracy with it, the number of games played with it, but that is not the most important (and you developers who read this message would tear your hair out if you had to do that because it must represent a colossal work.) But I like to always propose things like that to make people dream and maybe one day it will be in the game! I hesitated to propose the recovery of the weapon plan after a certain number of eliminations (like 1000 for example) or even many games of it after each level reached. I remind you that 1000 eliminations is a relatively high number and that it would take about 3 to 5 months for a normal player to reach them. An expert of the game will only take 2 to 3 weeks but this only represents 1% of players obviously.
  7. Yuuno -fr

    New gestures.

    Hi ! I propose some new gestures for Vigor it could be fun to add some for the next season. I immediately thought of "Crying" and "being afraid" which could be fun. Or the gesture "STOP" by showing the palm of the hand in front. Likewise, why not a small gesture for the season that should arrive for Christmas or the New Year? It could be a new way of communicating.
  8. Hi I noticed some problems, I will report them to you very soon with video/photo montages. In the meantime I would like to point out that on ANIKEN in ELIMINATION on the map where there is the lighthouse in the middle, right next to the door of the lighthouse there is an invincible wall that can block a player especially those who did not notice it (I took 2 deaths because I was stuck against this wall) If I find a moment of my video montage with the bug I will come and put it below!
  9. Hi I will speak on behalf of the majority of veteran "killers" of the game that I know on PlayStation, so those who have a fairly aggressive level of play and who are able to change the game on their own for new features related to weapons. Currently from what I see the weapons are "in general" proportional to each other, I do not see any weapon that is valued more than the others, it is a good point for beginners who now have weapons that can be dangerous, for the old ones it is a new way of playing it can be interesting also on this subject! But where I have a real problem on my sid The image below speaks for itself on a jump-shoot with the CHIAVE the gap is extreme and when before, the particularity of the shotguns was to make powerful and violent jump-shoots! Now beyond 3 meters it is almost impossible to make one. It's worse for other weapons but it can be understood for some (large machine guns for example) but for what concerns the fundamental gameplay of weapons like shotguns where agility and the efficiency of a clean shot is essential to avoid dying by a player who has an automatic weapon it is no longer possible. As a picture does not speak, I will add below for the most curious an extract from one of my videos on the "before" and on the "now".
  10. Good morning ! I'm offering you a small update in the store that might please players who don't have the weapon plans and who are still lacking consumables. I'm talking about 2 small packs of consumables that could be fun and useful for coughing up. Why not also change the current packs? when do you think ? What do you think ?
  11. Hi ! I am proposing the addition of some important statistics visible on player profiles during pre-match sessions in all modes. This is important and could give a clear idea of the player's experience and even their way of playing. I'm the type who likes to write down in a notebook all the players I meet with an assessment of their game, I find this important to anticipate other players. I forgot to specify but for "Expedition" mode it would be great, in addition to the statistics we could have the player's favorite (most played) weapon! or the one with whom he committed the most murders.
  12. Hi outlander ! I hope the translation of “Traveling Merchant” is correct to refer to a merchant who travels. Today I'm proposing that an NPC come to our shelter on the weekend with the possibility of exchanging weapons, equipment or even crowns on rare occasions for resources of all kinds! (chemical / cables / scrap metal / gasoline, glass or fertilizer) It would be a new reason to farm and come have fun 🙂 What do you think?
  13. Hi ! I offer you this new point of interest which could be interesting! I had the idea when I saw this caravan in the "Grontheim Valley" to add an armored door with a series of 3 key combinations to open it! The door will be indestructible only the code can open it. If the player makes a mistake in the code, an alarm signals the player's position like a car or a forced container, which will cause the outsider to hurry to complete the code. Inside I leave the imagination to the developers to put what they want! For my part, I would like to see a resource box and lockers with some random consumables (care / detectors / plate for example) I also proposed another point of interest at the start of the year, a sort of cellar/bunker which could also appeal. These 2 points are possible to install in all maps What do you think ? Good game for you
  14. Hi ! Today I offer the possibility of being able to recover a weapon OR even resources left on the ground. This could very well be players looking to give these resources to another player without necessarily having to die to do so.
  15. Yuuno -fr

    A community dream

    Hi ! I'm weighing my words on the title! I know a lot of players who dream and are just waiting for one thing in store! The return of Gold weapons, mainly those that I put below which would delight players!
  16. Yuuno -fr

    A new event?

    Hi ! I had this idea while finishing my shelter, it would help new players with a BOOST event that rotates from map to map every 15 minutes. Would the boost be 200% with a better drop? Why not ! The event could be spread over a period of 2/3 days in the month, a bit like a double XP event. What do you think?
  17. Hi ! This time I offer you an update on the Battle Pass! Let me explain! The real Battle Pass ends at level 50 so we could go up another 50 levels with rewards like consumables, a small amount of crown even for those who didn't buy it (reaching such a level without the xp boost it should be rewarded) and crates, see how about a mystery crate with a random cosmetic item in an outfit that would be fun, right? !! For the levels we start at 200,000xp + 20,000xp at each following level up to 1,000,000 for level 100 ! As a bonus and because I like the aesthetic I offer players who have reached level 100 before the end of the season to obtain the battle pass in RED as if to simulate a real THREAT of the game! I gave it my all on this post, I really hope a developer will have a listening ear for this one!
  18. Hi ! Yes, baldness is a problem that affects many people! But the ! I suggest that our game characters are lucky to still have hair! Girls have it, so why not us men! 🧔 = 👱‍♀️ I propose to be able to have a new option for customizing our hair from a choice of a few normal haircuts. bald/short/mid-length black brown or even blonde for all tastes and for everyone! What do you think ?
  19. Hello again! This time I propose an improvement on the knife side! With the ability to throw it as a "throwing knife", dealing double base damage and stunning the opponent. The throwing force would be proportional to the weight of the knife, so the legendary large knife would only be thrown a few meters compared to around fifteen for a very light knife. But not only ! I also suggest integrating the knife (Viper V4 or KDV 1) into certain game classes, in particular: these with the Skorpion instead of the IZH these with the FG 42 instead of the M4A1 these with the crossbow instead of the PSS And others why not! Knife fights have always been put aside, it would be a shame to miss out on the gameplay with it. I intend to create a threat with this one alone and be the first to do so! Good game everyone
  20. Yuuno -fr

    New Map Vigor ELIM

    Hi ! New little proposal for Vigor! Concerning the elimination but also the death match. I noticed that there was no map where we were locked in closed spaces. To change a bit from open play to focus on close or very short range combat. So I thought of 3 places that might be interesting. * The first one already available is on FISK FABRICK inside the tunnel. Just add a few trucks/containers and the area could offer some interesting frontal gameplay! * The 2nd does not exist yet and could appeal to many players, it is the interior of the big boat in ANIKKEN it would be filled with damaged containers and could even in the future become an agricultural area for transport once opened ! * The 3rd would be specific to the death match and would take place inside the KJERSTIN dam What do you think?
  21. Yuuno -fr

    New suggest In Map

    Hello New proposal to change the game! After a few minutes of play before the drop, a siren sounds signaling the arrival of a bombardment on a large red zone similar to the drop zone. All players in this area would have a warning message. This area could also why not change and become "irradiated"
  22. I'm totally new to scripting for custom missions in ArmA, and I'm running into an issue with the execution of a .sqf file. The game knows the file is where it's supposed to be but nothing happens after. execVM "SpecOps.sqf"; I put the above into the init boxes of several units but the commands I put in the file wont execute. This is how they are written verbatum spaces and all: player enablestamina false; player enablefatigue false; player setAnimSpeedCoef 1.1; player setUnitRecoilCoefficient 0; player setCustomAimCoef 0; I don't understand why they aren't working or how else to write them and i'd like it to only execute on certain units. I apologize for my ineptitude, i used the wiki but not very well apparently.
  23. Hey y'all, I'm freshly dipping my toes in the waters of Arma III modding in general, with the aim of tweaking MP gameplay for my friends & I. I've been doing my own research for a bit, but I'm getting to the point where I ought check my understanding with others. I ideally want to play around with infantry movement, and eventually, health, damage, and weapon mechanics. First thing I've been looking at is how on-foot movement speed is controlled. Despite my best hopes that there would be a object definition with movespeed vars I could change via console functions to modify an object's movement speeds - it seems the only option for that, is setAnimSpeedCoef. Which definitely makes you move faster\slower how I like, and looks very funny, but the intense crackhead energy it gives off doesn't strike me as ideal (yet). I would like to adjust move speed independently of animation playback speed. To test changing config values, I modded configFile >> "CfgMovesMaleSdr" >> "States" >> "(movement animation here)" >> "speed" using someone else's mod (didn't want to play with the core files). I increased the "speed" property for certain animations (like sprinting) but like the wiki suggests, it just changes playback speed and gives the same crackhead energy as setAnimSpeedCoef, albeit for whatever animations you chose. I'm going to look for other properties, possibly under CfgMoves (relSpeedMin\Max) or CfgVehicles(maxSpeed). If that doesn't work, I'm wondering if the movespeed is controlled somewhere along the animation inclusion process or behind a source code wall. That still strikes me as strange, considering the ability to mod in new vehicles with their own movement properties independent of animation. On the odds anyone knows exactly what I'm looking for, had experience with these areas, just sees an error in my understanding, or knows I'm about to hit some brick wall, just lmk. Thanks.
  24. https://discord.gg/mZsxxmzKUG everything available just join and fill out an app 14+ if your younger its most likely going to be fine we don't have anyone we are brand new so we need people there is going to be a lot of leadership opportunity's
  25. A quick warning, my knowledge of scripting is on par with that of a rock. I'm trying to make a mission for myself and a group of friends who are all new and just want to have a good time. Most of my questions I've been able to figure out through youtube videos and forum posts. But no matter how many different times I try, I can't for the life of me figure out what to do when someone pulls up notepad++ outside of Eden editor and shows me a paragraph of code to put in. I was wondering If someone more knowledgeable than me on the subject could help walk me through how to keep player inventories when they respawn.
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