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Found 5 results

  1. Hi there, I'm having a hard time forcing a vehicle crew to NEVER dismount from it. Below is the section where I make this attempt, but every time I shoot the parked vehicle with the crew inside, the crew jumps out. Some guess? Som help? Let's weld those doors hehe. PS: I'm using CBA+ACE. if (alive _vbied) then // if vbied alive, theno... { _isDoorsWelded = _weldedDoors; // define the vbied doors as locked (true); if ((_isDoorsWelded == true) and (_suicidal in _vbied)) then // if veh doors are locked, and suicidebomber is a vbied crew, so... { _suicidal setBehaviour "CARELESS"; _vbied setVehicleLock "LOCKED"; _vbied setUnloadInCombat [FALSE,FALSE]; // vbied crew are not able to leave the vbied. } else // if doors are not locked, and suicidebomber isnt in, so... { _vbied setVehicleLock "UNLOCKED"; // veh doors are unlocked. }; };
  2. Hello, I'm working on my psychological horror scenario called Silent Abdera. There is a scene where the camera zooms in on a door. The door is locked, and I want it to animate like someone is trying to open it. I'm only aware of opening and closing animations such as below. But, I can't seem to find a solution for the locked door/budge animation. I have tried the below and doesn't work. If someone knows the solution for this, I'd be more than happy to hear it! Thanks in advance! Some of my missions: [CO-04] Last Stand - Bunker [CO-04] Last Stand - Compound [CO-04] Last Stand - Town [CO-04] Terrorist Hunt - Village [CO-04] Terrorist Hunt - Factory
  3. Hey guys, Basically I placed a building, now I want to define the door (or doors) of this building as "locked." In addition, I want to place a key and say that only if the player has this key, he can unlock it. I assume it should be easily possible, but whenever I place a building I can't seem to specifically choose the door and the "attribute" of the building don't make it straightforward also. Could you help me? Though I'm a modding newbie I really did do the best research I could before resorting to posting here.
  4. Created a mission, went perfectly fine. Tested constantly through the entire creation. Only simple modules and scripts used. Suddenly the screen is locked in the sky when I preview the mission. All I had done between the preview working and not working was add some empty props like signs and chairs! I even tried to remove said items but there was no luck. I spent an hour rolling back my changes but to no avail. This is exactly whet I get when I hit "Play SP" from the Eden Editor:
  5. Hi, So I was recently messing around with missions in Arma and wanted to make a custom billboard with a custom texture. I typed in this code in the init value: this setObjectTexture [0, "YOURPICTURENAME.jpg"] Obviously I replaced "YOURPICTURENAME.jpg" with the correct picture. I then proceed to run the scenario and the game crashes giving me this error: 0xC0000005 - ACCESS_VIOLATION I then proceed to re-launch the game, but then I find out that Battle Eye Blocked the loading of steam. Weird. I uninstall and re-installed Battle Eye thinking something was wrong. Nope still did the error. So next I validate game cache and files. 100% all files validated. I proceed to uninstall and re-install arma. But during the re-install I see that the download is stopped with the error of Content File Locked. I find the file that is locked and try to delete it but cannot. The file is "arma3_x64.exe". Somehow it managed to lock itself preventing me from deleting or renaming the file. I have tried claiming ownership of the file and it hasn't worked. I have tried "command prompt delete", "takeown" and "ifacls" to no avail. So now I am stuck with steam not being able to finish downloading Arma and the file being locked without me being able to delete it. Thank you in advance. Salad
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