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Found 6 results

  1. Hi, Does anyone know how to force animations for tracks on a tank? I want tanks to follow the road in a mission, and I belive this can be done by attaching it to a car with attachto (it appears to work anyway). However, the tracks does not move, so it looks silly. I know that a way to force a tank to move along roads is to make the leader invisible, and use setpos along the road (30-40 meters at a time) and make the tank follow, but this makes for a very sluggish ride. Anyone who has any ideas (preferably a seasoned scripter or developer)?
  2. There's a bunch of animations, mostly zombie ones - that I wish to have in Arma 3 that are located on Mixamo in .fbx file format. I don't need any hit boxes or anything. This is for machinimas I make, so really it just needs to be available to view in Animation Viewer and apply to Arma 3 characters. Anything having to do with actually using them in a mission isn't necessary, just as long as the animation plays on other characters. This is a paid job, please DM or message me on Steam at smittylv
  3. Hello, I'm working on my psychological horror scenario called Silent Abdera. There is a scene where the camera zooms in on a door. The door is locked, and I want it to animate like someone is trying to open it. I'm only aware of opening and closing animations such as below. But, I can't seem to find a solution for the locked door/budge animation. I have tried the below and doesn't work. If someone knows the solution for this, I'd be more than happy to hear it! Thanks in advance! Some of my missions: [CO-04] Last Stand - Bunker [CO-04] Last Stand - Compound [CO-04] Last Stand - Town [CO-04] Terrorist Hunt - Village [CO-04] Terrorist Hunt - Factory
  4. Hello all, First time poster here, I have been scouring and i mean SCOURING for a solution to a problem I have. Im trying to place an infostand with an "addaction" in the init that would open a bar gate for vehicles to pass through, however adding "Gate_DOC_121 animate ["Door_1_Move", 1]" within the correct parameters is not working whatsoever this is what I am trying. addAction ["Open Gate One (Perimeter)", "Gate_DOC_121 animate ["Door_1_Move", 1]"] I am pretty new to Arma coding itself and im sure it has to do with the "[" anyway to mitigate this?
  5. Hi, does anyone know if and how you can close the big doors from this hangar: I did spend sometime trying but I am either too stupid or it doesn't actually open. Thank you
  6. Hello! I've scoured the animation sources for each of the vehicles that had some sort of door opening or closing mechanism. so i decided to add actions to them I'm not perfect at this, and I don't know if I should've done this differently. Hopefully however, this may be cool to someone else animateVehicles.sqf some of the condition fields broke on some vehicles, so for some vehicles there may be all the actions listed all at once. if someone could help me out with that, that'd be cool. Thanks.
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