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Showing results for tags 'fbx'.
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There's a bunch of animations, mostly zombie ones - that I wish to have in Arma 3 that are located on Mixamo in .fbx file format. I don't need any hit boxes or anything. This is for machinimas I make, so really it just needs to be available to view in Animation Viewer and apply to Arma 3 characters. Anything having to do with actually using them in a mission isn't necessary, just as long as the animation plays on other characters. This is a paid job, please DM or message me on Steam at smittylv
dram posted a topic in TAKE ON MARS - NEWSHello everyone, we just released update 4.1, this simply adds a tool for converting models from the FBX format (supported by most modeling programs) to Take On Mars' internal format, TXO. This should allow everyone to import their own models into the game. Documentation and examples to come soon! The convertor can be launched directly from the game's Steam menu.