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Found 2 results

  1. Hello everyone, Hope this script helps you in your missions. Feel free to improve my code but, please, don't re-post it on Workshop. Use this thread to share your advice and, if possible, already with your code ideas for fixing/improvement (will be very much appreciated). New features? Why not? Cheers. What to expect from this script AI: With just one unit, it's automatically able to... ...act through a VBIED with its specific behaviors; ...act as a deadman trigger with its specific behaviors; ...act as a suicide bomber with its specific behaviors. Demo: suicidalDoctrine.sqf: Features rules of VBIED method: A suicide operator steers the vehicle bomb (VBIED) to a target and, at the right moment, a remote detonation trigger is pressed by the suicide. All method behaviors are described on the Github readme file. Features rules of Deadman Trigger method: A suicide operator wears a suicidal belt/vest and detonates themselves by releasing a reverse-pressure trigger. All method behaviors are described on the Github readme file. Features rules of Classic Suicide Bomber method: A suicide operator wears a suicidal belt/vest and detonates themselves by releasing a reverse-pressure trigger. All method behaviors are described on the Github readme file. Dependencies: CBA mod; ACE mod; Download: From Github: https://github.com/aldolammel/Arma-3-Suicidal-Doctrine-Script From Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2739692983 Changelog: 2022-Feb-17, v1.3: news, fixes and notes. Known issues: In Deadman trigger method, when the suicidal is their belt/vest deactivated and, by long distances, they got a non-lethal shot, the suicidal should turn the vest detonation system on, but it's not happening. Although the functionality to lock the steering wheel if the suicide isn't allowed to drive is working, the suicide still insists on being seated in the driver's position. Expected behavior: change to passager seat.
  2. Hi there, I'm having a hard time forcing a vehicle crew to NEVER dismount from it. Below is the section where I make this attempt, but every time I shoot the parked vehicle with the crew inside, the crew jumps out. Some guess? Som help? Let's weld those doors hehe. PS: I'm using CBA+ACE. if (alive _vbied) then // if vbied alive, theno... { _isDoorsWelded = _weldedDoors; // define the vbied doors as locked (true); if ((_isDoorsWelded == true) and (_suicidal in _vbied)) then // if veh doors are locked, and suicidebomber is a vbied crew, so... { _suicidal setBehaviour "CARELESS"; _vbied setVehicleLock "LOCKED"; _vbied setUnloadInCombat [FALSE,FALSE]; // vbied crew are not able to leave the vbied. } else // if doors are not locked, and suicidebomber isnt in, so... { _vbied setVehicleLock "UNLOCKED"; // veh doors are unlocked. }; };
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