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Found 6 results

  1. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. 51 new faces have been added that are distributed among the existing factions appearing completely randomly. Faces by faction: 9 +36 US 9 +27 USSR 9 +32 FIA 9 +32 CIV Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38 ToH ReCharacters Camo Dependencies: ToH ReCharacters Camo Faces by faction: +45 US Camo +43 USSR Camo +40 FIA Camo Available in Workshop https://reforger.armaplatform.com/workshop/61791860AD6BE09F ToH ReCharacters Vietnam Dependencies: ToH ReCharacters ToH ReCharacters Camo Faces by faction: 19 USSR / +19 USSR Camo for Vietnam 19 FIA / +19 FIA Camo for Vietnam 19 CIV for Vietnam Available in Workshop https://reforger.armaplatform.com/workshop/6299252B9BCC764F ToH ReCharacters Arabic Dependencies: ToH ReCharacters Faces by faction: 13 USSR for Arabic 13 FIA for Arabic 13 CIV for Arabic Available in Workshop https://reforger.armaplatform.com/workshop/629EEAE8971489AE ToH ReCharacters ALL Dependencies: ToH ReCharacters Faces by faction: 61 US Camo 61 USSR for Arabic 61 FIA for Arabic 61 CIV for Arabic Available in Workshop https://reforger.armaplatform.com/workshop/62AB03B09CC4344F Compatible with all mods, if you have a new faction and you don't know how to add them, contact me. Characters from the texture conversion of the original ArmA 3 faces, originally created by Bohemia Interactive. Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin). Arma Public License Share Alike (APL-SA)
  2. ToH Characters Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3. The mod of the ToH characters, including the faces that appear in Take on Helicopters, Arma2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 Private Military Company, Arma 2 Army Of Czech Republic... adapted for Arma 3, have their limitations as they are poor quality Arma 2 textures. But they have been adapted and the necessary textures have been created to make them look as good as possible. It currently includes: 👨180 & 👩45 TkoH/A2/A2OA/A2BAF/A2PMC/A2ACR faces 💆‍♂️18 & 💆‍♀️7 heads ready to be played ‍🦲+5500 Combinations for AI https://community.bistudio.com/wiki/Arma_2:_CfgIdentities New story characters! I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios. In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be. How to do a face conversion from A2 to A3? Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3. Well, behind this mod there is a lot of technical and artistic work. Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces. It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2. You can download from now in Workshop, enjoy: @ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 (Available via WorkShop). Todo.txt @ToH Characters Known Bugs: -Some textures could be improved. -Women's bodies. Any advice on the old faces of A2 or ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Arma 2 & Take On Helicopters is made by Bohemia Interactive. based on Public Data Pack
  3. I would like to know what steps I should follow to configure a custom head in the scripts, model.cfg, and config.cpp as shown in these tutorials and examples, to achieve the same result, or provide me with guidance or other links that can help. Examples: https://steamcommunity.com/profiles/76561198375402218/myworkshopfiles/?appid=107410
  4. Does anyone know how I can add a customized head in Arma 3? I already have it ready for import, but I'm not sure of the steps to follow. The neck was derived from the default Arma 3 head model, but it's configured. What I don't know is how to transfer it to Arma 3. https://imgur.com/a/4BWloWn
  5. Version 2.0 Description: This pack adds 37 new faces to your game and also unlocks faces from campaign. Download: The mod can be found on these official release mirrors: ARMAHOLIC WITHSIX STEAM WORKSHOP GOOGLE DRIVE Gallery: Full Gallery Link Classnames Link
  6. i want reuse the Stavrou character like "opfor FIA" if you enable only the head you have a tatoo on the arms but the colors are not as intense as the original uniform look the image So i added the HL textures and materials but with no luck this is the code class IG_Leader_t : Default { disabled = 0; displayname = "Stavrou"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; }; about the injury rvmat file, there is one even for the arms. someone has work on it before? thanks in advance
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