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Found 6 results

  1. Hello folks! As we already confirmed here ... ... we are ready to work on CSLA A3 modification. And here we started our Work In Progress thread where we would like to inform our fans and followers (together with the rest of the comunity of course), how we are advancing. Feel free to post here your suggestions or any constructive feedback.
  2. WarfareThai System Mod is a mod which aimed to turn ArmA 3 into a Semi-Arcade Shooter game and make the game easier for new players. Also, this mod can provide players to play a little aggressive toward AIs. WarfareThai System Mod IS NOT compatible with WarfareThai EX Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2654384601 Recommend to play on WarfareThai Veteran difficulty (a custom difficulty preset from this mod). Features: - Arcade-ish body armor system which can absorb many hits before it breaks and will refill overtime until full. This feature only available for BI Revive and VN Revive. - Unconscious player can do self-gaining consciousness (self-revive) if Medikit type items or First Aid Kit type items are available in player's inventory. This feature only available for BI Revive and VN Revive. - Player can activate Isekai's Arsenal Loadout which provide an ability to use any Arsenal loadout without the restriction from BIS Arsenal (for example using modern-futuristic loadout on S.O.G. Prairie Fire CDLC's official missions). - Custom Vcom AI that AI can call for mortar strike or drone support. Need to manually activate from WarfareThai settings. - The AIs are little bit harder to be killed unless got shot to the head. This feature only available for BI Revive and VN Revive. This feature will be disabled if native/original Vcom AI with VCM_RAGDOLL is active (due to the AIs will be nearly impossible to be killed). - Player can drag an unconscious player (still WIP) - Player can pull out an unconscious player from vehicle (still WIP). - Player can do a self-healing when the Medikit is available in player's inventory. - Player can do jump when pressing SHIFT + V. - Player can do sliding down from the steep angle terrain when pressing SHIFT + V. - Player can climb over walls/fences. - Player can do a simple take down enemy (still WIP). - Player can do a simple repair vehicle when has Toolkit inside player's inventory. - Player can reserve a primary weapon to the back. - Player can do an arcade-ish target spotting (do the ADS then press Reveal Target button -default is T). - Player can convert any frag-type grenade into Booby trap. - Player can deploy either mini recon drone or mini autonomous turret from Drone Case item. - Player can deploy parachute while being dive down from the sky. - Player can perform a self-blowing up during unconscious state, if player has any mine inside inventory. Player will be able to attach Western Sahara CDLC's Portable Shields to UGV_01, UGV_01_rcws, and UGV_02. New Items: - Hydra Revolver (require Kart DLC), a revolver which can fire 12 Gauge shotgun shells, .45 ACP, and 20mm Flares. - Concussion Grenade, a low damage grenade which can knock out AI (no effect on player). This item will do effect only when WarfareThai System Mod is active. - Improvised Booby Trap, a trap which are converted from the frag grenade. - Drone Case, an item which can be deployed into either Mini Recon Drone, or Mini Autonomous Turret (this turret can be rearmed with any vanilla and CDLCs 5.56 magazine). - Rally Point (Portable), a portable rallypoint which player can use for teleporting to other teammates. - Some cosmetic headgears and goggles. Note: - You can manually activate BIS Revive system (if there is no other revive system presented) from clicking on WarfareThai system settings icon inside player's inventory. With this, you can use BI Revive system on Global Mobilization CDLC's official MP missions and official Escape missions. Version:
  3. Everything you need to play Exile on Stozec With Trader , Spawn Points , Statusbar , R3f_Logistik , KillFeed , Rocket Warning , Sell Mission Box on Trader , Town Mission , DMS Random Mission , Ghostrider-DbD- blckeagles Mission System and Loot Spawn for Stozec https://github.com/ThomasTKO/Exile.stozec Exile on Gabreta
  4. This addon will add Cold War era aircraft reskins to your A3 for several NATO and Warsaw pact armies. It is intended for use together with the GM DLC to give the some air mobility. It also adds pilot gear for both sides. RELEASE DATE: 28-Apr-19 UPDATE V 1.03: 16-December-19 AUTHOR: Lennard (Steam name: Thunderstreak) ----------------------------------------------------------------------------------------------------------- CLASSNAMES: BW UH-1D - "len_uh1d_bw" CSLA Mig-29A - "len_mig29a_01_cs" LWP Mi-8 - "len_mi8amt_lwp" LWP Mi-24D (AT) - "len_mi24d_AT_lwp" LWP Mi-24P (AT) - "len_mi24p_AT_lwp" LWP Mig-29A - "len_mig29a_01_lwp" NVA Aero L-39 - "len_l39_nva" NVA Mi-8 - "len_mi8amt_nva" NVA Mi-24D (AT) - "len_mi24d_AT_nva" NVA Mi-24P (AT) - "len_mi24p_AT_nva" NVA Mig-29A - "len_mig29a_01_nva" SCREENSHOTS: REQUIREMENTS: Arma 3 RHSAFRF RHSUSAF RHSGREF KNOWN BUGS/ISSUES: None known at the moment. CREDITS: BIS - Arma 3 game RHS - A2 Ports da12thMonkey - Config help EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. ----------------------------------------------------------------------------------------------------------- UPDATES: V 1.01 - Added ZEUS compatibility - Added pilots for BW and NVA V1.02 - Added NVA Mi-24D and Mi-24P variants - Added NVA L-39 - Added NVA pilot gear - Updated NVA pilot uniform V1.03 - Added LWP Mi-24D and Mi-24P variants - Added LWP Mi-8 variant - Added CSLA, LWP, NVA Mig-29A - Added LWP pilot uniform Download direct Steam workshop Mirrors are welcome! Have fun!
  5. If you'll take a gander at the comments under CSLA announcement you'll see that people are rather pessimistic than jumping with joy about this thing. Why is that? We need to look at Arma's history to understand it a bit. Back in A2 times we got assets for contemporary gameplay and mods were just an extra thing for other theatres or time periods. In Early to mid A3 era mods became standard and the defacto core of the game, no self respecting community plays without at least RHS or CUP. Bohemia went with a different setting becasue they could when modders would make what community wants anyway. We accepted lapses of quality, noncompatibility between one mod to another, bugs and recycled content because it was free and necessary. Now in late A3 era we're expected to pay for what would earlier be just a mod, with the same, or maybe slightly higher quality. Sure, its nice to reward modmakers, but look at it from a clan/community viewpoint. They can't make DLC a required standard for joining because it ads too little/can be replaced with mods that do simmiliar stuff and costs too much. Therefore they never can play at full capacity when employing a DLC. Therefore they don't play with DLC, because a lot of people are left out. I bought Apex and GM on their releases. I played ONE mision on Apex, and none on GM. Communities simply don't touch them and the dlcs are relegated to single play and plinking away with few friends. Because communities don't touch them people dont buy them. Because people don't buy them communities don't touch them. Bec... The cycle continues. Sure, there are compatibility files, but from a mission maker perspective they don't do shit. Non-DLC players can be in the same mission, but can't use the same equipment. So really you need to make 2 missions within one, one for DLC people where they have cool toys, and one for non-dlc people where they have substitutes from mods. Or just use the DLC as opfor. This simply won't do because then what's the point of using DLC assets when you still have to use modded assets, and you got DLC exactly because it has stuff mods/vanilla don't have? The only solution is to have compatibility files with low quality versions (akin to Arma 2 LITE dlc's) with assets you can still use, they just look bad. When EVERYONE has access to the content then there's a higher probablility of it being used on server. When it is going to be used on server then more people are willing to buy the DLC because they will be able to enjoy it with people, not just alone. Making LITE versions of DLC's gives you MORE money, not less. Counterintuitive, i know, but should work. TL;DR Bohemia, bring back LITE versions of DLC's from A2 days. You'll earn more that way.
  6. I just installed the CSLA mod for arma gold edition. However the mod is not working, i have found no tutorials but to install to directory. Can anyone help?
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