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Found 8 results

  1. nugetaa

    Some suggestions

    Hello Reforgers and Bohemians (Bolek Bolek, as I wrote it, I immediately remembered beer), So after some time (about 500+ hours in-game) I decided to contribute on the forum with my own topic. On which I will try to expand it and not place it to the suggestions of other users where it will surely be lost. HQ and building system The freedom to build bases adds a twist to the game. But first there should be a command vehicle in the game to build the base. This vehicle should be able to move if the base position has been exposed or destroyed. It would also be nice to come up with a system to approve the transfer of the base. For example, a quick vote to move the main base would have to be called at the command post board, with the 3 highest ranks of the party voting for the new location where the base will be moved. Also, the game needs a new design of the base building with the levels (we don't need separate light and heavy vehicle depots, because it would be accessible through the building level). This building should be completed regularly to look like a construction site. that is, not 20 percent for one shovelful of sand (that's probably a joke in that game). Anyway, it's a simulator, so make it look like a simulator. Iconic (and favourite) vehicles What should be in that game from the beginning is not in it (M113 and BMPs as opposed to brdm and LAV(?!) is the basic) and above all of its iconic vehicle of the OFP series. and immediately remove the LAV-25, no one wants that sh*t in the game. Commanders and squads We need commanders to have a gps locator. But that locator should show the coordinates as in the original OFP. Also for the case of the gps locator, it should not show the exact location of squad commander on the map, but should show the circle in which the commander is located, so that the player must find the way to his squad. The player should play with his squad, so it would be nice if the player had to follow his squad and stay close to him, say at least 300 meters. If he does not do so, his accumulated XP will gradually be deducted, and thus even from the rank of major, he may return to the rank of private after some time. And no, it is not a disadvantage, it is an advantage to force players to play the way they are supposed to play. With their squad. Better visibility of allies Player name tags should be better visible even from a longer distance. Some of the helmet designs look awfully like ruSSian ones and are hard to visible. Better visibility on the map And of course don't forget the map. Sometimes it is very difficult to find your own squad on the map when everywhere you see only Atlas White, Red, Purple, Pink, Magenta, Smaragd (and other ridiculous names of squads) and as a bonus a number to make it even more difficult to find. There is still room for improvement in both Arma Reforger and possible ideas for Arma 4. I have no doubt that Arma 4 will be great, but it can be even better. I'll add more suggestions soon (I have some, but I'll leave them out for now) and I'd love it if you could post your ideas here too. Perhaps some discussion regarding the proposals will also please. Anyway, these are basic suggestions that could have been integrated from the start to really punish players who don't play as a team in a team game.
  2. Hello Reforgers and Bohemians (Bolek Bolek, as I wrote it, I immediately remembered beer), So after some time (about 500+ hours in-game) I decided to contribute on the forum with my own topic. On which I will try to expand it and not place it to the suggestions of other users where it will surely be lost. HQ and building system The freedom to build bases adds a twist to the game. But first there should be a command vehicle in the game to build the base. This vehicle should be able to move if the base position has been exposed or destroyed. It would also be nice to come up with a system to approve the transfer of the base. For example, a quick vote to move the main base would have to be called at the command post board, with the 3 highest ranks of the party voting for the new location where the base will be moved. Also, the game needs a new design of the base building with the levels (we don't need separate light and heavy vehicle depots, because it would be accessible through the building level). This building should be completed regularly to look like a construction site. that is, not 20 percent for one shovelful of sand (that's probably a joke in that game). Anyway, it's a simulator, so make it look like a simulator. Iconic (and favourite) vehicles What should be in that game from the beginning is not in it (M113 and BMPs as opposed to brdm and LAV(?!) is the basic) and above all of its iconic vehicle of the OFP series. and immediately remove the LAV-25, no one wants that sh*t in the game. Commanders and squads We need commanders to have a gps locator. But that locator should show the coordinates as in the original OFP. Also for the case of the gps locator, it should not show the exact location of squad commander on the map, but should show the circle in which the commander is located, so that the player must find the way to his squad. The player should play with his squad, so it would be nice if the player had to follow his squad and stay close to him, say at least 300 meters. If he does not do so, his accumulated XP will gradually be deducted, and thus even from the rank of major, he may return to the rank of private after some time. And no, it is not a disadvantage, it is an advantage to force players to play the way they are supposed to play. With their squad. Better visibility of allies Player name tags should be better visible even from a longer distance. Some of the helmet designs look awfully like ruSSian ones and are hard to visible. There is still room for improvement in both Arma Reforger and possible ideas for Arma 4. I have no doubt that Arma 4 will be great, but it can be even better. I'll add more suggestions soon (I have some, but I'll leave them out for now) and I'd love it if you could post your ideas here too. Perhaps some discussion regarding the proposals will also please. Anyway, these are basic suggestions that could have been integrated from the start to really punish players who don't play as a team in a team game.
  3. I have been an Arma player for over a decade now. I am an avid fan of the series and I have played nearly 3000 hours of both Arma 2 and 3. I was very hyped when I first heard about Arma Reforger, as we had heard next to nothing about the next Arma game in the decade since Arma 3 released. Upon purchasing the game, I found that it was very barebones; something that Bohemia said was part of the plan. I understand that at release it was only supposed to be essentially a tech demo for the Enfusion engine. However, what little that was there, should have been functional. The server issues and constant crashing was really amateurish by modern standards, but even with those very major problems, I was willing to play. I thought that those issues would be fixed in no time; That I could dive into the workbench and enjoy this new engine and it would all work soon. Fast-forward to 2 months after release, things were very bleak. The server issues had been worked on, but most players still couldn't go 20 minutes without being disconnected from the session, and any time I tried to use the workbench, progress was at a crawl due to the constant crashing. The playerbase had decreased by nearly 90% and I was ready to give up too, but then BI released a roadmap. It honestly was a pretty simple roadmap; one that was very much achievable if development continued at a steady rate. The promised content was the bare minimum expected for an Arma game; Helis, Mortars, Mines, ETC., and was set to release in the coming 12 months. Fast-forward to now, nearly a whole year since Reforger was released, and next to nothing has been added. We received maybe half of one of the 'milestone' updates, and nearly all of the bugs, crashes, and server issues are still present. I am not here to lobby against BI, nor am I here just to rant. Everyone is familiar with the state of the game. I am here to ask Bohemia Interactive to be more transparent. If the very achievable roadmap couldn't even be 15% completed, There must be something seriously wrong with the company right now. Features that are seriously needed, asked for by the community, and ridiculously easy to add (such as a proper arsenal, a simple civilian faction, destructible trees, ETC.) have not made it into the game. I would love for them to add the promised content and more, but I really think that by now, it is too late to save this game. Arma Reforger averages around 230 players at a daily peak, and unless BI can perform a miracle, I don't see that number increasing anytime soon. The whole point of Arma Reforger was to give the community a window into what Arma 4 was going to look like. If we are to take this at face value, then Arma as a series is doomed. We, the community, should expect Arma 4 to be an overpromised, underdelivered, and content dry game that will not only be unplayable, but will receive almost no support after launch, not even the most simple of asks. Bohemia Interactive, is this seriously what we should expect? If there is anyone listening who is part of the Arma team at Bohemia, then please, all I ask is for some transparency. Make a video or something that details the problems that lead to Reforger being in the state that it is. Give us an honest view into how you plan to go foreword. The lack of communication is almost as tedious as playing Reforger in the state that it is (lol). Bohemia Interactive, you owe this to your very loyal community. If there are problems, we will understand, and many are willing to help, we just need you to communicate with us. I hope that Arma 4 will be all we need it to be, and that Reforger gets the love that it needs; and very soon at that. However, for this to be possible, there needs to be some serious change at BI. I know that I am not alone in feeling this way, every Arma player I've met agrees. Sincerely, a big fan, who cares a lot about these games.
  4. So I decided to play Vigor... it's free, watched couple YT videos and think really nice I will give it a try. I downloaded and installed game, with no issues. Then opened the game, logged in and started tutorial. I was really happy at that point and then... I get airdrop and went to the second part of tutorial where I should see my shelter and then problem occured. After short loading I see the house in front of me for 2 seconds and then getting kicked out to log in menu with message " Error during communication with cloud service". It's been 3 days already when I keep getting this message every time I try to play game... I don't know if positioning of my character is wrong or what (maybe a Dev can just finish this tutorial for me? lol)... my internet connection is strong and fast... will I be able to play this game ever again?
  5. This is an excellent mod and I can't understand why it's not more popular. A public PvP server that encourages teamwork and communication; isn't that what most Arma players want? Would just like to know if you've played it, what you thought of it, and why you stopped playing it. P.s. The server has gone down in numbers recently due to exams/euros/summer. It will be back.
  6. The 3rd Battalion 7th Marine Corps [7th M.C] is a realism unit currently based in ArmA 3, as a realism unit we aim to play ArmA 3 with as much realism as we can in order to fashion a real sense of teamwork and structure. We do this by using real life equipment and learned methods striving to simulate a real life military based unit. All our members are to act professional and act with the highest levels of discipline at all times in order to authenticate a military environment. We do use modifications in ArmA 3 such as weapon packs, radio communications and more in order to stick as close to authenticity as possible within ArmA 3. To Be "The Cutting Edge" on a Battlefield Unit Recruitment Priority Armored - Bradley Crew and Commander - (High - Main Priority) Infantry - Delta Company - (Medium) Special Operations - M.A.R.S.O.C - (High) Aviation and Aircraft Branch - (Medium) E.O.D - 1x E.O.D. Team - (High) Basic Info Arma 3 Server - Running Teamspeak 3 - Will gain information on acceptance. Website - www.7thmc.co.uk/ Server MODS are used - Ace, RHS, 7th Marine ModPack Requirements Age: 16 + English Speaking Mic and Teamspeak Available Mature and Self Disciplined Application to Join If you would like to join please fill in our short application form on our website, www.7thmc.co.uk/ Also feel free to add me on steam through RAFDobby for more information. Thank you, good luck.
  7. Status of server development/improvements: http://forums.bistudio.com/showthread.php?148288-Dedicated-server-status Performance / Profiling branch feedback http://forums.bistudio.com/showthread.php?169944-Arma-3-STABLE-server-1-38-quot-performance-binary-quot-feedback Stress test http://forums.bistudio.com/showthread.php?187697-Arma-3-(release-candidate)-1-38-128916-stress-test-MP-(MultiPlayer) RC test How-To setup/run arma 3 dedicated server http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server How-To debug server issues http://forums.bistudio.com/showthread.php?182955-TUTORIAL-DEBUGGING-Server-issues-(e-g-not-loading-correctly) Linux server feedback http://forums.bistudio.com/showthread.php?169926-Linux-Dedicated-Server-feedback Headless client http://forums.bistudio.com/showthread.php?149412-Arma-3-Headless-Client Headless client development feedback http://forums.bistudio.com/showthread.php?183918-Dedicated-Client-Headless-Client-feedback-(dev-branch) BattlEye feature news, detailed information http://forums.bistudio.com/showthread.php?167504-Regular-Expression-(Regex)-Support-for-BE-Filters http://forums.bistudio.com/showthread.php?166050-New-BattlEye-Feature-Mission-specific-Script-Event-Filters http://forums.bistudio.com/showthread.php?145530-Globally-banned-by-BattlEye-See-this * still needs better manual for bonus BE features Discussions/contacts (Skype/Irc etc.) this http://forums.bistudio.com/showthread.php?152378-Admins-communication-channels was merged into http://forums.bistudio.com/showthread.php?131825-Skype-groups-amp-other-contact-groups Tools: Tophe's tool , server configuration http://forums.bistudio.com/showthread.php?104991-Tophe-s-Arma-Dedicated-Server-Tool-(TADST) EPM RCON , advanced remote control via BattlEye' RCON http://forums.bistudio.com/showthread.php?160118-EPM-RCon-Tool-(Beta)-Changelog-and-Information BASIX , opensource anti-hack tool/mod - http://forums.bistudio.com/showthread.php?175855-BASIX-Serverside-Anti-Hack-Administration-Mod ALIVE , AI offloading improvements and performance monitoring http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment B.E.C. (no-longer developed) http://forums.bistudio.com/showthread.php?180125-B-E-C-quot-Battleye-Extended-Controls-quot-Admin-tool-for-dedicated-servers ASM (no-longer developed): http://forums.bistudio.com/showthread.php?155881-Arma-Server-Monitor-(very-small-but-useful) BattleWarden RCON, one of first RCON tools for Arma serie, https://forums.bistudio.com/topic/132652-battlewardennet-rcon-for-arma-dayz/page-4#entry2928783 How change branches of Arma 3 on STEAM client http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client ---------- Post added at 19:00 ---------- Previous post was at 18:40 ---------- reserved
  8. Dear Devs, Hi there - is there any way we can get textures for the lovely objects that have come with the Heli DLC? Just discovered most can be re-textured with the setObjectTexture command! :D I know the PBOs are encrypted - but might the textures become available on Arma 3 Tools at some point, perhaps?
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